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--User changes
-Users can now specify animation params on a per flame basis. --These get saved with the flame file. -Allow for rotating xforms around the world origin during animation. -Make the Clear Flame menu item be more comprehensive in how it clears a flame out. --Bug fixes -Fix an extremely rare possible memory leak when using motion during animation, which is never used in Fractorium. -Do not skip to the current flame index, or attach a prefix in the Final Render Dialog when rendering an animation sequence. --Code changes -Place all animation params in Ember.
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@ -158,6 +158,14 @@ string EmberToXml<T>::ToString(Ember<T>& ember, const string& extraAttributes, s
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os << " cam_pitch=\"" << ember.m_CamPitch << "\"";
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os << " cam_dof=\"" << ember.m_CamDepthBlur << "\"";
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os << " blur_curve=\"" << ember.m_BlurCurve << "\"";
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os << " stagger=\"" << ember.m_Stagger << "\"";
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os << " rotations=\"" << ember.m_Rotations << "\"";
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os << " seconds_per_rotation=\"" << ember.m_SecondsPerRotation << "\"";
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os << " rotate_xforms_cw=\"" << ember.m_RotateXformsCw << "\"";
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os << " blend_seconds=\"" << ember.m_BlendSeconds << "\"";
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os << " rotations_per_blend=\"" << ember.m_RotationsPerBlend << "\"";
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os << " blend_rotate_xforms_cw=\"" << ember.m_BlendRotateXformsCw << "\"";
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os << " linear_blend=\"" << ember.m_Linear << "\"";
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if (ember.m_PaletteMode == ePaletteMode::PALETTE_STEP)
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os << " palette_mode=\"step\"";
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@ -544,6 +552,7 @@ string EmberToXml<T>::ToString(Xform<T>& xform, size_t xformCount, bool isFinal,
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std::replace(s.begin(), s.end(), ' ', '_');
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os << "name=\"" << s << "\" ";//Flam3 didn't do this, but Apo does.
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os << "animate=\"" << xform.m_Animate << "\" ";//Flam3 only did this for non-final. Ember supports animating final.
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os << "animate_origin=\"" << xform.m_AnimateOrigin << "\" ";
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}
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//Variation writing order differs slightly from the original to make it a bit more readable.
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@ -872,6 +881,10 @@ string EmberToXml<T>::ToString(const EmberMotion<T>& motion)
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os << " vibrancy=\"" << motion.m_MotionParams[i].second << "\"";
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break;
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case eEmberMotionParam::FLAME_MOTION_SCALE:
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os << " scale=\"" << motion.m_MotionParams[i].second << "\"";
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break;
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case eEmberMotionParam::FLAME_MOTION_NONE:
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default:
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break;
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