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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Allow for saving EXR as full 31-bit float per component per pixel. -Allow for saving the output from the final render dialog as a different image format without starting the rendering process over. --Code changes: -Make StripsRender() handle memsetting the final output image so calling code no longer has to. -Make FinalRenderEmberController<T>::SaveCurrentRender() return the path that the image was actually saved to.
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@ -241,7 +241,7 @@
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<string><html><head/><body><p>Save each RGBA component as 16-bits when saving Png files.</p><p>This leads to greater color precision for use in high end rendering and display on HDR monitors, however it makes the file size larger.</p></body></html></string>
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</property>
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<property name="text">
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<string>Save 16-bit Png</string>
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<string>Save 16-bit Png/32-bit Exr</string>
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</property>
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</widget>
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</item>
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@ -1192,6 +1192,19 @@
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QToolButton" name="FinalRenderSaveAgainAsButton">
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<property name="text">
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<string>Save Again As</string>
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</property>
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<property name="popupMode">
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<enum>QToolButton::MenuButtonPopup</enum>
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</property>
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<property name="toolButtonStyle">
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<enum>Qt::ToolButtonTextOnly</enum>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QToolButton" name="FinalRenderBumpQualityStartButton">
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<property name="text">
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