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0.4.1.1 Beta 08/03/2014
--Bug Fixes Spatial filter would not be correctly recreated on subsequent runs of differing supersample values during final render. Fix DCBubble, Funnel, SphericalN, Wrong logic with some usage of DO_DOUBLE. Only relevant for testing. Use uint64 for iters/sec calculation on final render dialog. int was overflowing on extremely fast GPU renders. --Code Changes Make density, spatial and temporal filters preserve the values they were created with. This helps in determining when a new instance is needed. Better NULL checks when copying embers and xforms. Rename members in FractoriumEmberControllerBase.h to omit duplicating the members declared in the base.
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@ -49,8 +49,8 @@ END
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,4,1,0
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PRODUCTVERSION 0,4,1,0
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FILEVERSION 0,4,1,1
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PRODUCTVERSION 0,4,1,1
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Manipulates fractal flames parameter files"
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VALUE "FileVersion", "0.4.1.0"
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VALUE "FileVersion", "0.4.1.1"
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VALUE "InternalName", "EmberGenome.rc"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
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VALUE "OriginalFilename", "EmberGenome.rc"
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VALUE "ProductName", "Ember Genome"
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VALUE "ProductVersion", "0.4.1.0"
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VALUE "ProductVersion", "0.4.1.1"
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END
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END
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BLOCK "VarFileInfo"
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