0.4.1.1 Beta 08/03/2014

--Bug Fixes
Spatial filter would not be correctly recreated on subsequent runs of
differing supersample values during final render.
Fix DCBubble, Funnel, SphericalN,
Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
Use uint64 for iters/sec calculation on final render dialog. int was
overflowing on extremely fast GPU renders.

--Code Changes
Make density, spatial and temporal filters preserve the values they were
created with. This helps in determining when a new instance is needed.
Better NULL checks when copying embers and xforms.
Rename members in FractoriumEmberControllerBase.h to omit duplicating
the members declared in the base.
This commit is contained in:
mfeemster
2014-08-03 16:16:10 -07:00
parent 152318a567
commit 570d3bcf1d
21 changed files with 135 additions and 80 deletions

View File

@ -23,7 +23,7 @@ public:
void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand)
{
T r = helper.m_PrecalcSumSquares;
T r4_1 = r / 4 + 1;
T r4_1 = Zeps(r / 4 + 1);
r4_1 = m_Weight / r4_1;
helper.Out.x = r4_1 * helper.In.x;
@ -49,7 +49,7 @@ public:
ss << "\t{\n"
<< "\t\treal_t r = precalcSumSquares;\n"
<< "\t\treal_t r4_1 = r / 4 + 1;\n"
<< "\t\treal_t r4_1 = Zeps(r / 4 + 1);\n"
<< "\t\tr4_1 = xform->m_VariationWeights[" << varIndex << "] / r4_1;\n"
<< "\n"
<< "\t\tvOut.x = r4_1 * vIn.x;\n"