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--User changes
-Allow for saving EXR as full 31-bit float per component per pixel. -Allow for saving the output from the final render dialog as a different image format without starting the rendering process over. --Code changes: -Make StripsRender() handle memsetting the final output image so calling code no longer has to. -Make FinalRenderEmberController<T>::SaveCurrentRender() return the path that the image was actually saved to.
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@ -524,7 +524,7 @@
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<string><html><head/><body><p>Save each RGBA component as 16-bits when saving Png files.</p><p>This leads to greater color precision for use in high end rendering and display on HDR monitors, however it makes the file size larger.</p></body></html></string>
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</property>
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<property name="text">
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<string>Save 16-bit Png</string>
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<string>Save 16-bit Png/32-bit Exr</string>
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</property>
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</widget>
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</item>
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