--User changes

-Add a palette editor.
 -Add support for reading .ugr/.gradient/.gradients palette files.
 -Allow toggling on spinners whose minimum value is not zero.
 -Allow toggling display of image, affines and grid.
 -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.

--Bug fixes
 -cpow2 was wrong.
 -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
 -Use exec() on Apple and show() on all other OSes for dialog boxes.
 -Trying to render a sequence with no frames would crash.
 -Selecting multiple xforms and rotating them would produce the wrong rotation.
 -Better handling when parsing flames using different encoding, such as unicode and UTF-8.
 -Switching between SP/DP didn't reselect the selected flame in the Library tab.

--Code changes
 -Make all types concerning palettes be floats, including PaletteTableWidgetItem.
 -PaletteTableWidgetItem is no longer templated because all palettes are float.
 -Include the source colors for user created gradients.
 -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
 -Split conditional out of accumulation loop on the CPU for better performance.
 -Vectorize summing when doing density filter for better performance.
 -Make all usage of palettes be of type float, double is pointless.
 -Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
 -Refactor some palette path searching code.
 -Make ReadFile() throw and catch an exception if the file operation fails.
 -A little extra safety in foci and foci3D with a call to Zeps().
 -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
 -Fixing missing comma between paths in InitPaletteList().
 -Move Xml and PaletteList classes into cpp to shorten build times when working on them.
 -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
 -Change more NULL to nullptr.
This commit is contained in:
Person
2017-02-26 00:02:21 -08:00
parent 8a75d5d227
commit 8a4127d5d7
102 changed files with 242668 additions and 3713 deletions

View File

@ -186,6 +186,19 @@ Fractorium::Fractorium(QWidget* p)
}
}
#ifdef __APPLE__
for (auto dock : m_Docks)//Fixes focus problem on OSX.
{
if (!dock->isHidden())
{
dock->setFloating(!dock->isFloating());
dock->setFloating(!dock->isFloating());
break;
}
}
#endif
//At this point, everything has been setup except the renderer. Shortly after
//this constructor exits, GLWidget::InitGL() will create the initial flock and start the rendering timer
//which executes whenever the program is idle. Upon starting the timer, the renderer
@ -201,6 +214,8 @@ Fractorium::~Fractorium()
{
SyncSequenceSettings();
m_VarDialog->SyncSettings();
m_Settings->ShowXforms(ui.ActionDrawXforms->isChecked());
m_Settings->ShowGrid(ui.ActionDrawGrid->isChecked());
m_Settings->setValue("windowState", saveState());
m_Settings->sync();
}
@ -497,16 +512,13 @@ QStringList Fractorium::SetupOpenXmlDialog()
m_FileDialog->setViewMode(QFileDialog::List);
}
if (!m_FileDialog)
return QStringList("");
QStringList filenames;
m_FileDialog->disconnect(SIGNAL(filterSelected(const QString&)));
connect(m_FileDialog, &QFileDialog::filterSelected, [&](const QString & filter) { m_Settings->OpenXmlExt(filter); });
m_FileDialog->setFileMode(QFileDialog::ExistingFiles);
m_FileDialog->setAcceptMode(QFileDialog::AcceptOpen);
m_FileDialog->setNameFilter("Flam3 (*.flam3);;Flame (*.flame);;Xml (*.xml)");
m_FileDialog->setWindowTitle("Open flame");
m_FileDialog->setWindowTitle("Open Flame");
m_FileDialog->setDirectory(m_Settings->OpenFolder());
m_FileDialog->selectNameFilter(m_Settings->OpenXmlExt());
@ -709,15 +721,20 @@ void Fractorium::SetTabOrders()
w = SetTabOrder(this, w, ui.SequenceRandomizeStaggerCheckBox);
w = SetTabOrder(this, w, ui.SequenceStaggerSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomStaggerMaxSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomizeRotationsCheckBox);
w = SetTabOrder(this, w, ui.SequenceRotationsSpinBox);
w = SetTabOrder(this, w, ui.SequenceRotationsCWCheckBox);
w = SetTabOrder(this, w, ui.SequenceRandomRotationsMaxSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomizeFramesPerRotCheckBox);
w = SetTabOrder(this, w, ui.SequenceFramesPerRotSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomFramesPerRotMaxSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomizeRotationsCheckBox);
w = SetTabOrder(this, w, ui.SequenceRotationsSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomRotationsMaxSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomizeBlendFramesCheckBox);
w = SetTabOrder(this, w, ui.SequenceBlendFramesSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomBlendMaxFramesSpinBox);
w = SetTabOrder(this, w, ui.SequenceRandomizeRotationsPerBlendCheckBox);
w = SetTabOrder(this, w, ui.SequenceRotationsPerBlendSpinBox);
w = SetTabOrder(this, w, ui.SequenceRotationsPerBlendCWCheckBox);
w = SetTabOrder(this, w, ui.SequenceRotationsPerBlendMaxSpinBox);
w = SetTabOrder(this, w, ui.SequenceGenerateButton);
w = SetTabOrder(this, w, ui.SequenceRenderButton);
w = SetTabOrder(this, w, ui.SequenceSaveButton);
@ -738,7 +755,6 @@ void Fractorium::SetTabOrders()
w = SetTabOrder(this, w, m_XformOpacitySpin);
w = SetTabOrder(this, w, m_XformDirectColorSpin);
w = SetTabOrder(this, w, ui.SoloXformCheckBox);
w = SetTabOrder(this, ui.LockAffineCheckBox, ui.PreAffineGroupBox);//Xforms affine.
w = SetTabOrder(this, w, m_PreX1Spin);
w = SetTabOrder(this, w, m_PreX2Spin);
w = SetTabOrder(this, w, m_PreY1Spin);
@ -802,8 +818,9 @@ void Fractorium::SetTabOrders()
w = SetTabOrder(this, w, m_PaletteBlurSpin);
w = SetTabOrder(this, w, m_PaletteBrightnessSpin);
w = SetTabOrder(this, w, m_PaletteFrequencySpin);
w = SetTabOrder(this, w, ui.PaletteRandomSelect);
w = SetTabOrder(this, w, ui.PaletteRandomAdjust);
w = SetTabOrder(this, w, ui.PaletteRandomSelectButton);
w = SetTabOrder(this, w, ui.PaletteRandomAdjustButton);
w = SetTabOrder(this, w, ui.PaletteEditorButton);
w = SetTabOrder(this, w, ui.PaletteFilterLineEdit);
w = SetTabOrder(this, w, ui.PaletteFilterClearButton);
w = SetTabOrder(this, w, ui.PaletteListTable);