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--User changes
-Allow for saving EXR as full 31-bit float per component per pixel. -Allow for saving the output from the final render dialog as a different image format without starting the rendering process over. --Code changes: -Make StripsRender() handle memsetting the final output image so calling code no longer has to. -Make FinalRenderEmberController<T>::SaveCurrentRender() return the path that the image was actually saved to.
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@ -67,11 +67,15 @@
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#include <OpenEXR/ImfRgbaFile.h>
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#include <OpenEXR/ImfStringAttribute.h>
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#include <OpenEXR/half.h>
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#define ENUM_DYLD_BOOL
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#include <mach-o/dyld.h>
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#include <OpenEXR/ImfChannelList.h>
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#include <OpenEXR/ImfOutputFile.h>
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#define ENUM_DYLD_BOOL
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#include <mach-o/dyld.h>
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#else
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#include <ImfRgbaFile.h>
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#include <ImfStringAttribute.h>
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#include <ImfChannelList.h>
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#include <ImfOutputFile.h>
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#include <half.h>
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#endif
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