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	0.4.1.1 Beta 08/03/2014
--Bug Fixes Spatial filter would not be correctly recreated on subsequent runs of differing supersample values during final render. Fix DCBubble, Funnel, SphericalN, Wrong logic with some usage of DO_DOUBLE. Only relevant for testing. Use uint64 for iters/sec calculation on final render dialog. int was overflowing on extremely fast GPU renders. --Code Changes Make density, spatial and temporal filters preserve the values they were created with. This helps in determining when a new instance is needed. Better NULL checks when copying embers and xforms. Rename members in FractoriumEmberControllerBase.h to omit duplicating the members declared in the base.
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		@ -49,7 +49,7 @@ RendererCL<T>::RendererCL(unsigned int platform, unsigned int device, bool share
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	m_PaletteFormat.image_channel_order = CL_RGBA;
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	m_PaletteFormat.image_channel_data_type = CL_FLOAT;
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	m_FinalFormat.image_channel_order = CL_RGBA;
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	m_FinalFormat.image_channel_data_type = CL_UNORM_INT8;//Change if this ever supports 2BPP outputs for PNG.
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	m_FinalFormat.image_channel_data_type = CL_UNORM_INT8;//Change if this ever supports 2BPC outputs for PNG.
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	Init(platform, device, shared, outputTexID);//Init OpenCL upon construction and create programs that will not change.
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}
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