0.4.1.1 Beta 08/03/2014

--Bug Fixes
Spatial filter would not be correctly recreated on subsequent runs of
differing supersample values during final render.
Fix DCBubble, Funnel, SphericalN,
Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
Use uint64 for iters/sec calculation on final render dialog. int was
overflowing on extremely fast GPU renders.

--Code Changes
Make density, spatial and temporal filters preserve the values they were
created with. This helps in determining when a new instance is needed.
Better NULL checks when copying embers and xforms.
Rename members in FractoriumEmberControllerBase.h to omit duplicating
the members declared in the base.
This commit is contained in:
mfeemster
2014-08-03 16:16:10 -07:00
parent 152318a567
commit 570d3bcf1d
21 changed files with 135 additions and 80 deletions

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0.4.0.9 Beta 07/29/2014
0.4.1.1 Beta 08/03/2014
--Bug Fixes
Spatial filter would not be correctly recreated on subsequent runs of differing supersample values during final render.
Fix DCBubble, Funnel, SphericalN,
Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
--Code Changes
Make density, spatial and temporal filters preserve the values they were created with. This helps in determining when a new instance is needed.
Better NULL checks when copying embers and xforms.
Rename members in FractoriumEmberControllerBase.h to omit duplicating the members declared in the base.
0.4.1.0 Beta 07/29/2014
--Bug Fixes
Final render dialog didn't create the renderer properly on first run when more than one platform was present.