mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-16 21:24:55 -04:00
--Code changes
-Tabify.
This commit is contained in:
@ -891,7 +891,7 @@ void GLEmberController<T>::MousePress(QMouseEvent* e)
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m_DragState = eDragState::DragNone;
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}
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}
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else if (e->button() == Qt::MiddleButton || (e->button() == Qt::RightButton && e->modifiers() & Qt::ShiftModifier && !(e->modifiers() & Qt::AltModifier)))//Middle button or right button with shift key, do whole image translation.
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else if (e->button() == Qt::MiddleButton || (e->button() == Qt::RightButton && e->modifiers() & Qt::ShiftModifier && !(e->modifiers() & Qt::AltModifier)))//Middle button or right button with shift key, do whole image translation.
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{
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m_CenterDownX = ember->m_CenterX;//Capture where the center of the image is because this value will change when panning.
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m_CenterDownY = ember->m_CenterY;
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@ -901,21 +901,21 @@ void GLEmberController<T>::MousePress(QMouseEvent* e)
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{
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if (m_Fractorium->DrawImage())
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{
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m_CenterDownX = ember->m_CenterX;//Capture these because they will change when rotating and scaling.
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m_CenterDownY = ember->m_CenterY;
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m_CenterDownX = ember->m_CenterX;//Capture these because they will change when rotating and scaling.
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m_CenterDownY = ember->m_CenterY;
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if(GetAlt() && GetShift())
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{
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m_PitchDown = ember->m_CamPitch * RAD_2_DEG_T;
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m_YawDown = ember->m_CamYaw * RAD_2_DEG_T;
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m_DragState = eDragState::DragPitchYaw;
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}
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else
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{
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m_RotationDown = ember->m_Rotate;
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m_ScaleDown = ember->m_PixelsPerUnit;
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m_DragState = eDragState::DragRotateScale;
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}
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if (GetAlt() && GetShift())
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{
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m_PitchDown = ember->m_CamPitch * RAD_2_DEG_T;
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m_YawDown = ember->m_CamYaw * RAD_2_DEG_T;
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m_DragState = eDragState::DragPitchYaw;
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}
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else
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{
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m_RotationDown = ember->m_Rotate;
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m_ScaleDown = ember->m_PixelsPerUnit;
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m_DragState = eDragState::DragRotateScale;
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}
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}
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}
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}
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@ -1064,26 +1064,26 @@ void GLEmberController<T>::MouseMove(QMouseEvent* e)
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m_Fractorium->SetRotation(ember->m_Rotate, true);
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m_Fractorium->SetScale(std::max(T(10), m_ScaleDown + scale));//Will restart the rendering process.
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}
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else if (m_DragState == eDragState::DragPitchYaw)//Pitching and yawing the whole image.
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{
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T pitch;
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T yaw;
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auto rotate = ember->m_Rotate;
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else if (m_DragState == eDragState::DragPitchYaw)//Pitching and yawing the whole image.
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{
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T pitch;
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T yaw;
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auto rotate = ember->m_Rotate;
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if((rotate <= 45 && rotate >= -45) || (rotate >= 135) || (rotate <= -135))
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{
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pitch = m_PitchDown + (m_MouseWorldPos.y - m_MouseDownWorldPos.y) * 100;
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yaw = m_YawDown + (m_MouseWorldPos.x - m_MouseDownWorldPos.x) * 100;
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}
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else
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{
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pitch = m_PitchDown + (m_MouseWorldPos.x - m_MouseDownWorldPos.x) * 100;
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yaw = m_YawDown + (m_MouseWorldPos.y - m_MouseDownWorldPos.y) * 100;
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}
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if ((rotate <= 45 && rotate >= -45) || (rotate >= 135) || (rotate <= -135))
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{
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pitch = m_PitchDown + (m_MouseWorldPos.y - m_MouseDownWorldPos.y) * 100;
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yaw = m_YawDown + (m_MouseWorldPos.x - m_MouseDownWorldPos.x) * 100;
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}
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else
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{
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pitch = m_PitchDown + (m_MouseWorldPos.x - m_MouseDownWorldPos.x) * 100;
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yaw = m_YawDown + (m_MouseWorldPos.y - m_MouseDownWorldPos.y) * 100;
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}
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m_Fractorium->SetPitch(pitch);
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m_Fractorium->SetYaw(yaw);
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}
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m_Fractorium->SetPitch(pitch);
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m_Fractorium->SetYaw(yaw);
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}
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else
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{
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//If the user doesn't already have a key down, and they aren't dragging, clear the keys to be safe.
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@ -1392,21 +1392,21 @@ void GLWidget::DrawUnitSquare()
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GLfloat vertices[] =//Should these be of type T?//TODO
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{
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-1, -1,
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1, -1,
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-1, 1,
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1, 1,
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-1, -1,
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-1, 1,
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1, -1,
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1, 1
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};
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1, -1,
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-1, 1,
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1, 1,
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-1, -1,
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-1, 1,
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1, -1,
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1, 1
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};
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QVector4D col(1.0f, 1.0f, 1.0f, 0.25f);
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DrawPointOrLine(col, vertices, 8, GL_LINES);
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GLfloat vertices2[] =//Should these be of type T?//TODO
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{
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-1, 0,
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1, 0
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};
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1, 0
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};
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QVector4D col2(1.0f, 0.0f, 0.0f, 0.5f);
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DrawPointOrLine(col2, vertices2, 2, GL_LINES);
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GLfloat vertices3[] =//Should these be of type T?//TODO
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