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synced 2025-07-12 03:04:51 -04:00
--Code changes
-Tabify.
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@ -58,7 +58,7 @@ void Fractorium::InitParamsUI()
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_CenterYSpin, spinHeight, -dmax, dmax, 0.05, SIGNAL(valueChanged(double)), SLOT(OnCenterYChanged(double)), true, 0, 0, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_ScaleSpin, spinHeight, 10, dmax, 20, SIGNAL(valueChanged(double)), SLOT(OnScaleChanged(double)), true, 240, 240, 240);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_ZoomSpin, spinHeight, 0, 25, 0.2, SIGNAL(valueChanged(double)), SLOT(OnZoomChanged(double)), true, 0, 0, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_RotateSpin, spinHeight, -dmax, dmax, 10, SIGNAL(valueChanged(double)), SLOT(OnRotateChanged(double)), true, 0, 0, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_RotateSpin, spinHeight, -dmax, dmax, 10, SIGNAL(valueChanged(double)), SLOT(OnRotateChanged(double)), true, 0, 0, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_ZPosSpin, spinHeight, -1000, 1000, 0.1, SIGNAL(valueChanged(double)), SLOT(OnZPosChanged(double)), true, 0, 1, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_PerspectiveSpin, spinHeight, -500, 500, 0.01, SIGNAL(valueChanged(double)), SLOT(OnPerspectiveChanged(double)), true, 0, 1, 0);
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SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_PitchSpin, spinHeight, -dmax, dmax, 1, SIGNAL(valueChanged(double)), SLOT(OnPitchChanged(double)), true, 0, 45, 0);
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@ -423,12 +423,12 @@ template <typename T> void FractoriumEmberController<T>::RotateChanged(double d)
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}
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void Fractorium::OnRotateChanged(double d)
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{
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if(d < -180)
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d = 180 - ((-d + m_RotateSpin->value()) - (180 + m_RotateSpin->value()));
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else if(d > 180)
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d = -180 + ((d - m_RotateSpin->value()) - (180 - m_RotateSpin->value()));
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if (d < -180)
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d = 180 - ((-d + m_RotateSpin->value()) - (180 + m_RotateSpin->value()));
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else if (d > 180)
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d = -180 + ((d - m_RotateSpin->value()) - (180 - m_RotateSpin->value()));
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m_Controller->RotateChanged(d); // d is ever between -180 and +180
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m_Controller->RotateChanged(d); // d is ever between -180 and +180
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}
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template <typename T> void FractoriumEmberController<T>::ZPosChanged(double d)
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@ -935,7 +935,7 @@ void Fractorium::SetScale(double scale)
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/// <param name="pitch">The pitch value</param>
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void Fractorium::SetPitch(double pitch)
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{
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m_PitchSpin->setValue(pitch);
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m_PitchSpin->setValue(pitch);
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}
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/// <summary>
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@ -945,7 +945,7 @@ void Fractorium::SetPitch(double pitch)
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/// <param name="yaw">The yaw value</param>
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void Fractorium::SetYaw(double yaw)
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{
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m_YawSpin->setValue(yaw);
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m_YawSpin->setValue(yaw);
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}
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template class FractoriumEmberController<float>;
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