--Bug fixes

-Fix build.sh for Mac.
 -No longer need special code for color dialog on Mac.
 -Fix OpenGL blending issues on Mac.
This commit is contained in:
Person
2017-12-15 16:22:00 -08:00
parent 6874688940
commit 5646b5162a
3 changed files with 11 additions and 8 deletions

View File

@ -47,10 +47,6 @@ Fractorium::Fractorium(QWidget* p)
m_VarSortMode = 1;//Sort by weight by default.
m_PaletteSortMode = 0;//Sort by palette ascending by default.
m_ColorDialog = new QColorDialog(this);
#ifdef __APPLE__
//Fixes crashing problem when closing Fractorium in Mac OS 10.12 Sierra.
m_ColorDialog->setOption(QColorDialog::NoButtons);
#endif
m_Settings = FractoriumSettings::Instance();
m_QssDialog = new QssDialog(this);
m_FinalRenderDialog = new FractoriumFinalRenderDialog(this);

View File

@ -255,7 +255,7 @@ void GLWidget::paintGL()
glEnable(GL_LINE_SMOOTH);
glEnable(GL_POINT_SMOOTH);
#if defined (__APPLE__) || defined(MACOSX)
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_COLOR);
#else
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
#endif
@ -793,7 +793,7 @@ bool GLWidget::Allocate(bool force)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
#if defined (__APPLE__) || defined(MACOSX)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_TexWidth, m_TexHeight, 0, GL_RGB, GL_FLOAT, nullptr);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, m_TexWidth, m_TexHeight, 0, GL_RGB, GL_FLOAT, nullptr);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_TexWidth, m_TexHeight, 0, GL_RGBA, GL_FLOAT, nullptr);
#endif