Initial VS2013, C++11 and linux commit. This most likely won't build and suffers from some compiler issues. More commits to follow.

This commit is contained in:
mfeemster
2014-08-31 21:25:15 -07:00
parent d1196f4205
commit 79d611dd20
70 changed files with 8833 additions and 1902 deletions

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</Compiler>
<Linker>
<Add library="qtmain.lib" />
<Add library="Qt5Core.lib" />
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<Add library="Ws2_32.lib" />
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<Add directory="$(CUDA_PATH)lib/Linux" />
</Linker>
</Target>
<Target title="Release x64">
<Option output="Fractorium" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DUNICODE" />
<Add option="-DWIN32" />
<Add option="-DQT_DLL" />
<Add option="-DQT_NO_DEBUG" />
<Add option="-DNDEBUG" />
<Add option="-DQT_CORE_LIB" />
<Add option="-DQT_GUI_LIB" />
<Add option="-DQT_MULTIMEDIA_LIB" />
<Add option="-DQT_HELP_LIB" />
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<Add option="-DQT_XML_LIB" />
<Add directory="." />
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</Compiler>
<Linker>
<Add library="qtmain.lib" />
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</Linker>
</Target>
<Target title="Release Win32">
<Option output="Fractorium" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DUNICODE" />
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</Compiler>
<Linker>
<Add library="qtmain.lib" />
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<Add directory="$(QTDIR)/lib" />
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</Linker>
</Target>
<Target title="Debug Win32">
<Option output="Fractorium" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DUNICODE" />
<Add option="-DWIN32" />
<Add option="-DQT_DLL" />
<Add option="-DQT_CORE_LIB" />
<Add option="-DQT_GUI_LIB" />
<Add option="-DQT_MULTIMEDIA_LIB" />
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<Add directory="." />
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<Linker>
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</Linker>
</Target>
</Build>
<Unit filename="../../../../glm/glm/glm.hpp" />
<Unit filename="../../Source/EmberCommon/EmberCommon.h" />
<Unit filename="../../Source/Fractorium/AboutDialog.cpp" />
<Unit filename="../../Source/Fractorium/DoubleSpinBox.cpp" />
<Unit filename="../../Source/Fractorium/DoubleSpinBox.h" />
<Unit filename="../../Source/Fractorium/EmberFile.h" />
<Unit filename="../../Source/Fractorium/FinalRenderDialog.cpp" />
<Unit filename="../../Source/Fractorium/FinalRenderEmberController.cpp" />
<Unit filename="../../Source/Fractorium/FinalRenderEmberController.h" />
<Unit filename="../../Source/Fractorium/Fractorium.cpp" />
<Unit filename="../../Source/Fractorium/Fractorium.h" />
<Unit filename="../../Source/Fractorium/Fractorium.rc" />
<Unit filename="../../Source/Fractorium/FractoriumEmberController.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumEmberController.h" />
<Unit filename="../../Source/Fractorium/FractoriumInfo.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumLibrary.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumMenus.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumPalette.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumParams.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumPch.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumPch.h" />
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<Unit filename="../../Source/Fractorium/FractoriumSettings.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumToolbar.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumXforms.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumXformsAffine.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumXformsColor.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumXformsVariations.cpp" />
<Unit filename="../../Source/Fractorium/FractoriumXformsXaos.cpp" />
<Unit filename="../../Source/Fractorium/GLEmberController.cpp" />
<Unit filename="../../Source/Fractorium/GLEmberController.h" />
<Unit filename="../../Source/Fractorium/GLWidget.cpp" />
<Unit filename="../../Source/Fractorium/GLWidget.h" />
<Unit filename="../../Source/Fractorium/Icons/Fractorium.ico" />
<Unit filename="../../Source/Fractorium/OptionsDialog.cpp" />
<Unit filename="../../Source/Fractorium/SpinBox.cpp" />
<Unit filename="../../Source/Fractorium/SpinBox.h" />
<Unit filename="../../Source/Fractorium/StealthComboBox.h" />
<Unit filename="../../Source/Fractorium/TableWidget.h" />
<Unit filename="../../Source/Fractorium/VariationTreeWidgetItem.h" />
<Unit filename="../../Source/Fractorium/main.cpp" />
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<Unit filename="GeneratedFiles/Debug/moc_AboutDialog.cpp" />
<Unit filename="GeneratedFiles/Debug/moc_DoubleSpinBox.cpp" />
<Unit filename="GeneratedFiles/Debug/moc_FinalRenderDialog.cpp" />
<Unit filename="GeneratedFiles/Debug/moc_Fractorium.cpp" />
<Unit filename="GeneratedFiles/Debug/moc_FractoriumSettings.cpp" />
<Unit filename="GeneratedFiles/Debug/moc_GLWidget.cpp" />
<Unit filename="GeneratedFiles/Debug/moc_OptionsDialog.cpp" />
<Unit filename="GeneratedFiles/Debug/moc_SpinBox.cpp" />
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<Unit filename="GeneratedFiles/Debug/moc_TwoButtonWidget.cpp" />
<Unit filename="GeneratedFiles/ReleaseNvidia/moc_AboutDialog.cpp" />
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<Unit filename="GeneratedFiles/ReleaseNvidia/moc_FractoriumSettings.cpp" />
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<Unit filename="GeneratedFiles/ReleaseNvidia/moc_OptionsDialog.cpp" />
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<Unit filename="GeneratedFiles/ReleaseNvidia/moc_StealthComboBox.cpp" />
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<Unit filename="GeneratedFiles/ReleaseNvidia/moc_TwoButtonWidget.cpp" />
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<Unit filename="GeneratedFiles/Release/moc_TableWidget.cpp" />
<Unit filename="GeneratedFiles/Release/moc_TwoButtonWidget.cpp" />
<Unit filename="GeneratedFiles/qrc_Fractorium.cpp" />
<Unit filename="GeneratedFiles/ui_AboutDialog.h" />
<Unit filename="GeneratedFiles/ui_FinalRenderDialog.h" />
<Unit filename="GeneratedFiles/ui_Fractorium.h" />
<Unit filename="GeneratedFiles/ui_OptionsDialog.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<ActiveTarget name="Debug x64" />
</CodeBlocks_layout_file>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="Workspace">
<Project filename="./Ember.cbp" />
<Project filename="./EmberCL.cbp" />
<Project filename="./EmberGenome.cbp" />
<Project filename="./EmberAnimate.cbp" />
<Project filename="./EmberRender.cbp" />
</Workspace>
</CodeBlocks_workspace_file>

View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_layout_file>
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</CodeBlocks_workspace_layout_file>

37
Builds/CB/zlib.props Normal file
View File

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
* zlib.props - location of zlib source
*
* libpng version 1.5.12 - July 11, 2012
*
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
* You must edit this file to record the location of the zlib
* source code.
-->
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<!-- Place the name of the directory containing the source of zlib used for
debugging in this property.
The directory need only contain the '.c' and '.h' files from the
source.
If you use a relative directory name (as below) then it must be
relative to the project directories; these are one level deepers than
the directories containing this file.
If the version of zlib you use does not match that used when the
distribution was built you will get warnings from pngtest that the zlib
versions do not match. The zlib version used in this build is recorded
below:
-->
<ZLibSrcDir>..\..\..\..\zlib</ZLibSrcDir>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,74 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>3.7</ProductVersion>
<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
<SchemaVersion>2.0</SchemaVersion>
<OutputName>Fractorium_Beta_0.4.1.3</OutputName>
<OutputType>Package</OutputType>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
<DefineConstants>Debug</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DefineConstants>Debug</DefineConstants>
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
<SuppressPdbOutput>True</SuppressPdbOutput>
<WixVariables>
</WixVariables>
<DefineConstants>GpuType=AMD</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|x86' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|x64' ">
<SuppressPdbOutput>True</SuppressPdbOutput>
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
<WixVariables>
</WixVariables>
<DefineConstants>GpuType=NVIDIA</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|AnyCPU' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|Any CPU' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<ItemGroup>
<Compile Include="Product.wxs" />
</ItemGroup>
<ItemGroup>
<WixExtension Include="WixUIExtension">
<HintPath>$(WixExtDir)\WixUIExtension.dll</HintPath>
<Name>WixUIExtension</Name>
</WixExtension>
</ItemGroup>
<Import Project="$(WixTargetsPath)" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Wix.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -0,0 +1,189 @@
<?xml version="1.0" encoding="UTF-8"?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
<?define ProductVersion="0.4.1.3" ?>
<?define ProductName="Fractorium Beta $(var.ProductVersion) ($(var.GpuType))" ?>
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
<?define Manufacturer="Fractorium"?>
<!--
Original GUID,
<?define ProductCode="{703001af-6255-4671-9a69-571198b4c0dd}"?>
-->
<!--
Change this for every release.
-->
<?define ProductCode="{2EA7558B-E7F2-4138-8F19-AC019735D729}"?>
<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
<Package
Keywords="Installer"
Platform="x64"
Description="$(var.Manufacturer)"
Comments="$(var.Manufacturer)"
Manufacturer="$(var.Manufacturer)"
InstallScope="perUser"
InstallerVersion="400"
InstallPrivileges="limited"
Compressed="yes"
Languages="1033"
SummaryCodepage="1252"
/>
<Upgrade Id="$(var.UpgradeCode)">
<UpgradeVersion Minimum="0.0.0"
IncludeMinimum="no"
OnlyDetect="no"
Maximum="$(var.ProductVersion)"
IncludeMaximum="no"
Property="PREVIOUSFOUND" />
</Upgrade>
<InstallExecuteSequence>
<RemoveExistingProducts After="InstallInitialize"/>
</InstallExecuteSequence>
<MediaTemplate EmbedCab="yes" />
<Icon Id="AddRemoveProgramsIcon" SourceFile="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\Fractorium.ico"/>
<Property Id="ARPPRODUCTICON" Value="AddRemoveProgramsIcon" />
<Feature Id="MainApplication" Title="Main Application" Level="1">
<ComponentGroupRef Id="ProductComponents" />
<ComponentGroupRef Id="PlatformComponents" />
<ComponentRef Id="FractoriumStartMenuShortcut"/>
<ComponentRef Id="FractoriumDesktopShortcut"/>
</Feature>
<WixVariable Id="WixUILicenseRtf" Value="$(var.SolutionDir)..\..\..\Data\gplv3.rtf" />
<WixVariable Id="WixUIBannerBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\banner.bmp" /><!--493 x 58 pixels -->
<WixVariable Id="WixUIDialogBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\dialog.bmp" /><!--493 × 312 pixels -->
<Property Id="MSIUSEREALADMINDETECTION" Value="1" />
<Property Id="MSIFASTINSTALL" Value="1" />
<Property Id="WIXUI_INSTALLDIR" Value="INSTALLFOLDER" />
<UIRef Id="WixUI_InstallDir" />
<UIRef Id="WixUI_ErrorProgressText" />
</Product>
<Fragment>
<Directory Id="TARGETDIR" Name="SourceDir" >
<!-- Doing this requires admin access, so we don't do it.
<Directory Id="ProgramFiles64Folder" >
<Directory Id="INSTALLFOLDER" Name="Fractorium" >
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
</Directory>
</Directory>
-->
<!-- Doing this doesn't require admin access.
It reports a ton of errors, but oddly enough, an MSI is still created with the errors.
-->
<Directory Id="AppDataFolder" >
<Directory Id="INSTALLFOLDER" Name="Fractorium" >
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
</Directory>
</Directory>
<!-- Shortcut folders-->
<Directory Id="ProgramMenuFolder" Name="Programs">
<Directory Id="ProgramMenuDirLevel1" Name="Fractorium" />
</Directory>
<Directory Id="DesktopFolder" Name="Desktop" />
</Directory>
</Fragment>
<Fragment>
<Component Id="FractoriumStartMenuShortcut" Directory="ProgramMenuDirLevel1" Guid="f1eaf3ba-9b61-48b6-8994-49ebc6b405aa">
<Shortcut Id="FractoriumStartMenuShortcut"
Directory="ProgramMenuDirLevel1"
Name="Fractorium"
Target="[INSTALLFOLDER]\Fractorium.exe"
WorkingDirectory="INSTALLFOLDER"
Icon="AddRemoveProgramsIcon"
/>
<Condition>1</Condition>
<RemoveFolder Id="FractoriumStartMenuShortcut" On="uninstall" />
<RegistryValue Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' Type='string' Value='' KeyPath='yes' />
</Component>
<Component Id="FractoriumDesktopShortcut" Directory="DesktopFolder" Guid="b73ff21c-08ac-47ad-a510-b3ce90e43979">
<Shortcut Id="FractoriumDesktopShortcut"
Directory="DesktopFolder"
Name="Fractorium"
Target="[INSTALLFOLDER]\Fractorium.exe"
WorkingDirectory="INSTALLFOLDER"
Icon="AddRemoveProgramsIcon"
/>
<RemoveFolder Id="FractoriumDesktopShortcut" On="uninstall" />
<Condition>1</Condition>
<RegistryValue Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' Type='string' Value='' KeyPath='yes' />
</Component>
</Fragment>
<Fragment>
<ComponentGroup Id="ProductComponents" Directory="INSTALLFOLDER">
<Component Id="Fractorium.exe" Guid="ccc04ca4-c747-4330-8cfd-bdd943b185c0">
<File Id="Fractorium.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Fractorium.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="EmberRender.exe" Guid="12d49219-9269-495a-b8e4-3d33cb32d280">
<File Id="EmberRender.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberRender.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="EmberAnimate.exe" Guid="ae362704-93a3-48dc-a13b-7c4eabd87ee1">
<File Id="EmberAnimate.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberAnimate.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="EmberGenome.exe" Guid="7a93f079-216a-4d1c-9b02-8ca93a6a8daa">
<File Id="EmberGenome.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberGenome.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="Ember.dll" Guid="c0f80dee-7a16-4d6a-b7ed-d6cd162154eb">
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