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0.4.1.1 Beta 08/03/2014
--Bug Fixes Spatial filter would not be correctly recreated on subsequent runs of differing supersample values during final render. Fix DCBubble, Funnel, SphericalN, Wrong logic with some usage of DO_DOUBLE. Only relevant for testing. Use uint64 for iters/sec calculation on final render dialog. int was overflowing on extremely fast GPU renders. --Code Changes Make density, spatial and temporal filters preserve the values they were created with. This helps in determining when a new instance is needed. Better NULL checks when copying embers and xforms. Rename members in FractoriumEmberControllerBase.h to omit duplicating the members declared in the base.
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@ -143,9 +143,12 @@ public:
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for (unsigned int i = 0; i < ember.XformCount(); i++)
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{
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Xform<T> xform = *ember.GetXform(i);//Will call assignment operator to convert between types T and U.
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if (Xform<U>* p = ember.GetXform(i))
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{
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Xform<T> xform = *p;//Will call assignment operator to convert between types T and U.
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AddXform(xform);
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AddXform(xform);
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}
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}
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Xform<T> finalXform = *ember.FinalXform();//Will call assignment operator to convert between types T and U.
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