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0.4.1.1 Beta 08/03/2014
--Bug Fixes Spatial filter would not be correctly recreated on subsequent runs of differing supersample values during final render. Fix DCBubble, Funnel, SphericalN, Wrong logic with some usage of DO_DOUBLE. Only relevant for testing. Use uint64 for iters/sec calculation on final render dialog. int was overflowing on extremely fast GPU renders. --Code Changes Make density, spatial and temporal filters preserve the values they were created with. This helps in determining when a new instance is needed. Better NULL checks when copying embers and xforms. Rename members in FractoriumEmberControllerBase.h to omit duplicating the members declared in the base.
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0.4.0.9 Beta 07/29/2014
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0.4.1.1 Beta 08/03/2014
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--Bug Fixes
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Spatial filter would not be correctly recreated on subsequent runs of differing supersample values during final render.
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Fix DCBubble, Funnel, SphericalN,
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Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
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--Code Changes
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Make density, spatial and temporal filters preserve the values they were created with. This helps in determining when a new instance is needed.
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Better NULL checks when copying embers and xforms.
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Rename members in FractoriumEmberControllerBase.h to omit duplicating the members declared in the base.
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0.4.1.0 Beta 07/29/2014
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--Bug Fixes
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Final render dialog didn't create the renderer properly on first run when more than one platform was present.
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