mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-01 13:56:06 -04:00
Initial VS2013, C++11 and linux commit. This most likely won't build and suffers from some compiler issues. More commits to follow.
This commit is contained in:
328
Builds/MSVC/VS2013/Ember.vcxproj
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<WarningLevel>Level3</WarningLevel>
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|
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<PostBuildEvent>
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||||
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||||
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
|
||||
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
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|
||||
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<PrecompiledHeader>Use</PrecompiledHeader>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
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|
||||
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
|
||||
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
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||||
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||||
<StringPooling>true</StringPooling>
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||||
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|
||||
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||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
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||||
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|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
|
||||
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|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
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||||
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
|
||||
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
|
||||
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
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||||
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|
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<ItemGroup>
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<None Include="ReadMe.txt" />
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<ProjectReference Include="..\..\..\..\libxml2\win32\VC10\libxml2.vcxproj">
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<Project>{1d6039f6-5078-416f-a3af-a36efc7e6a1c}</Project>
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<ProjectReference Include="..\..\..\..\tbb\build\vs2010\tbb.vcxproj">
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<Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
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<ProjectReference Include="Ember.vcxproj">
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<Project>{2bdb7a54-bb1a-476b-a6e5-f81e90ad4e67}</Project>
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<ProjectReference Include="EmberCL.vcxproj">
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<Project>{f6a9102c-69a9-48fb-bc4b-49e49af43236}</Project>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">Create</PrecompiledHeader>
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|
51
Builds/MSVC/VS2013/EmberTester.vcxproj.filters
Normal file
51
Builds/MSVC/VS2013/EmberTester.vcxproj.filters
Normal file
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||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<ItemGroup>
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1018
Builds/MSVC/VS2013/Fractorium.sln
Normal file
1018
Builds/MSVC/VS2013/Fractorium.sln
Normal file
File diff suppressed because it is too large
Load Diff
1125
Builds/MSVC/VS2013/Fractorium.vcxproj
Normal file
1125
Builds/MSVC/VS2013/Fractorium.vcxproj
Normal file
File diff suppressed because it is too large
Load Diff
338
Builds/MSVC/VS2013/Fractorium.vcxproj.filters
Normal file
338
Builds/MSVC/VS2013/Fractorium.vcxproj.filters
Normal file
@ -0,0 +1,338 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;cxx;c;def</Extensions>
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||||
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
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||||
</Filter>
|
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<Filter Include="Generated Files">
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||||
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<Extensions>moc;h;cpp</Extensions>
|
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||||
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|
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<Filter Include="Generated Files\Debug">
|
||||
<UniqueIdentifier>{44a6e761-1e1f-46ce-820d-b80d1c0265ae}</UniqueIdentifier>
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||||
<Extensions>cpp;moc</Extensions>
|
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<SourceControlFiles>False</SourceControlFiles>
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||||
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|
||||
<Filter Include="Generated Files\Release">
|
||||
<UniqueIdentifier>{cc25f297-1a73-4c08-9b5f-8dad7c7c7452}</UniqueIdentifier>
|
||||
<Extensions>cpp;moc</Extensions>
|
||||
<SourceControlFiles>False</SourceControlFiles>
|
||||
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|
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<Filter Include="Glm">
|
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<UniqueIdentifier>{52886ad8-fa57-4c60-b799-7c648147b7f1}</UniqueIdentifier>
|
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<Extensions>cpp;moc</Extensions>
|
||||
<SourceControlFiles>False</SourceControlFiles>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\qrc_Fractorium.cpp">
|
||||
<Filter>Generated Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumPch.cpp">
|
||||
<Filter>Source Files</Filter>
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<ClCompile Include="..\..\..\Source\Fractorium\DoubleSpinBox.cpp">
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<Filter>Widgets</Filter>
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|
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<Filter>Widgets</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\AboutDialog.cpp">
|
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<Filter>Dialogs</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FinalRenderDialog.cpp">
|
||||
<Filter>Dialogs</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\OptionsDialog.cpp">
|
||||
<Filter>Dialogs</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\..\Source\Fractorium\Fractorium.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\GLWidget.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumParams.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumXforms.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumXformsColor.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumXformsAffine.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumXformsVariations.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumXformsXaos.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumPalette.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumLibrary.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumInfo.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumMenus.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumRender.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumSettings.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumToolbar.cpp">
|
||||
<Filter>MainWindows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FinalRenderEmberController.cpp">
|
||||
<Filter>Controllers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\FractoriumEmberController.cpp">
|
||||
<Filter>Controllers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\GLEmberController.cpp">
|
||||
<Filter>Controllers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_TwoButtonWidget.cpp">
|
||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_TwoButtonWidget.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_TwoButtonWidget.cpp">
|
||||
<Filter>Generated Files\ReleaseNvidia</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_TableWidget.cpp">
|
||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_TableWidget.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_TableWidget.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_StealthComboBox.cpp">
|
||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_StealthComboBox.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_StealthComboBox.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_SpinBox.cpp">
|
||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_SpinBox.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_SpinBox.cpp">
|
||||
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|
||||
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|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_OptionsDialog.cpp">
|
||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_OptionsDialog.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_OptionsDialog.cpp">
|
||||
<Filter>Generated Files\ReleaseNvidia</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_GLWidget.cpp">
|
||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_GLWidget.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_GLWidget.cpp">
|
||||
<Filter>Generated Files\ReleaseNvidia</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_FractoriumSettings.cpp">
|
||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_FractoriumSettings.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_FractoriumSettings.cpp">
|
||||
<Filter>Generated Files\ReleaseNvidia</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_Fractorium.cpp">
|
||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_Fractorium.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_Fractorium.cpp">
|
||||
<Filter>Generated Files\ReleaseNvidia</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_FinalRenderDialog.cpp">
|
||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_FinalRenderDialog.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_FinalRenderDialog.cpp">
|
||||
<Filter>Generated Files\ReleaseNvidia</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_DoubleSpinBox.cpp">
|
||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_DoubleSpinBox.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_DoubleSpinBox.cpp">
|
||||
<Filter>Generated Files\ReleaseNvidia</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Debug\moc_AboutDialog.cpp">
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||||
<Filter>Generated Files\Debug</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\Release\moc_AboutDialog.cpp">
|
||||
<Filter>Generated Files\Release</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GeneratedFiles\ReleaseNvidia\moc_AboutDialog.cpp">
|
||||
<Filter>Generated Files\ReleaseNvidia</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="GeneratedFiles\ui_Fractorium.h">
|
||||
<Filter>Generated Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\glm\glm\glm.hpp">
|
||||
<Filter>Glm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\Source\Fractorium\EmberFile.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\Source\Fractorium\FractoriumPch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GeneratedFiles\ui_OptionsDialog.h">
|
||||
<Filter>Generated Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GeneratedFiles\ui_AboutDialog.h">
|
||||
<Filter>Generated Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GeneratedFiles\ui_FinalRenderDialog.h">
|
||||
<Filter>Generated Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\Source\Fractorium\resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\Source\Fractorium\FinalRenderEmberController.h">
|
||||
<Filter>Controllers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\Source\Fractorium\FractoriumEmberController.h">
|
||||
<Filter>Controllers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\Source\Fractorium\GLEmberController.h">
|
||||
<Filter>Controllers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\Fractorium.qrc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\Fractorium.ui">
|
||||
<Filter>Form Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\OptionsDialog.ui">
|
||||
<Filter>Form Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\AboutDialog.ui">
|
||||
<Filter>Form Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\FinalRenderDialog.ui">
|
||||
<Filter>Form Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\DoubleSpinBox.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\TableWidget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\VariationTreeWidgetItem.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\AboutDialog.h">
|
||||
<Filter>Dialogs</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\FinalRenderDialog.h">
|
||||
<Filter>Dialogs</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\OptionsDialog.h">
|
||||
<Filter>Dialogs</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\SpinBox.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\GLWidget.h">
|
||||
<Filter>MainWindows</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\Fractorium.h">
|
||||
<Filter>MainWindows</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\EmberTreeWidgetItem.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\StealthComboBox.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\FractoriumSettings.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\Source\Fractorium\TwoButtonWidget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\..\Source\Fractorium\Fractorium.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico" />
|
||||
</ItemGroup>
|
||||
</Project>
|
37
Builds/MSVC/VS2013/zlib.props
Normal file
37
Builds/MSVC/VS2013/zlib.props
Normal file
@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
* zlib.props - location of zlib source
|
||||
*
|
||||
* libpng version 1.5.12 - July 11, 2012
|
||||
*
|
||||
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
|
||||
*
|
||||
* This code is released under the libpng license.
|
||||
* For conditions of distribution and use, see the disclaimer
|
||||
* and license in png.h
|
||||
|
||||
* You must edit this file to record the location of the zlib
|
||||
* source code.
|
||||
-->
|
||||
|
||||
<Project ToolsVersion="4.0"
|
||||
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<!-- Place the name of the directory containing the source of zlib used for
|
||||
debugging in this property.
|
||||
|
||||
The directory need only contain the '.c' and '.h' files from the
|
||||
source.
|
||||
|
||||
If you use a relative directory name (as below) then it must be
|
||||
relative to the project directories; these are one level deepers than
|
||||
the directories containing this file.
|
||||
|
||||
If the version of zlib you use does not match that used when the
|
||||
distribution was built you will get warnings from pngtest that the zlib
|
||||
versions do not match. The zlib version used in this build is recorded
|
||||
below:
|
||||
-->
|
||||
<ZLibSrcDir>..\..\..\..\zlib</ZLibSrcDir>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Reference in New Issue
Block a user