0.4.1.1 Beta 08/03/2014

--Bug Fixes
Spatial filter would not be correctly recreated on subsequent runs of
differing supersample values during final render.
Fix DCBubble, Funnel, SphericalN,
Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
Use uint64 for iters/sec calculation on final render dialog. int was
overflowing on extremely fast GPU renders.

--Code Changes
Make density, spatial and temporal filters preserve the values they were
created with. This helps in determining when a new instance is needed.
Better NULL checks when copying embers and xforms.
Rename members in FractoriumEmberControllerBase.h to omit duplicating
the members declared in the base.
This commit is contained in:
mfeemster
2014-08-03 16:16:10 -07:00
parent 152318a567
commit 570d3bcf1d
21 changed files with 135 additions and 80 deletions

View File

@ -143,9 +143,12 @@ public:
for (unsigned int i = 0; i < ember.XformCount(); i++)
{
Xform<T> xform = *ember.GetXform(i);//Will call assignment operator to convert between types T and U.
if (Xform<U>* p = ember.GetXform(i))
{
Xform<T> xform = *p;//Will call assignment operator to convert between types T and U.
AddXform(xform);
AddXform(xform);
}
}
Xform<T> finalXform = *ember.FinalXform();//Will call assignment operator to convert between types T and U.