mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-16 05:05:09 -04:00
--User changes
-Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
This commit is contained in:
@ -1,6 +1,7 @@
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#pragma once
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#include "Palette.h"
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#include "Point.h"
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/// <summary>
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/// PaletteList class.
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@ -12,7 +13,11 @@ namespace EmberNs
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/// Holds a list of palettes read from an Xml file. Since the default list from flam3-palettes.xml is fairly large at 700 palettes,
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/// the list member is kept as a static. This class derives from EmberReport in order to report any errors that occurred while reading the Xml.
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/// Note that although the Xml color values are expected to be 0-255, they are converted and stored as normalized colors, with values from 0-1.
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/// Template argument expected to be float or double.
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/// This can hold read only palettes, as well as user created and modifiable ones.
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/// The key in the map is the fully qualified path and filename to each palette file.
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/// Despite the keys being full paths, the same filename cannot be inserted twice, even if they reside
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/// in different folders. Functions are provided to retrieve palette files via filename only, or full path.
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/// Template argument should always be float (which makes the templating of this class pointless).
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/// </summary>
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template <typename T>
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class EMBER_API PaletteList : public EmberReport
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@ -20,294 +25,37 @@ class EMBER_API PaletteList : public EmberReport
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public:
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static const char* m_DefaultFilename;
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/// <summary>
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/// Empty constructor which initializes the palette map with the default palette file.
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/// </summary>
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PaletteList()
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{
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Add(string(m_DefaultFilename));
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}
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~PaletteList() = default;
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PaletteList();
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PaletteList(const PaletteList<T>& paletteList) = delete;
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/// <summary>
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/// Read an Xml palette file into memory.
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/// This must be called before any palette file usage.
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/// </summary>
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/// <param name="filename">The full path to the file to read</param>
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/// <param name="force">If true, override the initialization state and force a read, else observe the initialization state.</param>
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/// <returns>Whether anything was read</returns>
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bool Add(const string& filename, bool force = false)
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{
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bool added = true;
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auto palettes = s_Palettes.insert(make_pair(filename, vector<Palette<T>>()));
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if (force || palettes.second)
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{
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string buf;
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const char* loc = __FUNCTION__;
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if (ReadFile(filename.c_str(), buf))
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{
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xmlDocPtr doc = xmlReadMemory(static_cast<const char*>(buf.data()), int(buf.size()), filename.c_str(), nullptr, XML_PARSE_NONET);
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if (doc)
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{
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auto rootNode = xmlDocGetRootElement(doc);
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auto pfilename = shared_ptr<string>(new string(filename));
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palettes.first->second.clear();
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palettes.first->second.reserve(buf.size() / 2048);//Roughly what it takes per palette.
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ParsePalettes(rootNode, pfilename, palettes.first->second);
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xmlFreeDoc(doc);
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if (palettes.first->second.empty())
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{
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added = false;//Reading failed, likely not a valid palette file.
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s_Palettes.erase(filename);
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AddToReport(string(loc) + " : Couldn't parse xml doc");
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}
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}
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else
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{
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added = false;
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s_Palettes.erase(filename);
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AddToReport(string(loc) + " : Couldn't load xml doc");
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}
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}
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else
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{
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added = false;
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s_Palettes.erase(filename);
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AddToReport(string(loc) + " : Couldn't read palette file " + filename);
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}
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}
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return added;
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}
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/// <summary>
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/// Get the palette at a random index in a random file in the map.
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/// </summary>
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Palette<T>* GetRandomPalette()
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{
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auto p = s_Palettes.begin();
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size_t i = 0, paletteFileIndex = QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRand() % Size();
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//Move p forward i elements.
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while (i < paletteFileIndex && p != s_Palettes.end())
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{
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++i;
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++p;
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}
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if (i < Size())
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{
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size_t paletteIndex = QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRand() % p->second.size();
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if (paletteIndex < p->second.size())
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return &p->second[paletteIndex];
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}
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return nullptr;
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}
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/// <summary>
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/// Get the palette at a specified index in the specified file in the map.
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/// </summary>
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/// <param name="filename">The filename of the palette to retrieve</param>
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/// <param name="i">The index of the palette to read. A value of -1 indicates a random palette.</param>
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/// <returns>A pointer to the requested palette if the index was in range, else nullptr.</returns>
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Palette<T>* GetPalette(const string& filename, size_t i)
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{
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auto& palettes = s_Palettes[filename];
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if (!palettes.empty() && i < palettes.size())
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return &palettes[i];
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return nullptr;
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}
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/// <summary>
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/// Get a pointer to a palette with a specified name in the specified file in the map.
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/// </summary>
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/// <param name="filename">The filename of the palette to retrieve</param>
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/// <param name="name">The name of the palette to retrieve</param>
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/// <returns>A pointer to the palette if found, else nullptr</returns>
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Palette<T>* GetPaletteByName(const string& filename, const string& name)
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{
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for (auto& palettes : s_Palettes)
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if (palettes.first == filename)
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for (auto& palette : palettes.second)
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if (palette.m_Name == name)
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return &palette;
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return nullptr;
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}
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/// <summary>
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/// Get a copy of the palette at a specified index in the specified file in the map
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/// with its hue adjusted by the specified amount.
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/// </summary>
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/// <param name="filename">The filename of the palette to retrieve</param>
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/// <param name="i">The index of the palette to read.</param>
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/// <param name="hue">The hue adjustment to apply</param>
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/// <param name="palette">The palette to store the output</param>
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/// <returns>True if successful, else false.</returns>
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bool GetHueAdjustedPalette(const string& filename, size_t i, T hue, Palette<T>& palette)
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{
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bool b = false;
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if (Palette<T>* unadjustedPal = GetPalette(filename, i))
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{
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unadjustedPal->MakeHueAdjustedPalette(palette, hue);
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b = true;
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}
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return b;
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}
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/// <summary>
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/// Clear the palette list and reset the initialization state.
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/// </summary>
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void Clear()
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{
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s_Palettes.clear();
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}
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/// <summary>
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/// Get the size of the palettes map.
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/// This will be the number of files read.
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/// </summary>
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/// <returns>The size of the palettes map</returns>
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size_t Size() { return s_Palettes.size(); }
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/// <summary>
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/// Get the size of specified palette vector in the palettes map.
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/// </summary>
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/// <param name="index">The index of the palette in the map to retrieve</param>
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/// <returns>The size of the palette vector at the specified index in the palettes map</returns>
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size_t Size(size_t index)
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{
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size_t i = 0;
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auto p = s_Palettes.begin();
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while (i < index && p != s_Palettes.end())
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{
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++i;
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++p;
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}
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return p->second.size();
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}
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/// <summary>
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/// Get the size of specified palette vector in the palettes map.
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/// </summary>
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/// <param name="s">The filename of the palette in the map to retrieve</param>
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/// <returns>The size of the palette vector at the specified index in the palettes map</returns>
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size_t Size(const string& s)
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{
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return s_Palettes[s].size();
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}
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/// <summary>
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/// Get the name of specified palette in the palettes map.
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/// </summary>
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/// <param name="index">The index of the palette in the map to retrieve</param>
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/// <returns>The name of the palette vector at the specified index in the palettes map</returns>
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const string& Name(size_t index)
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{
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size_t i = 0;
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auto p = s_Palettes.begin();
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while (i < index && p != s_Palettes.end())
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{
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++i;
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++p;
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}
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return p->first;
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}
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~PaletteList();
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bool AddPaletteFile(const string& filename, const vector<Palette<T>>& palettes);
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bool AddEmptyPaletteFile(const string& filename);
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bool AddPaletteToFile(const string& filename, const Palette<T>& palette);
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bool Replace(const string& filename, const Palette<T>& palette);
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bool Replace(const string& filename, const Palette<T>& palette, int index);
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bool Delete(const string& filename, int index);
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bool Add(const string& filename, bool force = false);
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Palette<T>* GetRandomPalette();
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Palette<T>* GetPaletteByFilename(const string& filename, size_t i);
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Palette<T>* GetPaletteByFullPath(const string& filename, size_t i);
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Palette<T>* GetPaletteByName(const string& filename, const string& name);
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vector<Palette<T>>* GetPaletteListByFilename(const string& filename);
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vector<Palette<T>>* GetPaletteListByFullPath(const string& filename);
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vector<Palette<T>>* GetPaletteListByFullPathOrFilename(const string& filename);
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string GetFullPathFromFilename(const string& filename);
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bool GetHueAdjustedPalette(const string& filename, size_t i, T hue, Palette<T>& palette);
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void Clear();
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size_t Size();
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size_t Size(size_t index);
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size_t Size(const string& s);
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const string& Name(size_t index);
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bool IsModifiable(const string& filename);
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const map<string, vector<Palette<T>>>& Palettes() const;
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private:
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/// <summary>
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/// Parses an Xml node for all palettes present and stores them in the passed in palette vector.
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/// Note that although the Xml color values are expected to be 0-255, they are converted and
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/// stored as normalized colors, with values from 0-1.
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/// </summary>
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/// <param name="node">The parent note of all palettes in the Xml file.</param>
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/// <param name="filename">The name of the Xml file.</param>
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/// <param name="palettes">The vector to store the paresed palettes associated with this file in.</param>
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void ParsePalettes(xmlNode* node, const shared_ptr<string>& filename, vector<Palette<T>>& palettes)
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{
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char* val;
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const char* loc = __FUNCTION__;
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xmlAttrPtr attr;
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while (node)
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{
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if (node->type == XML_ELEMENT_NODE && !Compare(node->name, "palette"))
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{
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attr = node->properties;
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Palette<T> palette;
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while (attr)
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{
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val = reinterpret_cast<char*>(xmlGetProp(node, attr->name));
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if (!Compare(attr->name, "data"))
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{
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string s1, s;
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size_t tmp, colorCount = 0, colorIndex = 0;
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stringstream ss, temp(val); ss >> std::hex;
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s.reserve(2048);
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while (temp >> s1)
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s += s1;
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auto length = s.size();
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for (size_t strIndex = 0; strIndex < length;)
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{
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strIndex += 2;//Skip past the 00 at the beginning of each RGB.
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for (glm::length_t i = 0; i < 3 && colorCount < palette.Size(); i++)
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{
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const char tmpStr[3] = { s[strIndex++], s[strIndex++], 0 };//Read out and convert the string two characters at a time.
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ss.clear();//Reset and fill the string stream.
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ss.str(tmpStr);
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ss >> tmp;//Do the conversion.
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palette.m_Entries[colorCount][i] = T(tmp) / T(255);//Hex palette is [0..255], convert to [0..1].
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}
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colorCount++;
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}
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}
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else if (!Compare(attr->name, "number"))
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{
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palette.m_Index = atoi(val);
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}
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else if (!Compare(attr->name, "name"))
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{
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palette.m_Name = string(val);
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}
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xmlFree(val);
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attr = attr->next;
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}
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palette.m_Filename = filename;
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palettes.push_back(palette);
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}
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else
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{
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ParsePalettes(node->children, filename, palettes);
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}
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node = node->next;
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}
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}
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bool Save(const string& filename);
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void ParsePalettes(xmlNode* node, const shared_ptr<string>& filename, vector<Palette<T>>& palettes);
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bool ParsePalettes(const string& buf, const shared_ptr<string>& filename, vector<Palette<T>>& palettes);
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static map<string, vector<Palette<T>>> s_Palettes;//The map of filenames to vectors that store the palettes.
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};
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