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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-06-30 13:26:02 -04:00
Replace unsigned int, and char with uint and uchar.
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@ -176,7 +176,7 @@ bool RendererBase::RandVec(vector<QTIsaac<ISAAC_SIZE, ISAAC_INT>>& randVec)
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/// </summary>
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/// <param name="pixels">The vector to allocate</param>
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/// <returns>True if the vector contains enough space to hold the output image</returns>
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bool RendererBase::PrepFinalAccumVector(vector<unsigned char>& pixels)
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bool RendererBase::PrepFinalAccumVector(vector<byte>& pixels)
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{
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EnterResize();
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size_t size = FinalBufferSize();
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@ -470,7 +470,7 @@ void RendererBase::ThreadCount(size_t threads, const char* seedString)
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m_Rand.push_back(isaac);
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for (i = 0; i < (isaacSize * sizeof(ISAAC_INT)); i++)
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((unsigned char*)seeds)[i]++;
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((byte*)seeds)[i]++;
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}
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else
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{
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