--Bug fixes

-Fix improper usage of rand() in cpow2, cpow3, hypertile1, hypertile3D1, hypertile3D2, juliac, juliaq.
 -Fix program crashing during density filtering on some Nvidia cards.
 -hypertile3D1 was wrong.
 -Parsing phoenix_julia when coming from Apophysis was wrong.
 -Density filtering was freezing on certain Nvidia cards.

--Code changes
 -Optimize juliac, npolar.
 -Add a new function Crand() which behaves like the legacy C rand() which returns an integer between 0 and 32766, inclusive.
 -Use RandBit() in some places.
 -Remove Zeps() from vignette, it's not needed.
 -Restructure OpenCL code for density filtering such that it does not hang after being compiled on some Nvidia cards, such as the gtx 1660. Remove barriers from conditionals where possible.
This commit is contained in:
Person
2020-12-28 21:46:55 -08:00
parent d68deb1255
commit 47b6614c8a
18 changed files with 224 additions and 153 deletions

View File

@ -56,7 +56,7 @@ using namespace EmberNs;
//This special define is made to fix buggy OpenCL compilers on Mac.
//Rendering is much slower there for unknown reasons. Michel traced it down
//to the consec variable which keeps track of how many tries are needed to computer
//to the consec variable which keeps track of how many tries are needed to compute
//a point which is not a bad value. Strangely, keeping this as a local variable
//is slower than keeping it as an element in a global array.
//This is counterintuitive, and lends further weight to the idea that OpenCL on Mac