mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-17 05:34:50 -04:00
--User changes
-Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
This commit is contained in:
@ -27,7 +27,9 @@ void Fractorium::InitMenusUI()
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connect(ui.ActionPasteSelectedXforms, SIGNAL(triggered(bool)), this, SLOT(OnActionPasteSelectedXforms(bool)), Qt::QueuedConnection);
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ui.ActionPasteSelectedXforms->setEnabled(false);
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//View menu.
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connect(ui.ActionResetWorkspace, SIGNAL(triggered(bool)), this, SLOT(OnActionResetWorkspace(bool)), Qt::QueuedConnection);
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connect(ui.ActionResetWorkspace, SIGNAL(triggered(bool)), this, SLOT(OnActionResetWorkspace(bool)), Qt::QueuedConnection);
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connect(ui.ActionAlternateEditorImage, SIGNAL(triggered(bool)), this, SLOT(OnActionAlternateEditorImage(bool)), Qt::QueuedConnection);
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connect(ui.ActionResetScale, SIGNAL(triggered(bool)), this, SLOT(OnActionResetScale(bool)), Qt::QueuedConnection);
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//Tools menu.
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connect(ui.ActionAddReflectiveSymmetry, SIGNAL(triggered(bool)), this, SLOT(OnActionAddReflectiveSymmetry(bool)), Qt::QueuedConnection);
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connect(ui.ActionAddRotationalSymmetry, SIGNAL(triggered(bool)), this, SLOT(OnActionAddRotationalSymmetry(bool)), Qt::QueuedConnection);
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@ -698,6 +700,38 @@ void Fractorium::OnActionResetWorkspace(bool checked)
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ui.LibraryDockWidget->show();
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}
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/// <summary>
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/// Alternate between Editor/Image.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnActionAlternateEditorImage(bool checked)
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{
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if (DrawImage())
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{
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ui.ActionDrawImage->setChecked(false);
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ui.ActionDrawXforms->setChecked(true);
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ui.ActionDrawGrid->setChecked(true);
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}
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else
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{
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ui.ActionDrawXforms->setChecked(false);
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ui.ActionDrawGrid->setChecked(false);
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ui.ActionDrawImage->setChecked(true);
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}
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ui.GLDisplay->update();
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}
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/// <summary>
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/// Reset the scale used to draw affines, which was adjusted by zooming with the Alt key pressed.
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/// </summary>
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/// <param name="checked">Ignored</param>
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void Fractorium::OnActionResetScale(bool checked)
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{
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m_Controller->InitLockedScale();
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ui.GLDisplay->update();
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}
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/// <summary>
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/// Add reflective symmetry to the current ember.
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/// Resets the rendering process.
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@ -877,5 +911,5 @@ void Fractorium::OnActionAbout(bool checked)
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template class FractoriumEmberController<float>;
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#ifdef DO_DOUBLE
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template class FractoriumEmberController<double>;
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template class FractoriumEmberController<double>;
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#endif
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