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0.4.1.1 Beta 08/03/2014
--Bug Fixes Spatial filter would not be correctly recreated on subsequent runs of differing supersample values during final render. Fix DCBubble, Funnel, SphericalN, Wrong logic with some usage of DO_DOUBLE. Only relevant for testing. Use uint64 for iters/sec calculation on final render dialog. int was overflowing on extremely fast GPU renders. --Code Changes Make density, spatial and temporal filters preserve the values they were created with. This helps in determining when a new instance is needed. Better NULL checks when copying embers and xforms. Rename members in FractoriumEmberControllerBase.h to omit duplicating the members declared in the base.
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<string><html><head/><body><p align="center"><br/><span style=" font-size:12pt;">Fractorium 0.4.1.0 Beta</span></p><p align="center"><span style=" font-size:10pt;"><br/>A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Matt Feemster</span></p></body></html></string>
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<string><html><head/><body><p align="center"><br/><span style=" font-size:12pt;">Fractorium 0.4.1.1 Beta</span></p><p align="center"><span style=" font-size:10pt;"><br/>A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Matt Feemster</span></p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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