mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-06-30 13:26:02 -04:00
Features:
--Added panorama1 and panorama2 variations. Bug fixes: --crackle had a bug with Nvidia GPUs. Code changes: --crackle now uses real_t* for cache rather than real2. This is what was causing the bug. --Make the local offsets array used in crackle a precalc since it's the same for all. This reduces register pressure. --Get rid of all usages of real3, just to be safe since Nvidia doesn't like them. --#define TOTAL_GLOBAL_SIZE_END in the OpenCL iteration kernel just for debugging purposes to see how large the parvars buffer is.
This commit is contained in:
@ -349,6 +349,8 @@ VariationList<T>::VariationList()
|
||||
ADDPREPOSTREGVAR(TileLog)
|
||||
ADDPREPOSTREGVAR(TruchetFill)
|
||||
ADDPREPOSTREGVAR(Waves2Radial)
|
||||
ADDPREPOSTREGVAR(Panorama1)
|
||||
ADDPREPOSTREGVAR(Panorama2)
|
||||
//ADDPREPOSTREGVAR(LinearXZ)
|
||||
//ADDPREPOSTREGVAR(LinearYZ)
|
||||
//DC are special.
|
||||
|
Reference in New Issue
Block a user