Merged mfeemster/fractorium into master

This commit is contained in:
Michel Mastriani 2020-04-12 12:29:59 -03:00
commit 37b27f3ad2
47 changed files with 26393 additions and 111 deletions

2
.gitignore vendored
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@ -257,3 +257,5 @@ Builds/include/GL
/.vs/slnx.sqlite
/Deps/Include/OpenEXR
/main.pro.user.294b646
/Builds/MSVC/VS2019/.vs/Fractorium
/Builds/MSVC/VS2017/.vs/config

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@ -6,7 +6,7 @@
<ProductVersion>3.7</ProductVersion>
<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
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<OutputName>Fractorium_1.0.0.20</OutputName>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
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@ -13,7 +13,7 @@
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@ -168,16 +168,19 @@
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<Filter>Generated Files</Filter>
</ClInclude>
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<Filter>Glm</Filter>
</ClInclude>
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<Filter>Header Files</Filter>
</ClInclude>
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<Filter>Header Files</Filter>
</ClInclude>
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<Filter>Generated Files</Filter>
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<Filter>Header Files</Filter>
</ClInclude>
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<Filter>Controllers</Filter>
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<ClInclude Include="..\..\..\Source\Fractorium\FractoriumEmberController.h">
<Filter>Controllers</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Fractorium\GLEmberController.h">
<Filter>Controllers</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Fractorium\FractoriumCommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Source\Fractorium\PaletteTableWidgetItem.h">
<Filter>Widgets</Filter>
</ClInclude>
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<Filter>Generated Files</Filter>
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<Filter>Dialogs\PaletteEditor</Filter>
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<Filter>Generated Files</Filter>
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<ItemGroup>
<CustomBuild Include="..\..\..\Source\Fractorium\Fractorium.qrc">
<Filter>Resource Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\Fractorium.ui">
<Filter>Form Files</Filter>
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<Filter>Form Files</Filter>
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<CustomBuild Include="..\..\..\Source\Fractorium\AboutDialog.ui">
<Filter>Form Files</Filter>
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<Filter>Form Files</Filter>
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<Filter>Widgets</Filter>
</CustomBuild>
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<Filter>Widgets</Filter>
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<Filter>Widgets</Filter>
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<Filter>Widgets</Filter>
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<Filter>Header Files</Filter>
</CustomBuild>
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<Filter>Widgets</Filter>
</CustomBuild>
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<Filter>Widgets</Filter>
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<Filter>Widgets</Filter>
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<Filter>Form Files</Filter>
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<Filter>Form Files</Filter>
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<Filter>Dialogs\Qss</Filter>
</CustomBuild>
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<Filter>Dialogs\Qss</Filter>
</CustomBuild>
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<Filter>Dialogs\Qss</Filter>
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<Filter>Widgets</Filter>
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<Filter>Dialogs\PaletteEditor</Filter>
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<Filter>Form Files</Filter>
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<Filter>Header Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Fractorium.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,14 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by EmberCL.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

View File

@ -0,0 +1,14 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Ember.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

View File

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
* zlib.props - location of zlib source
*
* libpng version 1.5.12 - July 11, 2012
*
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
* You must edit this file to record the location of the zlib
* source code.
-->
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<!-- Place the name of the directory containing the source of zlib used for
debugging in this property.
The directory need only contain the '.c' and '.h' files from the
source.
If you use a relative directory name (as below) then it must be
relative to the project directories; these are one level deepers than
the directories containing this file.
If the version of zlib you use does not match that used when the
distribution was built you will get warnings from pngtest that the zlib
versions do not match. The zlib version used in this build is recorded
below:
-->
<ZLibSrcDir>..\..\..\..\zlib</ZLibSrcDir>
</PropertyGroup>
</Project>

View File

@ -1,4 +1,4 @@
VERSION = 1.0.0.19
VERSION = 1.0.0.20
win32:CONFIG += skip_target_version_ext
CONFIG += c++14

View File

@ -2,7 +2,7 @@
%define buildroot %{_topdir}/BUILDROOT
Name: Fractorium
Version: 1.0.0.19
Version: 1.0.0.20
Release: 1
Summary: A fractal flame editor with GPU support
@ -25,7 +25,7 @@ https://bitbucket.org/mfeemster/fractorium
News and updates at the above or on Matt Feemster's DeviantArt page:
http://mfeemster.deviantart.com/
https://www.deviantart.com/mfeemster
%files

View File

@ -1,3 +1,12 @@
1.0.0.20 4/11/2020
--Bug fixes
-ETA time was wrong with incremental final renders after waiting for a period of time.
-Fix possible OpenCL bugs in cubic3D, cubicLattice_3D, dc_cube, falloff, falloff2, falloff3, waffle.
--Code changes
-Small change to prevent parsing error when using tbb on some systems.
-Upgrade to Visual Studio 2019.
1.0.0.19 3/13/2020
--User changes
-Add backward compatibility option for the following variations: cos, cosh, cot, coth, csc, csch, sec, sech, sin, sinh, tan, tanh.

View File

@ -8,7 +8,7 @@ Homepage: http://fractorium.com/
Vcs-Git: https://bitbucket.org/mfeemster/fractorium
Vcs-Browser: https://bitbucket.org/mfeemster/fractorium
Package: Fractorium
Version: 1.0.0.19
Version: 1.0.0.20
Architecture: amd64
Description: A fractal flame editor with GPU support
Fractorium
@ -23,4 +23,5 @@ Description: A fractal flame editor with GPU support
.
News and updates at the above or on Matt Feemster's DeviantArt page:
.
http://mfeemster.deviantart.com/
https://www.deviantart.com/mfeemster

View File

@ -37,7 +37,7 @@ static void sincos(float x, float* s, float* c)
namespace EmberNs
{
#define EMBER_VERSION "1.0.0.19"
#define EMBER_VERSION "1.0.0.20"
//#define FLAM3_COMPAT 1//Uncomment this if you want full compatibility with flam3 regarding some of the trig-based variations in Variations01.h
#define EPS6 T(1e-6)
#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.

View File

@ -1778,6 +1778,7 @@ public:
<< "\t\t r = fma(MwcNext01(mwc), 1 - " << yThickness << ", MwcNextRange(mwc, (int)" << slices << ") + " << yThickness << ") / " << slices << ";\n"
<< "\t\t break;\n"
<< "\t\t case 4:\n"
<< "\t\t default:\n"
<< "\t\t a = fma(MwcNext01(mwc), (1 - " << xThickness << "), MwcNextRange(mwc, (int)" << slices << ") + " << xThickness << ") / " << slices << ";\n"
<< "\t\t r = MwcNext01(mwc);\n"
<< "\t\t break;\n"

View File

@ -773,7 +773,7 @@ public:
"\t\t vOut.z = val3 - " << halfweight << ";\n"
"\t\t break;\n"
"\t\t case 7:\n"
"\t\t default:\n"
"\t\t default:\n"
"\t\t vOut.x = val1 - " << halfweight << ";\n"
"\t\t vOut.y = val2 - " << halfweight << ";\n"
"\t\t vOut.z = val3 - " << halfweight << ";\n"
@ -1024,7 +1024,7 @@ public:
<< "\t\t vOut.z = pztz - " << weight << ";\n"
<< "\t\t break;\n"
<< "\t\t case 7:\n"
<< "\t\t default:\n"
<< "\t\t default:\n"
<< "\t\t vOut.x = pxtx - " << weight << ";\n"
<< "\t\t vOut.y = pyty - " << weight << ";\n"
<< "\t\t vOut.z = pztz - " << weight << ";\n"
@ -2550,6 +2550,7 @@ public:
<< "\t\t vOut.z = rad * sigmas;\n"
<< "\t\t break;\n"
<< "\t\t case 2:\n"
<< "\t\t default:\n"
<< "\t\t scale = clamp(rs, (real_t)(0.0), (real_t)(0.9)) + (real_t)(0.1);\n"
<< "\t\t denom = 1 / scale;\n"
<< "\t\t vOut.x = fma(" << weight << ", Lerp(vIn.x, fma(scale, ax, floor(vIn.x * denom)), " << mulX << " * rs), " << mulX << " * pow(ax, " << boxPow << ") * rs * denom);\n"
@ -2746,6 +2747,7 @@ public:
<< "\t\t }\n"
<< "\t\t break;\n"
<< "\t\t case 2:\n"
<< "\t\t default:\n"
<< "\t\t {\n"
<< "\t\t real_t sigma = dist * randy * M_2PI;\n"
<< "\t\t real_t phi = dist * randz * MPI;\n"
@ -2975,6 +2977,7 @@ public:
<< "\t\t }\n"
<< "\t\t break;\n"
<< "\t\tcase 2:\n"
<< "\t\tdefault:\n"
<< "\t\t {\n"
<< "\t\t real_t coeff = " << rMax << " <= EPS ? dist : fma(" << alpha << ", (LogMap(dist) - dist), dist);\n"
<< "\n"

View File

@ -310,6 +310,7 @@ public:
<< "\n"
<< "\t\t break;\n"
<< "\t\t case 2:\n"
<< "\t\t default:\n"
<< "\t\t x = " << weight << " * p;\n"
<< "\t\t y = " << weight << " * q;\n"
<< "\t\t z = " << weight << " * (j ? -1 : 1);\n"

View File

@ -1588,7 +1588,8 @@ void TestArbitrary()
vector<string> stringVec, withoutVec;
auto varList = VariationList<float>::Instance();
auto& vars = varList->AllVars();
stringVec.push_back("if (!");
stringVec.push_back("switch");
//stringVec.push_back("if (!");
withoutVec.push_back("=");
withoutVec.push_back("<");
withoutVec.push_back(">");
@ -1599,8 +1600,8 @@ void TestArbitrary()
//stringVec.push_back("sin(");
//stringVec.push_back("cos(");
//stringVec.push_back("sincos(");
//auto varVec = FindVarsWith<float>(vars, stringVec, true, true);
auto varVec = FindVarsWithWithout<float>(vars, stringVec, withoutVec);
auto varVec = FindVarsWith<float>(vars, stringVec, true, true);
//auto varVec = FindVarsWithWithout<float>(vars, stringVec, withoutVec);
for (auto& it : varVec)
{

View File

@ -58,7 +58,7 @@
<enum>QFrame::NoFrame</enum>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Fractorium 1.0.0.19&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://fractorium.com&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;fractorium.com&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Fractorium 1.0.0.20&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://fractorium.com&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;fractorium.com&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="textFormat">
<enum>Qt::RichText</enum>
@ -123,7 +123,7 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Palettes: &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/boxtail&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Boxtail&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/fardareismai&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;FarDareisMai&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/fractaldesire&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;FractalDesire&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, Rce, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/rubydeva&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Rubydeva&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/tatasz&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Tatasz&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; (Public Domain)&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://famfamfam.com&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Silk&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;: Mark James (Creative Commons Attribution 2.5 License)&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://momentumdesignlab.com&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Momentum&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;: Momentum Design Lab (Creative Commons Attribution-ShareAlike 3.5 License)&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://everaldo.com&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Crystal Clear&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;: Everaldo Coelho (LGPL)&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://openiconlibrary.sourceforge.net&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Open Icon Library&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;: Jeff Israel (GPL, LGPL, Creative Commons, Public Domain)&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://icons.mysitemyway.com/category/3d-transparent-glass-icons/&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;3D Transparent Glass&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;: iconsETC (Public Domain)&lt;br /&gt;&lt;/span&gt;&lt;a href=&quot;http://p.yusukekamiyamane.com&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Fugue&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;: Yusuke Kamiyamane (Creative Commons Attribution 3.0 License)&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:10pt;&quot;&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Benchmark and Example Flames:&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;a href=&quot;https://www.deviantart.com/c-91&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;C-91&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/b33rheart&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Gabor Timar&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/golubaja&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Golubaja&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/pillemaster&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Pillemaster&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/plangkye&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Plangkye&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/tatasz&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Tatasz&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt; a href=&quot;https://www.deviantart.com/triptychaos&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Triptychaos&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt; a href=&quot;https://www.deviantart.com/tyrantwave&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;TyrantWave&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/zy0rg&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Zy0rg&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
&lt;p style=&quot; margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;a href=&quot;https://www.deviantart.com/c-91&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;C-91&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/b33rheart&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Gabor Timar&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/golubaja&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Golubaja&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/pillemaster&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Pillemaster&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/plangkye&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Plangkye&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/tatasz&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Tatasz&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/triptychaos&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Triptychaos&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/tyrantwave&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;TyrantWave&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;, &lt;/span&gt;&lt;a href=&quot;https://www.deviantart.com/zy0rg&quot;&gt;&lt;span style=&quot; font-size:10pt; text-decoration: underline; color:#0000ff;&quot;&gt;Zy0rg&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByKeyboard|Qt::LinksAccessibleByMouse|Qt::TextBrowserInteraction|Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse</set>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7" />
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
</startup>
</configuration>
</configuration>

View File

@ -8,64 +8,56 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace apoconv.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("apoconv.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
namespace apoconv.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("apoconv.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@ -8,23 +8,19 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace apoconv.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
namespace apoconv.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.5.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@ -8,10 +8,11 @@
<OutputType>WinExe</OutputType>
<RootNamespace>apoconv</RootNamespace>
<AssemblyName>apoconv</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@ -22,6 +23,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@ -31,6 +33,7 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
@ -65,6 +68,7 @@
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>

View File

@ -3,7 +3,7 @@
OSX_BUILD_PATH=$PWD
FRACTORIUM_RELEASE_ROOT=$PWD/../Bin/release
# replace 5.11.3 by your QT version, and ensure the installation path is the same
QT_MACDEPLOY=~/Qt/5.11.3/clang_64/bin/macdeployqt
QT_MACDEPLOY=~/Qt/5.12.8/clang_64/bin/macdeployqt
cd $FRACTORIUM_RELEASE_ROOT

View File

@ -11,8 +11,8 @@ FRACTORIUM_PACKAGE=$BUILD_PATH/../Bin/Fractorium
FRACTORIUM_RPM_PACKAGE=$BUILD_PATH/../Bin/rpmbuild
EXTRA_LIBS=/usr/lib/x86_64-linux-gnu
# replace 5.11.2 by your QT version, and ensure the installation path is the same
QT_PATH=/home/$USER/Dev/Qt/5.11.2/gcc_64/bin
# replace 5.12.8 by your QT version, and ensure the installation path is the same
QT_PATH=/home/$USER/Dev/Qt/5.12.8/gcc_64/bin
LINUX_DEPLOY_QT=/home/$USER/Dev/linuxdeployqt-6-x86_64.AppImage
APP_IMAGE_TOOL=/home/$USER/Dev/appimagetool-x86_64.AppImage

6
debian/changelog vendored
View File

@ -1,3 +1,9 @@
fractorium (1.0.0.20-0ubuntu1) bionic; urgency=low
* release 1.0.0.20
-- Matt Feemster <matt.feemster@gmail.com> Sun, 11 Apr 2020 10:20:30 -0700
fractorium (1.0.0.19d-0ubuntu1) bionic; urgency=low
* release 1.0.0.19

3
debian/control vendored
View File

@ -24,4 +24,5 @@ Description: A fractal flame editor with GPU support
.
News and updates at the above or on Matt Feemster's DeviantArt page:
.
http://mfeemster.deviantart.com/
https://www.deviantart.com/mfeemster

View File

@ -52,7 +52,7 @@ set "curdir=%cd%"
devenv.exe makefile.sln /upgrade
cd %curdir%
REM Change PlatformToolset and WindowsTargetPlatformVersion to match whatever your version of Visual Studio supports. You can find this by opening makefile.sln in tbb\build\vs2013
msbuild tbb.vcxproj /p:Configuration=Release /p:Platform=x64 /p:PlatformToolset=v141 /p:WindowsTargetPlatformVersion=10.0.17134.0
msbuild tbb.vcxproj /p:Configuration=Release /p:Platform=x64 /p:PlatformToolset=v142 /p:WindowsTargetPlatformVersion=10.0.18362.0
copy X64\Release\tbb.dll ..\..\..\fractorium\Deps
copy X64\Release\tbb.lib ..\..\..\fractorium\Deps
cd ..\..\..
@ -65,9 +65,8 @@ if not exist ".\output" mkdir .\output
cd ..\OpenEXR
REM use -G "Visual Studio 16 2019" if building in Visual Studio 2019
cmake -G "Visual Studio 15 2017 Win64"^
cmake -G "Visual Studio 16 2019"^
-A x64^
-DCMAKE_PREFIX_PATH="%current%\output"^
-DCMAKE_INSTALL_PREFIX="%current%\output"^
-DILMBASE_PACKAGE_PREFIX="%current%\output" ^