0.4.1.8 Beta - Date pending testing.

--User changes
 Thread image writing in EmberAnimate and when doing animation sequence in final render dialog.
 Add total time output for verbose mode in EmberAnimate to match EmberRender.

--Bug Fixes
 Fix incorrect iters ran/requested percentage in EmberAnimate to match EmberRender.
 Fix motion blur being disabled when doing animations in final render dialog.
 Allow for boolean command line options which default to true to be set to false.

--Code Changes
 Minor changes to enable a Mac build.
 Double the memory required for the final output buffer in RendererBase::MemoryRequired() when threading image writing.
 Reuse same buffer for RgbaToRgb() in EmberRender and EmberAnimate.
 Only resize in RgbaToRgb() if the two vectors are not the same.
 Add a final output buffer ping-ponging mechanism to facilitate threaded writes in controllers.
This commit is contained in:
mfeemster
2015-01-19 08:39:50 -08:00
parent 2999cd159f
commit 4059767dc4
20 changed files with 203 additions and 99 deletions

View File

@ -124,9 +124,9 @@ void FractoriumEmberControllerBase::SaveCurrentRender(const QString& filename, b
FractoriumSettings* settings = m_Fractorium->m_Settings;
RendererCLBase* rendererCL = dynamic_cast<RendererCLBase*>(m_Renderer.get());
if (forcePull && rendererCL && m_Renderer->PrepFinalAccumVector(m_FinalImage))
if (forcePull && rendererCL && m_Renderer->PrepFinalAccumVector(m_FinalImage[m_FinalImageIndex]))
{
if (!rendererCL->ReadFinal(m_FinalImage.data()))
if (!rendererCL->ReadFinal(m_FinalImage[m_FinalImageIndex].data()))
{
m_Fractorium->ShowCritical("GPU Read Error", "Could not read image from the GPU, aborting image save.", true);
return;
@ -134,17 +134,17 @@ void FractoriumEmberControllerBase::SaveCurrentRender(const QString& filename, b
}
//Ensure dimensions are valid.
if (m_FinalImage.size() < (width * height * m_Renderer->NumChannels() * m_Renderer->BytesPerChannel()))
if (m_FinalImage[m_FinalImageIndex].size() < (width * height * m_Renderer->NumChannels() * m_Renderer->BytesPerChannel()))
{
m_Fractorium->ShowCritical("Save Failed", "Dimensions didn't match, not saving.", true);
return;
}
data = m_FinalImage.data();//Png and channels == 4.
data = m_FinalImage[m_FinalImageIndex].data();//Png and channels == 4.
if ((suffix == "jpg" || suffix == "bmp") && m_Renderer->NumChannels() == 4)
{
RgbaToRgb(m_FinalImage, vecRgb, width, height);
RgbaToRgb(m_FinalImage[m_FinalImageIndex], vecRgb, width, height);
data = vecRgb.data();
}
@ -358,7 +358,7 @@ bool FractoriumEmberController<T>::Render()
if (ProcessState() != ACCUM_DONE)
{
//if (m_Renderer->Run(m_FinalImage, 0) == RENDER_OK)//Full, non-incremental render for debugging.
if (m_Renderer->Run(m_FinalImage, 0, m_SubBatchCount, iterBegin) == RENDER_OK)//Force output on iterBegin.
if (m_Renderer->Run(m_FinalImage[m_FinalImageIndex], 0, m_SubBatchCount, iterBegin) == RENDER_OK)//Force output on iterBegin.
{
//The amount to increment sub batch while rendering proceeds is purely empirical.
//Change later if better values can be derived/observed.
@ -433,7 +433,7 @@ bool FractoriumEmberController<T>::Render()
//Update it on finish because the rendering process is completely done.
if (iterBegin || ProcessState() == ACCUM_DONE)
{
if (m_FinalImage.size() == m_Renderer->FinalBufferSize())//Make absolutely sure the correct amount of data is passed.
if (m_FinalImage[m_FinalImageIndex].size() == m_Renderer->FinalBufferSize())//Make absolutely sure the correct amount of data is passed.
//gl->repaint();
gl->update();
@ -460,7 +460,7 @@ bool FractoriumEmberController<T>::Render()
m_Rendering = false;
StopRenderTimer(true);
m_Fractorium->m_RenderStatusLabel->setText("Rendering failed 3 or more times, stopping all rendering, see info tab. Try changing renderer types.");
Memset(m_FinalImage);
Memset(m_FinalImage[m_FinalImageIndex]);
if (rendererCL)
rendererCL->ClearFinal();
@ -642,6 +642,11 @@ bool Fractorium::CreateControllerFromOptions()
if (m_Controller.get())
{
m_Controller->CopyTempPalette(tempPalette);//Convert float to double or save double verbatim;
//Replace below with this once LLVM fixes a crash in their compiler with default lambda parameters.//TODO
//m_Controller->CopyEmber(ed);
//m_Controller->CopyEmberFile(efd);
#ifdef DO_DOUBLE
m_Controller->CopyEmber(ed, [&](Ember<double>& ember) { });
m_Controller->CopyEmberFile(efd, [&](Ember<double>& ember) { });