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	--Code changes
-Tabify.
This commit is contained in:
		| @ -114,8 +114,8 @@ public: | ||||
| 	bool ApplyAll(); | ||||
| 	void SetRotation(double rot, bool stealth); | ||||
| 	void SetScale(double scale); | ||||
|     void SetPitch(double pitch); | ||||
|     void SetYaw(double yaw); | ||||
| 	void SetPitch(double pitch); | ||||
| 	void SetYaw(double yaw); | ||||
| 	void SetCoordinateStatus(int rasX, int rasY, float worldX, float worldY); | ||||
| 	void CenterScrollbars(); | ||||
|  | ||||
|  | ||||
| @ -58,7 +58,7 @@ void Fractorium::InitParamsUI() | ||||
| 	SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_CenterYSpin,     spinHeight, -dmax,    dmax,  0.05, SIGNAL(valueChanged(double)), SLOT(OnCenterYChanged(double)),     true,	  0,   0,	0); | ||||
| 	SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_ScaleSpin,       spinHeight,    10,    dmax,    20, SIGNAL(valueChanged(double)), SLOT(OnScaleChanged(double)),	     true,  240, 240, 240); | ||||
| 	SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_ZoomSpin,        spinHeight,     0,      25,   0.2, SIGNAL(valueChanged(double)), SLOT(OnZoomChanged(double)),	     true,	  0,   0,	0); | ||||
|     SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_RotateSpin,      spinHeight, -dmax,    dmax,    10, SIGNAL(valueChanged(double)), SLOT(OnRotateChanged(double)),      true,	  0,   0,	0); | ||||
| 	SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_RotateSpin,      spinHeight, -dmax,    dmax,    10, SIGNAL(valueChanged(double)), SLOT(OnRotateChanged(double)),      true,	  0,   0,	0); | ||||
| 	SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_ZPosSpin,        spinHeight, -1000,    1000,   0.1, SIGNAL(valueChanged(double)), SLOT(OnZPosChanged(double)),        true,	  0,   1,	0); | ||||
| 	SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_PerspectiveSpin, spinHeight,  -500,     500,  0.01, SIGNAL(valueChanged(double)), SLOT(OnPerspectiveChanged(double)), true,	  0,   1,	0); | ||||
| 	SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_PitchSpin,       spinHeight, -dmax,    dmax,     1, SIGNAL(valueChanged(double)), SLOT(OnPitchChanged(double)),       true,	  0,  45,	0); | ||||
| @ -423,12 +423,12 @@ template <typename T> void FractoriumEmberController<T>::RotateChanged(double d) | ||||
| } | ||||
| void Fractorium::OnRotateChanged(double d) | ||||
| { | ||||
|     if(d < -180) | ||||
|         d = 180 - ((-d + m_RotateSpin->value()) - (180 + m_RotateSpin->value())); | ||||
|     else if(d > 180) | ||||
|         d = -180 + ((d - m_RotateSpin->value()) - (180 - m_RotateSpin->value())); | ||||
| 	if (d < -180) | ||||
| 		d = 180 - ((-d + m_RotateSpin->value()) - (180 + m_RotateSpin->value())); | ||||
| 	else if (d > 180) | ||||
| 		d = -180 + ((d - m_RotateSpin->value()) - (180 - m_RotateSpin->value())); | ||||
|  | ||||
|     m_Controller->RotateChanged(d); // d is ever between -180 and +180 | ||||
| 	m_Controller->RotateChanged(d); // d is ever between -180 and +180 | ||||
| } | ||||
|  | ||||
| template <typename T> void FractoriumEmberController<T>::ZPosChanged(double d) | ||||
| @ -935,7 +935,7 @@ void Fractorium::SetScale(double scale) | ||||
| /// <param name="pitch">The pitch value</param> | ||||
| void Fractorium::SetPitch(double pitch) | ||||
| { | ||||
|     m_PitchSpin->setValue(pitch); | ||||
| 	m_PitchSpin->setValue(pitch); | ||||
| } | ||||
|  | ||||
| /// <summary> | ||||
| @ -945,7 +945,7 @@ void Fractorium::SetPitch(double pitch) | ||||
| /// <param name="yaw">The yaw value</param> | ||||
| void Fractorium::SetYaw(double yaw) | ||||
| { | ||||
|     m_YawSpin->setValue(yaw); | ||||
| 	m_YawSpin->setValue(yaw); | ||||
| } | ||||
|  | ||||
| template class FractoriumEmberController<float>; | ||||
|  | ||||
| @ -137,8 +137,8 @@ private: | ||||
| 	T m_CenterDownY; | ||||
| 	T m_RotationDown; | ||||
| 	T m_ScaleDown; | ||||
|     T m_PitchDown; | ||||
|     T m_YawDown; | ||||
| 	T m_PitchDown; | ||||
| 	T m_YawDown; | ||||
| 	v4T m_BoundsDown; | ||||
|  | ||||
| 	v3T m_MouseWorldPos; | ||||
|  | ||||
| @ -891,7 +891,7 @@ void GLEmberController<T>::MousePress(QMouseEvent* e) | ||||
| 				m_DragState = eDragState::DragNone; | ||||
| 			} | ||||
| 		} | ||||
|         else if (e->button() == Qt::MiddleButton || (e->button() == Qt::RightButton && e->modifiers() & Qt::ShiftModifier && !(e->modifiers() & Qt::AltModifier)))//Middle button or right button with shift key, do whole image translation. | ||||
| 		else if (e->button() == Qt::MiddleButton || (e->button() == Qt::RightButton && e->modifiers() & Qt::ShiftModifier && !(e->modifiers() & Qt::AltModifier)))//Middle button or right button with shift key, do whole image translation. | ||||
| 		{ | ||||
| 			m_CenterDownX = ember->m_CenterX;//Capture where the center of the image is because this value will change when panning. | ||||
| 			m_CenterDownY = ember->m_CenterY; | ||||
| @ -901,21 +901,21 @@ void GLEmberController<T>::MousePress(QMouseEvent* e) | ||||
| 		{ | ||||
| 			if (m_Fractorium->DrawImage()) | ||||
| 			{ | ||||
|                 m_CenterDownX = ember->m_CenterX;//Capture these because they will change when rotating and scaling. | ||||
|                 m_CenterDownY = ember->m_CenterY; | ||||
| 				m_CenterDownX = ember->m_CenterX;//Capture these because they will change when rotating and scaling. | ||||
| 				m_CenterDownY = ember->m_CenterY; | ||||
|  | ||||
|                 if(GetAlt() && GetShift()) | ||||
|                 { | ||||
|                     m_PitchDown = ember->m_CamPitch * RAD_2_DEG_T; | ||||
|                     m_YawDown = ember->m_CamYaw * RAD_2_DEG_T; | ||||
|                     m_DragState = eDragState::DragPitchYaw; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     m_RotationDown = ember->m_Rotate; | ||||
|                     m_ScaleDown = ember->m_PixelsPerUnit; | ||||
|                     m_DragState = eDragState::DragRotateScale; | ||||
|                 } | ||||
| 				if (GetAlt() && GetShift()) | ||||
| 				{ | ||||
| 					m_PitchDown = ember->m_CamPitch * RAD_2_DEG_T; | ||||
| 					m_YawDown = ember->m_CamYaw * RAD_2_DEG_T; | ||||
| 					m_DragState = eDragState::DragPitchYaw; | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					m_RotationDown = ember->m_Rotate; | ||||
| 					m_ScaleDown = ember->m_PixelsPerUnit; | ||||
| 					m_DragState = eDragState::DragRotateScale; | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| @ -1064,26 +1064,26 @@ void GLEmberController<T>::MouseMove(QMouseEvent* e) | ||||
| 		m_Fractorium->SetRotation(ember->m_Rotate, true); | ||||
| 		m_Fractorium->SetScale(std::max(T(10), m_ScaleDown + scale));//Will restart the rendering process. | ||||
| 	} | ||||
|     else if (m_DragState == eDragState::DragPitchYaw)//Pitching and yawing the whole image. | ||||
|     { | ||||
|         T pitch; | ||||
|         T yaw; | ||||
|         auto rotate = ember->m_Rotate; | ||||
| 	else if (m_DragState == eDragState::DragPitchYaw)//Pitching and yawing the whole image. | ||||
| 	{ | ||||
| 		T pitch; | ||||
| 		T yaw; | ||||
| 		auto rotate = ember->m_Rotate; | ||||
|  | ||||
|         if((rotate <= 45 && rotate >= -45) || (rotate >= 135) || (rotate <= -135)) | ||||
|         { | ||||
|             pitch = m_PitchDown + (m_MouseWorldPos.y - m_MouseDownWorldPos.y) * 100; | ||||
|             yaw   = m_YawDown + (m_MouseWorldPos.x - m_MouseDownWorldPos.x) * 100; | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             pitch = m_PitchDown + (m_MouseWorldPos.x - m_MouseDownWorldPos.x) * 100; | ||||
|             yaw   = m_YawDown + (m_MouseWorldPos.y - m_MouseDownWorldPos.y) * 100; | ||||
|         } | ||||
| 		if ((rotate <= 45 && rotate >= -45) || (rotate >= 135) || (rotate <= -135)) | ||||
| 		{ | ||||
| 			pitch = m_PitchDown + (m_MouseWorldPos.y - m_MouseDownWorldPos.y) * 100; | ||||
| 			yaw   = m_YawDown + (m_MouseWorldPos.x - m_MouseDownWorldPos.x) * 100; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			pitch = m_PitchDown + (m_MouseWorldPos.x - m_MouseDownWorldPos.x) * 100; | ||||
| 			yaw   = m_YawDown + (m_MouseWorldPos.y - m_MouseDownWorldPos.y) * 100; | ||||
| 		} | ||||
|  | ||||
|         m_Fractorium->SetPitch(pitch); | ||||
|         m_Fractorium->SetYaw(yaw); | ||||
|     } | ||||
| 		m_Fractorium->SetPitch(pitch); | ||||
| 		m_Fractorium->SetYaw(yaw); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		//If the user doesn't already have a key down, and they aren't dragging, clear the keys to be safe. | ||||
| @ -1392,21 +1392,21 @@ void GLWidget::DrawUnitSquare() | ||||
| 	GLfloat vertices[] =//Should these be of type T?//TODO | ||||
| 	{ | ||||
| 		-1, -1, | ||||
| 		1, -1, | ||||
| 		-1, 1, | ||||
| 		1, 1, | ||||
| 		-1, -1, | ||||
| 		-1, 1, | ||||
| 		1, -1, | ||||
| 		1, 1 | ||||
| 	}; | ||||
| 			1, -1, | ||||
| 			-1, 1, | ||||
| 			1, 1, | ||||
| 			-1, -1, | ||||
| 			-1, 1, | ||||
| 			1, -1, | ||||
| 			1, 1 | ||||
| 		}; | ||||
| 	QVector4D col(1.0f, 1.0f, 1.0f, 0.25f); | ||||
| 	DrawPointOrLine(col, vertices, 8, GL_LINES); | ||||
| 	GLfloat vertices2[] =//Should these be of type T?//TODO | ||||
| 	{ | ||||
| 		-1, 0, | ||||
| 		1, 0 | ||||
| 	}; | ||||
| 			1, 0 | ||||
| 		}; | ||||
| 	QVector4D col2(1.0f, 0.0f, 0.0f, 0.5f); | ||||
| 	DrawPointOrLine(col2, vertices2, 2, GL_LINES); | ||||
| 	GLfloat vertices3[] =//Should these be of type T?//TODO | ||||
|  | ||||
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