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synced 2025-07-03 23:05:11 -04:00
Replace unsigned int, and char with uint and uchar.
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@ -65,7 +65,7 @@ public:
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virtual void QueryMatrices(bool print) { }
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protected:
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unsigned int m_DragModifier;
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uint m_DragModifier;
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glm::ivec2 m_MousePos;
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glm::ivec2 m_MouseDownPos;
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glm::ivec4 m_Viewport;
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@ -111,7 +111,7 @@ public:
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private:
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v3T SnapToGrid(v3T& vec);
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v3T SnapToNormalizedAngle(v3T& vec, unsigned int divisions);
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v3T SnapToNormalizedAngle(v3T& vec, uint divisions);
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v3T WindowToWorld(v3T& v, bool flip);
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void QueryVMP();
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void MultMatrix(m4T& mat);
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