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--Bug fixes
-Available memory size checking in the final render dialog was accidentally removed during the multi-gpu work last year. Add it back in.
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@ -55,6 +55,4 @@ bool RendererClDevice::Ok() const { return m_Init; }
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bool RendererClDevice::Shared() const { return m_Shared; }
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bool RendererClDevice::Nvidia() const { return m_NVidia; }
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size_t RendererClDevice::WarpSize() const { return m_WarpSize; }
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size_t RendererClDevice::PlatformIndex() const { return m_PlatformIndex; }
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size_t RendererClDevice::DeviceIndex() const { return m_DeviceIndex; }
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}
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