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--Bug fixes
-Fix improper usage of rand() in cpow2, cpow3, hypertile1, hypertile3D1, hypertile3D2, juliac, juliaq. -Fix program crashing during density filtering on some Nvidia cards. -hypertile3D1 was wrong. -Parsing phoenix_julia when coming from Apophysis was wrong. -Density filtering was freezing on certain Nvidia cards. --Code changes -Optimize juliac, npolar. -Add a new function Crand() which behaves like the legacy C rand() which returns an integer between 0 and 32766, inclusive. -Use RandBit() in some places. -Remove Zeps() from vignette, it's not needed. -Restructure OpenCL code for density filtering such that it does not hang after being compiled on some Nvidia cards, such as the gtx 1660. Remove barriers from conditionals where possible.
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@ -143,6 +143,26 @@ public:
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return t;
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}
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/// <summary>
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/// Legacy rand() in the C language returns a number in the range of (0, RAND_MAX], which yields 0-32766.
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/// This function is used to simulate that behavior.
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/// </summary>
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/// <returns>The next random integer in the range of 0-32766 inclusive</returns>
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inline T Crand()
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{
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return Rand(32767);
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}
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/// <summary
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/// Locked version of Crand().
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/// </summary>
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inline T LockedCrand()
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{
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rlg l(*s_CS.get());
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T t = GlobalRand->Crand();
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return t;
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}
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/// <summary>
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/// Return the next random integer between 0 and the value passed in minus 1.
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/// </summary>
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