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Initial VS2013, C++11 and linux commit. This most likely won't build and suffers from some compiler issues. More commits to follow.
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<string><html><head/><body><p align="center"><br/><span style=" font-size:12pt;">Fractorium 0.4.1.2 Beta</span></p><p align="center"><span style=" font-size:10pt;"><br/>A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Matt Feemster</span></p></body></html></string>
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<string><html><head/><body><p align="center"><br/><span style=" font-size:12pt;">Fractorium 0.4.1.3 Beta</span></p><p align="center"><span style=" font-size:10pt;"><br/>A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Matt Feemster</span></p></body></html></string>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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