0.4.1.1 Beta 08/03/2014

--Bug Fixes
Spatial filter would not be correctly recreated on subsequent runs of
differing supersample values during final render.
Fix DCBubble, Funnel, SphericalN,
Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
Use uint64 for iters/sec calculation on final render dialog. int was
overflowing on extremely fast GPU renders.

--Code Changes
Make density, spatial and temporal filters preserve the values they were
created with. This helps in determining when a new instance is needed.
Better NULL checks when copying embers and xforms.
Rename members in FractoriumEmberControllerBase.h to omit duplicating
the members declared in the base.
This commit is contained in:
mfeemster
2014-08-03 16:16:10 -07:00
parent 152318a567
commit 570d3bcf1d
21 changed files with 135 additions and 80 deletions

View File

@ -171,9 +171,12 @@ public:
for (unsigned int i = 0; i < xform.TotalVariationCount(); i++)
{
Variation<T>* var = NULL;
xform.GetVariation(i)->Copy(var);//Will convert from type U to type T.
AddVariation(var);//Will internally call SetPrecalcFlags().
if (Variation<U>* varOrig = xform.GetVariation(i))
{
varOrig->Copy(var);//Will convert from type U to type T.
AddVariation(var);//Will internally call SetPrecalcFlags().
}
}
if (TotalVariationCount() == 0)