--User changes

-Add a palette editor.
 -Add support for reading .ugr/.gradient/.gradients palette files.
 -Allow toggling on spinners whose minimum value is not zero.
 -Allow toggling display of image, affines and grid.
 -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.

--Bug fixes
 -cpow2 was wrong.
 -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
 -Use exec() on Apple and show() on all other OSes for dialog boxes.
 -Trying to render a sequence with no frames would crash.
 -Selecting multiple xforms and rotating them would produce the wrong rotation.
 -Better handling when parsing flames using different encoding, such as unicode and UTF-8.
 -Switching between SP/DP didn't reselect the selected flame in the Library tab.

--Code changes
 -Make all types concerning palettes be floats, including PaletteTableWidgetItem.
 -PaletteTableWidgetItem is no longer templated because all palettes are float.
 -Include the source colors for user created gradients.
 -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
 -Split conditional out of accumulation loop on the CPU for better performance.
 -Vectorize summing when doing density filter for better performance.
 -Make all usage of palettes be of type float, double is pointless.
 -Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
 -Refactor some palette path searching code.
 -Make ReadFile() throw and catch an exception if the file operation fails.
 -A little extra safety in foci and foci3D with a call to Zeps().
 -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
 -Fixing missing comma between paths in InitPaletteList().
 -Move Xml and PaletteList classes into cpp to shorten build times when working on them.
 -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
 -Change more NULL to nullptr.
This commit is contained in:
Person
2017-02-26 00:02:21 -08:00
parent 8a75d5d227
commit 8a4127d5d7
102 changed files with 242668 additions and 3713 deletions

View File

@ -659,23 +659,23 @@ public:
{
for (glm::length_t i = 0; i < 256; i++)
{
T t[3], s[4] = { 0, 0, 0, 0 };
float t[3], s[4] = { 0, 0, 0, 0 };
for (glm::length_t k = 0; k < size; k++)
{
Palette<T>::RgbToHsv(glm::value_ptr(embers[k].m_Palette[i]), t);
Palette<float>::RgbToHsv(glm::value_ptr(embers[k].m_Palette[i]), t);
for (size_t j = 0; j < 3; j++)
s[j] += coefs[k] * t[j];
s[j] += float(coefs[k]) * t[j];
s[3] += coefs[k] * embers[k].m_Palette[i][3];
s[3] += float(coefs[k]) * embers[k].m_Palette[i][3];
}
Palette<T>::HsvToRgb(s, glm::value_ptr(m_Palette[i]));
Palette<float>::HsvToRgb(s, glm::value_ptr(m_Palette[i]));
m_Palette[i][3] = s[3];
for (glm::length_t j = 0; j < 4; j++)
Clamp<T>(m_Palette[i][j], 0, 1);
Clamp<float>(m_Palette[i][j], 0, 1);
}
}
else if (embers[0].m_PaletteInterp == ePaletteInterp::INTERP_SWEEP)
@ -1100,8 +1100,8 @@ public:
/// <summary>
/// Placeholder to do nothing.
/// </summary>
/// <param name="point">Unused</param>
/// <param name="rand">Unused</param>
/// <param name="point">Ignored</param>
/// <param name="rand">Ignored</param>
void ProjectNone(Point<T>& point, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand)
{
}
@ -1110,7 +1110,7 @@ public:
/// Project when only z is set, and not pitch, yaw, projection or depth blur.
/// </summary>
/// <param name="point">The point to project</param>
/// <param name="rand">Unused</param>
/// <param name="rand">Ignored</param>
void ProjectZPerspective(Point<T>& point, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand)
{
T zr = Zeps(1 - m_CamPerspective * (point.m_Z - m_CamZPos));
@ -1123,7 +1123,7 @@ public:
/// Project when pitch, and optionally z and perspective are set, but not depth blur or yaw.
/// </summary>
/// <param name="point">The point to project</param>
/// <param name="rand">Unused</param>
/// <param name="rand">Ignored</param>
void ProjectPitch(Point<T>& point, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand)
{
T z = point.m_Z - m_CamZPos;
@ -1180,7 +1180,7 @@ public:
/// Project when yaw and optionally pitch, z, and perspective are set, but not depth blur.
/// </summary>
/// <param name="point">The point to project</param>
/// <param name="rand">Unused</param>
/// <param name="rand">Ignored</param>
void ProjectPitchYaw(Point<T>& point, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand)
{
T z = point.m_Z - m_CamZPos;
@ -1653,7 +1653,7 @@ public:
//The color palette to use. Can be specified inline as Xml color fields, or as a hex buffer. Can also be specified
//as an index into the palette file with an optional hue rotation applied. Inserting as a hex buffer is the preferred method.
//Xml field: "color" or "colors" or "palette" .
Palette<T> m_Palette;//Final palette that is actually used is a copy of this inside of render, which will be of type bucketT (float).
Palette<float> m_Palette;//Final palette that is actually used is a copy of this inside of render, which will be of type bucketT (float).
//Curves used to adjust the color during final accumulation.
Curves<T> m_Curves;