--User changes

-Add a palette editor.
 -Add support for reading .ugr/.gradient/.gradients palette files.
 -Allow toggling on spinners whose minimum value is not zero.
 -Allow toggling display of image, affines and grid.
 -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.

--Bug fixes
 -cpow2 was wrong.
 -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
 -Use exec() on Apple and show() on all other OSes for dialog boxes.
 -Trying to render a sequence with no frames would crash.
 -Selecting multiple xforms and rotating them would produce the wrong rotation.
 -Better handling when parsing flames using different encoding, such as unicode and UTF-8.
 -Switching between SP/DP didn't reselect the selected flame in the Library tab.

--Code changes
 -Make all types concerning palettes be floats, including PaletteTableWidgetItem.
 -PaletteTableWidgetItem is no longer templated because all palettes are float.
 -Include the source colors for user created gradients.
 -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
 -Split conditional out of accumulation loop on the CPU for better performance.
 -Vectorize summing when doing density filter for better performance.
 -Make all usage of palettes be of type float, double is pointless.
 -Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
 -Refactor some palette path searching code.
 -Make ReadFile() throw and catch an exception if the file operation fails.
 -A little extra safety in foci and foci3D with a call to Zeps().
 -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
 -Fixing missing comma between paths in InitPaletteList().
 -Move Xml and PaletteList classes into cpp to shorten build times when working on them.
 -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
 -Change more NULL to nullptr.
This commit is contained in:
Person
2017-02-26 00:02:21 -08:00
parent 8a75d5d227
commit 8a4127d5d7
102 changed files with 242668 additions and 3713 deletions

View File

@ -43,6 +43,25 @@ void Fractorium::InitLibraryUI()
connect(ui.SequenceRandomBlendMaxFramesSpinBox, SIGNAL(valueChanged(int)), this, SLOT(OnSequenceRandomBlendMaxFramesSpinBoxChanged(int)), Qt::QueuedConnection);
}
/// <summary>
/// Select the item in the library tree specified by the passed in index.
/// </summary>
/// <param name="index">The 0-based index of the item in the library tree to select</param>
void Fractorium::SelectLibraryItem(size_t index)
{
if (auto top = ui.LibraryTree->topLevelItem(0))
{
for (int i = 0; i < top->childCount(); i++)
{
if (auto emberItem = dynamic_cast<EmberTreeWidgetItemBase*>(top->child(i)))
{
emberItem->setSelected(i == index);
emberItem->setCheckState(0, i == index ? Qt::Checked : Qt::Unchecked);
}
}
}
}
/// <summary>
/// Get the index of the currently selected ember in the library tree.
/// </summary>
@ -153,9 +172,7 @@ void FractoriumEmberController<T>::FillLibraryTree(int selectIndex)
tree->blockSignals(false);
if (selectIndex != -1)
if (auto top = tree->topLevelItem(0))
if (auto emberItem = dynamic_cast<EmberTreeWidgetItem<T>*>(top->child(selectIndex)))
emberItem->setSelected(true);
m_Fractorium->SelectLibraryItem(selectIndex);
m_Fractorium->SyncFileCountToSequenceCount();
QCoreApplication::flush();
@ -568,12 +585,13 @@ void FractoriumEmberController<T>::SequenceGenerateButtonClicked()
vector<pair<size_t, size_t>> devices;//Dummy.
EmberReport emberReport;
ostringstream os;
string palettePath =
#ifdef _WIN32
"./flam3-palettes.xml";
#else
"~/.config/fractorium";
#endif
string palettePath = FindFirstDefaultPalette().toStdString();
if (palettePath.empty())//This should never happen because the program requires a palette file to run this far.
{
QMessageBox::warning(nullptr, "Sequence", "No flam3-palettes.xml file found, sequence will not be generated.");
return;
}
if (!randRot && !randBlend)
{
@ -700,12 +718,15 @@ void Fractorium::OnSequenceGenerateButtonClicked(bool checked) { m_Controller->S
/// <param name="checked">Ignored.</param>
void Fractorium::OnSequenceRenderButtonClicked(bool checked)
{
//First completely stop what the current rendering process is doing.
m_Controller->DeleteRenderer();//Delete the renderer, but not the controller.
m_Controller->StopAllPreviewRenderers();
m_Controller->SaveCurrentToOpenedFile(false);//Save whatever was edited back to the current open file.
m_RenderStatusLabel->setText("Renderer stopped.");
m_FinalRenderDialog->Show(true);//Show with a bool specifying that it came from the sequence generator.
if (ui.SequenceTree->topLevelItemCount() > 0)
{
//First completely stop what the current rendering process is doing.
m_Controller->DeleteRenderer();//Delete the renderer, but not the controller.
m_Controller->StopAllPreviewRenderers();
m_Controller->SaveCurrentToOpenedFile(false);//Save whatever was edited back to the current open file.
m_RenderStatusLabel->setText("Renderer stopped.");
m_FinalRenderDialog->Show(true);//Show with a bool specifying that it came from the sequence generator.
}
}
/// <summary>
@ -825,5 +846,5 @@ void Fractorium::SyncSequenceSettings()
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
template class FractoriumEmberController<double>;
#endif