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synced 2025-07-13 03:38:17 -04:00
Replace unsigned int, and char with uint and uchar.
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@ -119,7 +119,7 @@ typename v3T GLEmberController<T>::SnapToGrid(v3T& vec)
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/// <param name="divisions">The divisions of a circle to use for snapping</param>
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/// <returns>The snapped world cartesian coordinate</returns>
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template <typename T>
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typename v3T GLEmberController<T>::SnapToNormalizedAngle(v3T& vec, unsigned int divisions)
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typename v3T GLEmberController<T>::SnapToNormalizedAngle(v3T& vec, uint divisions)
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{
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T rsq, theta;
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T bestRsq = numeric_limits<T>::max();
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@ -128,7 +128,7 @@ typename v3T GLEmberController<T>::SnapToNormalizedAngle(v3T& vec, unsigned int
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best.x = 1;
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best.y = 0;
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for (unsigned int i = 0; i < divisions; i++)
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for (uint i = 0; i < divisions; i++)
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{
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theta = 2.0 * M_PI * (T)i / (T)divisions;
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c.x = cos(theta);
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