--User changes

-Allow for saving EXR as full 31-bit float per component per pixel.
 -Allow for saving the output from the final render dialog as a different image format without starting the rendering process over.

--Code changes:
 -Make StripsRender() handle memsetting the final output image so calling code no longer has to.
 -Make FinalRenderEmberController<T>::SaveCurrentRender() return the path that the image was actually saved to.
This commit is contained in:
Person
2019-11-29 23:52:17 -08:00
parent 59605f10a8
commit 35d4eb3464
12 changed files with 352 additions and 64 deletions

View File

@ -524,7 +524,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Save each RGBA component as 16-bits when saving Png files.&lt;/p&gt;&lt;p&gt;This leads to greater color precision for use in high end rendering and display on HDR monitors, however it makes the file size larger.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Save 16-bit Png</string>
<string>Save 16-bit Png/32-bit Exr</string>
</property>
</widget>
</item>