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--User changes
-Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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@ -118,7 +118,7 @@ public:
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void ClearBuffers();
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//Images.
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bool AddAndWriteImage(const string& name, cl_mem_flags flags, const cl::ImageFormat& format, ::size_t width, ::size_t height, ::size_t row_pitch, void* data = NULL, bool shared = false, GLuint texName = 0);
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bool AddAndWriteImage(const string& name, cl_mem_flags flags, const cl::ImageFormat& format, ::size_t width, ::size_t height, ::size_t row_pitch, void* data = nullptr, bool shared = false, GLuint texName = 0);
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bool WriteImage2D(size_t index, bool shared, size_t width, size_t height, size_t row_pitch, void* data);
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bool ReadImage(const string& name, ::size_t width, ::size_t height, ::size_t row_pitch, bool shared, void* data);
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bool ReadImage(size_t imageIndex, ::size_t width, ::size_t height, ::size_t row_pitch, bool shared, void* data);
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@ -127,14 +127,14 @@ public:
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size_t GetImageSize(size_t imageIndex, bool shared);
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bool CompareImageParams(cl::Image& image, cl_mem_flags flags, const cl::ImageFormat& format, ::size_t width, ::size_t height, ::size_t row_pitch);
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void ClearImages(bool shared);
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bool CreateImage2D(cl::Image2D& image2D, cl_mem_flags flags, cl::ImageFormat format, ::size_t width, ::size_t height, ::size_t row_pitch = 0, void* data = NULL);
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bool CreateImage2D(cl::Image2D& image2D, cl_mem_flags flags, cl::ImageFormat format, ::size_t width, ::size_t height, ::size_t row_pitch = 0, void* data = nullptr);
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bool CreateImage2DGL(cl::ImageGL& image2DGL, cl_mem_flags flags, GLenum target, GLint miplevel, GLuint texobj);
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bool EnqueueAcquireGLObjects(const string& name);
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bool EnqueueAcquireGLObjects(cl::ImageGL& image);
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bool EnqueueReleaseGLObjects(const string& name);
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bool EnqueueReleaseGLObjects(cl::ImageGL& image);
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bool EnqueueAcquireGLObjects(const VECTOR_CLASS<cl::Memory>* memObjects = NULL);
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bool EnqueueReleaseGLObjects(const VECTOR_CLASS<cl::Memory>* memObjects = NULL);
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bool EnqueueAcquireGLObjects(const VECTOR_CLASS<cl::Memory>* memObjects = nullptr);
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bool EnqueueReleaseGLObjects(const VECTOR_CLASS<cl::Memory>* memObjects = nullptr);
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bool CreateSampler(cl::Sampler& sampler, cl_bool normalizedCoords, cl_addressing_mode addressingMode, cl_filter_mode filterMode);
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//Arguments.
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