mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-01 13:56:06 -04:00
--Bug fixes
-Fix build.sh for Mac. -No longer need special code for color dialog on Mac. -Fix OpenGL blending issues on Mac.
This commit is contained in:
@ -47,10 +47,6 @@ Fractorium::Fractorium(QWidget* p)
|
||||
m_VarSortMode = 1;//Sort by weight by default.
|
||||
m_PaletteSortMode = 0;//Sort by palette ascending by default.
|
||||
m_ColorDialog = new QColorDialog(this);
|
||||
#ifdef __APPLE__
|
||||
//Fixes crashing problem when closing Fractorium in Mac OS 10.12 Sierra.
|
||||
m_ColorDialog->setOption(QColorDialog::NoButtons);
|
||||
#endif
|
||||
m_Settings = FractoriumSettings::Instance();
|
||||
m_QssDialog = new QssDialog(this);
|
||||
m_FinalRenderDialog = new FractoriumFinalRenderDialog(this);
|
||||
|
@ -255,7 +255,7 @@ void GLWidget::paintGL()
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
#if defined (__APPLE__) || defined(MACOSX)
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_COLOR);
|
||||
#else
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
#endif
|
||||
@ -793,7 +793,7 @@ bool GLWidget::Allocate(bool force)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
#if defined (__APPLE__) || defined(MACOSX)
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_TexWidth, m_TexHeight, 0, GL_RGB, GL_FLOAT, nullptr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, m_TexWidth, m_TexHeight, 0, GL_RGB, GL_FLOAT, nullptr);
|
||||
#else
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_TexWidth, m_TexHeight, 0, GL_RGBA, GL_FLOAT, nullptr);
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user