mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 21:20:07 -05:00
0.9.9.0 Beta 09/19/2015
--User changes Thread image writing in EmberAnimate and when doing animation sequence in final render dialog. Add total time output for verbose mode in EmberAnimate to match EmberRender. --Bug Fixes Fix incorrect parsing of legacy "symmetry" xform Xml element. Fix incorrect iters ran/requested percentage in EmberAnimate to match EmberRender. Fix motion blur being disabled when doing animations in final render dialog. Allow for boolean command line options which default to true to be set to false. --Code Changes Add resource files for Ember and EmberCL. Capture work since the last release in VersionHistory.txt.
This commit is contained in:
parent
d67e56c794
commit
34d6325be8
@ -6,7 +6,7 @@
|
||||
<ProductVersion>3.7</ProductVersion>
|
||||
<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<OutputName>Fractorium_Beta_0.4.1.8</OutputName>
|
||||
<OutputName>Fractorium_Beta_0.9.9.0</OutputName>
|
||||
<OutputType>Package</OutputType>
|
||||
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
|
||||
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
|
||||
@ -31,7 +31,7 @@
|
||||
<SuppressPdbOutput>True</SuppressPdbOutput>
|
||||
<WixVariables>
|
||||
</WixVariables>
|
||||
<DefineConstants>GpuType=AMD</DefineConstants>
|
||||
<DefineConstants>GpuType=AMD_NVIDIA</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|x86' ">
|
||||
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
|
||||
<?define ProductVersion="0.4.1.9" ?>
|
||||
<?define ProductVersion="0.9.9.0" ?>
|
||||
<?define ProductName="Fractorium Beta $(var.ProductVersion) ($(var.GpuType))" ?>
|
||||
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
|
||||
<?define Manufacturer="Fractorium"?>
|
||||
@ -13,7 +13,7 @@
|
||||
<!--
|
||||
Change this for every release.
|
||||
-->
|
||||
<?define ProductCode="{1992CA14-0611-4980-95B8-1347161BD9EC}"?>
|
||||
<?define ProductCode="{84F95A0E-0B23-4ED5-9DF5-0A8F41710960}"?>
|
||||
|
||||
<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
|
||||
<Package
|
||||
|
BIN
Builds/MSVC/VS2013/Ember.rc
Normal file
BIN
Builds/MSVC/VS2013/Ember.rc
Normal file
Binary file not shown.
@ -300,6 +300,7 @@
|
||||
<ClInclude Include="..\..\..\Source\Ember\Isaac.h" />
|
||||
<ClInclude Include="..\..\..\Source\Ember\Timing.h" />
|
||||
<ClInclude Include="..\..\..\Source\Ember\XmlToEmber.h" />
|
||||
<ClInclude Include="resource1.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\Source\Ember\Affine2D.cpp" />
|
||||
@ -324,6 +325,9 @@
|
||||
<Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Ember.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
@ -116,6 +116,9 @@
|
||||
<ClInclude Include="..\..\..\Source\Ember\EmberMotion.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource1.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\Source\Ember\DllMain.cpp">
|
||||
@ -137,4 +140,7 @@
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Ember.rc" />
|
||||
</ItemGroup>
|
||||
</Project>
|
BIN
Builds/MSVC/VS2013/EmberCL.rc
Normal file
BIN
Builds/MSVC/VS2013/EmberCL.rc
Normal file
Binary file not shown.
@ -316,6 +316,9 @@
|
||||
<ClInclude Include="..\..\..\Source\EmberCL\EmberCLPch.h" />
|
||||
<ClInclude Include="..\..\..\Source\EmberCL\RendererClDevice.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="EmberCL.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
@ -75,4 +75,9 @@
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="EmberCL.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -53,6 +53,9 @@
|
||||
<Extensions>cpp;moc</Extensions>
|
||||
<SourceControlFiles>False</SourceControlFiles>
|
||||
</Filter>
|
||||
<Filter Include="Dialogs\Qss">
|
||||
<UniqueIdentifier>{95078dd1-1c6e-476d-b565-cc844cef63d2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\Source\Fractorium\main.cpp">
|
||||
|
14
Builds/MSVC/VS2013/resource.h
Normal file
14
Builds/MSVC/VS2013/resource.h
Normal file
@ -0,0 +1,14 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by EmberCL.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
14
Builds/MSVC/VS2013/resource1.h
Normal file
14
Builds/MSVC/VS2013/resource1.h
Normal file
@ -0,0 +1,14 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by Ember.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
@ -1,4 +1,240 @@
|
||||
0.4.1.9 Beta
|
||||
0.9.9.0 Beta 09/19/2015 (Major contributions from Simon Detheridge)
|
||||
--User changes
|
||||
-Add option to display affines in polar coords.
|
||||
-Show OpenCL program build errors on info tab, when compilation fails.
|
||||
-Add color curves adjustment widget and corresponding entry in the flame xml file.
|
||||
-Add the ability to delete/select an ember at a given index in EmberFile with delete and enter keys.
|
||||
-Add the ability to save ember Xmls to an unique automatically generated name after the first time the user has specified a name.
|
||||
-Add automatic filename padding to animations in EmberAnimate and Fractorium.
|
||||
-Allow for multiple palette files rather than hard coding to flam3-palettes.xml.
|
||||
-Make xaos display a matrix in its own tab rather than a single column in the xforms tab.
|
||||
-Remove xaos from/to button since it's no longer applicable.
|
||||
-Add the ability to apply operations to a selection of xforms, rather than just the current one.
|
||||
-Add the ability to set the current xform by pressing F1 - F32.
|
||||
-Add the ability to toggle an entire row or column of xaos values.
|
||||
-Add the ability to click the right mouse button and drag to adjust values in spinners.
|
||||
-Allow for toggling row and column of affine tables.
|
||||
-Add the ability to copy and paste xforms between flames.
|
||||
-Allow for setting rendering thread priorities.
|
||||
-Show estimated time left on the final render dialog.
|
||||
-Sort palette list by name, instead of by index in the palette file.
|
||||
-Sorting can be flipped by clicking the column headers of the palette table.
|
||||
-Allow for detaching of top level tabs in the dock widget so workspaces can be customized and saved between runs.
|
||||
-Add linked xform support, with new button and icon on the xforms tab.
|
||||
-Add an additional animation motion function named Saw (Simon Detheridge).
|
||||
-Add motion support at the ember level instead of just individual xforms (Simon Detheridge).
|
||||
-Add an offset to existing motion elements, to start them partway through their cycle.
|
||||
-Add Summary tab to the info dock, place existing bounds related info in a new Bounds tab.
|
||||
-Add a toolbar with the most common actions on it, remove old toolbar at the top of the library tab.
|
||||
-Add variations filter/selection dialog that applied to randoms and is also saved in the settings.
|
||||
-Remove Hue as a saved parameter, as well as animation parameters associated with it. It's now a GUI-only field that is never saved.
|
||||
-Make histogram, density filter buffer, and all associated fields always float, even when using double. In that case, only the iteration calculations are now double. Suggested by Thomas Ludwig.
|
||||
-Print all three kernels in EmberRender when the --dump_kernel option is specified.
|
||||
-Add Simon Detheridge's name to the About Box.
|
||||
-Add support for multiple GPU devices.
|
||||
--These options are present in the command line and in Fractorium.
|
||||
--Change scheme of specifying devices from platform, device to just total device index.
|
||||
---Single number on the command line.
|
||||
---Change from combo boxes for device selection to a table of all devices in Fractorium.
|
||||
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
|
||||
-Make combo boxes have zero margins, they were getting clipped on Linux.
|
||||
-Make xform weight cell slightly wider, it was getting clipped on Linux.
|
||||
-Adjust height of final render dialog to make it look better on Linux.
|
||||
|
||||
--Bug Fixes
|
||||
-Fix status bar height on retina displays.
|
||||
-Reduce the amount of ComputeCamera() and MakeDmap() calls on each incremental iter that doesn't use temporal samples.
|
||||
-Fix clamping bug with DE filter widths.
|
||||
-Prevent extra newline in EmberRender when only rendering a single image.
|
||||
-Add and call ClearFinalImages() to clear buffers in controller to fix bug where previous CPU render would be shown for a split second when switching from OpenCL back to CPU.
|
||||
-Refactor ember library pointer syncing to a function SyncPointers().
|
||||
-Use a non-imbued stringstream to generate output filename.
|
||||
-Fix NAN in equalized weight calculation when all weights are set to 0.
|
||||
-Prevent xform index flickering whenever changing the number of xforms.
|
||||
-Fix tab tool tips again.
|
||||
-Only correct variation names/params during parsing when the source of the Xml file is not from Ember/Fractorium.
|
||||
-Order of affine scale up/down buttons was reversed from what's intuitive.
|
||||
-Projection was not properly being set when animating flames with 3D parameters.
|
||||
-Eliminate delay when switching between single and double precision.
|
||||
-Convert motion_frequency to floating point.
|
||||
-Make loops and motion_frequency params to EmberGenome work correctly, and convert to double.
|
||||
-Allow for empty fields in template files.
|
||||
-Better application wide exception handling and diagnostics.
|
||||
-Put Nvidia block size in DE back to 24 where it used to be. Nvidia fails when it's 32.
|
||||
-Fix misspelling of the word "Rendering" in failure messages in final render dialog.
|
||||
-Properly disable add final xform button when a final xform is present.
|
||||
-Move some kernel initialization to a place where it's done once per render, rather than on every interactive iter chunk.
|
||||
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
|
||||
-Remove some old style sheet code on the xforms tab that doesn't seem to make sense and was probably just a workaround for a transient Qt bug, of which there are hundreds.
|
||||
-Set auto fill background for all of the nested tabs on the ui. This has ping ponged back and forth since the beginning of this project.
|
||||
|
||||
--Code Changes
|
||||
-General code cleanup in many places.
|
||||
-Major work to build on Mac and Linux.
|
||||
-Better use of const functions.
|
||||
-Force all float literals in OpenCL variations to correct precision.
|
||||
-Remove ReadMe.txt from all project files.
|
||||
-Provide functions to return the kernels from RendererCL to assist with diagnostics and debugging.
|
||||
-Remove unnecessary resize() in Interpolate().
|
||||
-Explicitly namespace calls to sqrt() and isnan().
|
||||
-Clean up strange nested usage of Update([&]()) calls when changing xform color index via either the spinner or scroll bar. Made no sense.
|
||||
-Make ISAAC RandBit() use RandByte() to be slightly more efficient.
|
||||
-Put FillXforms() in the controller where it belongs, rather than the main window class.
|
||||
-Add UpdateXform() function to the controller to handle applying operations to multiple xforms.
|
||||
-Remove the word "Current" out of most xform related functions because they now operate on whatever is selected.
|
||||
-Properly use Update() for various xform operations whereas before it was manually calling UpdateRender().
|
||||
-Also properly use Update() in places where it was erroneously using UpdateXform() for things that did not involve xforms.
|
||||
-Block signals in FillXaosTable().
|
||||
-Add new file named FractoriumXformsSelect.cpp to handle new xform selection code.
|
||||
-Remove ForEach() wrappers and replace with range based for loops with auto.
|
||||
-Replace every regular for loop with a range based one where applicable. Note this doesn't work everywhere.
|
||||
-Make event filter application wide.
|
||||
-Add parameter to FillXforms() to specify the index to select, default 0.
|
||||
-Rename some scroll areas and layouts to names that make sense, rather than their designer defaults.
|
||||
-Fix some pedantic gcc errors about missing template keyword.
|
||||
-Use QTableView instead of QTableWidget for the xaos table.
|
||||
-Remove unnecessary connect() statement in Variations tab.
|
||||
-Variation tree and associated widgets no longer actually contain variation objects, only IDs.
|
||||
-Refactor code to make a color visible on a background into VisibleColor() in FractoriumCommon.h
|
||||
-Add IsXformLinked() to determine if an xform is linked to another.
|
||||
-Remove SetPaletteRefTable() and GetQRgbFromPaletteIndex() from FractoriumEmberControllerBase and its derivations, unused.
|
||||
-Add FillSummary() to FractoriumEmberController. Call in Update(), UpdateXform() and other places where values are changed to force an update of the summary view.
|
||||
-Add export statements to FractoriumInfo.cpp.
|
||||
-Remove image parameter from SetPaletteTableItem(), it was a bad design.
|
||||
-Refactor code to get a palette color at a given index and convert it to a QColor to ColorIndexToQColor().
|
||||
-Remove a file named Fractorium.aps which had been erroneously committed a year ago.
|
||||
-Use qobject_cast instead of dynamic_cast where appropriate.
|
||||
-Add more override keyword where appropriate.
|
||||
-Add small function ShutdownAndRecreateFromOptions() to wrap shutting down the timer and recreating the renderer.
|
||||
-Use the overridden accept() and reject() functions more consistently across dialogs.
|
||||
-De-templatized DEOpenCLKernelCreator and FinalAccumOpenCLKernelCreator. They now just take a bool as a parameter to specify double precision.
|
||||
-To accommodate the buffers being float, introduce a new #define types in EmberCL called real4_bucket, and real4reals_bucket.
|
||||
-Density and spatial filtering structs now use this type.
|
||||
-ConvertDensityFilter() and ConvertSpatialFilter() no longer return a value, they just assign to the member.
|
||||
-Make ConvertCarToRas() just assign to the member rather than return a struct.
|
||||
-Make kernel string accessor functions in IterOpenCLKernelCreator, FinalAccumOpenCLKernelCreator and DEOpenCLKernelCreator be const and return a const string reference.
|
||||
-Don't include atomic string unless locking on the GPU, which is never.
|
||||
-Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
|
||||
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
|
||||
-EmberMotion.h: Call base constructor.
|
||||
-EmberPch.h: #pragma once only on Windows.
|
||||
-EmberToXml.h:
|
||||
--Handle different types of exceptions.
|
||||
--Add default cases to ToString().
|
||||
-Isaac.h: Remove unused variable in constructor.
|
||||
-Point.h: Call base constructor in Color().
|
||||
-Renderer.h/cpp:
|
||||
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
|
||||
--Make CoordMap() return a const ref, not a pointer.
|
||||
-SheepTools.h:
|
||||
--Use 64-bit types like the rest of the code already does.
|
||||
--Fix some comment misspellings.
|
||||
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
|
||||
-Utils.h:
|
||||
--Add new functions Equal() and Split().
|
||||
--Handle more exception types in ReadFile().
|
||||
--Get rid of most legacy blending of C and C++ argument parsing.
|
||||
-XmlToEmber.h:
|
||||
--Get rid of most legacy blending of C and C++ code from flam3.
|
||||
--Remove some unused variables.
|
||||
-EmberAnimate:
|
||||
--Support multi-GPU processing that alternates full frames between devices.
|
||||
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
|
||||
--Remove bucketT template parameter, and hard code float in its place.
|
||||
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
|
||||
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
|
||||
--Remove some unused variables.
|
||||
-EmberGenome, EmberRender:
|
||||
--Support multi-GPU processing that alternates full frames between devices.
|
||||
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
|
||||
--Remove bucketT template parameter, and hard code float in its place.
|
||||
-EmberRender:
|
||||
--Support multi-GPU processing that alternates full frames between devices.
|
||||
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
|
||||
--Remove bucketT template parameter, and hard code float in its place.
|
||||
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
|
||||
-EmberCLPch.h:
|
||||
--#pragma once only on Windows.
|
||||
--#include <atomic>.
|
||||
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
|
||||
-OpenCLWrapper.h:
|
||||
--Move all OpenCL info related code into its own class OpenCLInfo.
|
||||
--Add members to cache the values of global memory size and max allocation size.
|
||||
-RendererCL.h/cpp:
|
||||
--Redesign to accomodate multi-GPU.
|
||||
--Constructor now takes a vector of devices.
|
||||
--Remove DumpErrorReport() function, it's handled in the base.
|
||||
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
|
||||
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
|
||||
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
|
||||
--m_Calls member removed, as it's now per-device.
|
||||
--OpenCLWrapper removed.
|
||||
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
|
||||
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
|
||||
-EmberCommon.h
|
||||
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
|
||||
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
|
||||
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
|
||||
--Add more comments to some existing functions.
|
||||
-EmberCommonPch.h: #pragma once only on Windows.
|
||||
-EmberOptions.h:
|
||||
--Remove --platform option, it's just sequential device number now with the --device option.
|
||||
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
|
||||
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
|
||||
--Make int and uint types be 64-bit, so intmax_t and size_t.
|
||||
--Make better use of macros.
|
||||
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
|
||||
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
|
||||
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
|
||||
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
|
||||
-EmberCL.pro: Add new files for multi-GPU support.
|
||||
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
|
||||
-shared_settings.pri:
|
||||
-Add version string.
|
||||
-Remove old DESTDIR definitions.
|
||||
-Add the following lines or else nothing would build:
|
||||
CONFIG(release, debug|release) {
|
||||
CONFIG += warn_off
|
||||
DESTDIR = ../../../Bin/release
|
||||
}
|
||||
|
||||
CONFIG(debug, debug|release) {
|
||||
DESTDIR = ../../../Bin/debug
|
||||
}
|
||||
|
||||
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
|
||||
LIBS += -L/usr/lib -lpthread
|
||||
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
|
||||
-FinalRenderDialog.h/cpp:
|
||||
--Add support for multi-GPU.
|
||||
--Change from combo boxes for device selection to a table of all devices.
|
||||
--Ensure device selection makes sense.
|
||||
--Remove "FinalRender" prefix of various function names, it's implied given the context.
|
||||
-FinalRenderEmberController.h/cpp:
|
||||
--Add support for multi-GPU.
|
||||
--Change m_FinishedImageCount to be atomic.
|
||||
--Move CancelRender() from the base to FinalRenderEmberController<T>.
|
||||
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
|
||||
--Consolidate setting various renderer fields into SyncGuiToRenderer().
|
||||
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
|
||||
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
|
||||
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
|
||||
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
|
||||
-FractoriumSettings.h/cpp:
|
||||
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
|
||||
--Add multi-GPU support, remove old device,platform pair.
|
||||
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
|
||||
-FractoriumOptionsDialog.h/cpp:
|
||||
--Add support for multi-GPU.
|
||||
--Consolidate more assignments in DataToGui().
|
||||
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
|
||||
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
|
||||
-Upgrade Intel Threading Building Blocks library to 4.4
|
||||
-Upgrade glm to 0.9.7
|
||||
-Add version resource files to Ember and EmberCL projects.
|
||||
-Update copyright to 2015 for all version resources.
|
||||
|
||||
0.4.1.8 Beta 01/23/2015
|
||||
--User changes
|
||||
Thread image writing in EmberAnimate and when doing animation sequence in final render dialog.
|
||||
Add total time output for verbose mode in EmberAnimate to match EmberRender.
|
||||
|
@ -42,7 +42,7 @@
|
||||
|
||||
namespace EmberNs
|
||||
{
|
||||
#define EMBER_VERSION "0.4.1.9"
|
||||
#define EMBER_VERSION "0.9.9.0"
|
||||
#define EPS6 T(1e-6)
|
||||
#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
|
||||
#define ISAAC_SIZE 4
|
||||
|
@ -49,8 +49,8 @@ END
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0,4,1,9
|
||||
PRODUCTVERSION 0,4,1,9
|
||||
FILEVERSION 0,9,9,0
|
||||
PRODUCTVERSION 0,9,9,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@ -67,12 +67,12 @@ BEGIN
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Open Source"
|
||||
VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
|
||||
VALUE "FileVersion", "0.4.1.9"
|
||||
VALUE "InternalName", "EmberAnimate.rc"
|
||||
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
|
||||
VALUE "OriginalFilename", "EmberAnimate.rc"
|
||||
VALUE "FileVersion", "0.9.9.0"
|
||||
VALUE "InternalName", "EmberAnimate.exe"
|
||||
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2015, GPL v3"
|
||||
VALUE "OriginalFilename", "EmberAnimate.exe"
|
||||
VALUE "ProductName", "Ember Animate"
|
||||
VALUE "ProductVersion", "0.4.1.9"
|
||||
VALUE "ProductVersion", "0.9.9.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
@ -49,8 +49,8 @@ END
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0,4,1,9
|
||||
PRODUCTVERSION 0,4,1,9
|
||||
FILEVERSION 0,9,9,0
|
||||
PRODUCTVERSION 0,9,9,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@ -67,12 +67,12 @@ BEGIN
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Open Source"
|
||||
VALUE "FileDescription", "Manipulates fractal flames parameter files"
|
||||
VALUE "FileVersion", "0.4.1.9"
|
||||
VALUE "InternalName", "EmberGenome.rc"
|
||||
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
|
||||
VALUE "OriginalFilename", "EmberGenome.rc"
|
||||
VALUE "FileVersion", "0.9.9.0"
|
||||
VALUE "InternalName", "EmberGenome.exe"
|
||||
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2015, GPL v3"
|
||||
VALUE "OriginalFilename", "EmberGenome.exe"
|
||||
VALUE "ProductName", "Ember Genome"
|
||||
VALUE "ProductVersion", "0.4.1.9"
|
||||
VALUE "ProductVersion", "0.9.9.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
@ -49,8 +49,8 @@ END
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0,4,1,9
|
||||
PRODUCTVERSION 0,4,1,9
|
||||
FILEVERSION 0,9,9,0
|
||||
PRODUCTVERSION 0,9,9,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@ -67,12 +67,12 @@ BEGIN
|
||||
BEGIN
|
||||
VALUE "CompanyName", "Open Source"
|
||||
VALUE "FileDescription", "Renders fractal flames as single images"
|
||||
VALUE "FileVersion", "0.4.1.9"
|
||||
VALUE "InternalName", "EmberRender.rc"
|
||||
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2013, GPL v3"
|
||||
VALUE "OriginalFilename", "EmberRender.rc"
|
||||
VALUE "FileVersion", "0.9.9.0"
|
||||
VALUE "InternalName", "EmberRender.exe"
|
||||
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2015, GPL v3"
|
||||
VALUE "OriginalFilename", "EmberRender.exe"
|
||||
VALUE "ProductName", "Ember Render"
|
||||
VALUE "ProductVersion", "0.4.1.9"
|
||||
VALUE "ProductVersion", "0.9.9.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
@ -1924,10 +1924,13 @@ int _tmain(int argc, _TCHAR* argv[])
|
||||
Timing t(4);
|
||||
QTIsaac<ISAAC_SIZE, ISAAC_INT> rand(1, 2, 3);
|
||||
mt19937 meow(1729);
|
||||
MakeTestAllVarsRegPrePostComboFile("testallvarsout.flame");
|
||||
return 0;
|
||||
|
||||
TestThreadedKernel();
|
||||
|
||||
/*PaletteList<float> palf;
|
||||
/*TestThreadedKernel();
|
||||
|
||||
PaletteList<float> palf;
|
||||
Palette<float>* pal = palf.GetRandomPalette();
|
||||
|
||||
cout << pal->Size() << endl;
|
||||
@ -2033,8 +2036,6 @@ int _tmain(int argc, _TCHAR* argv[])
|
||||
//TestCross<double>(rand.Frand<double>(-5, 5), rand.Frand<double>(-5, 5), rand.Frand<double>(-5, 5));
|
||||
//TestCross<double>(rand.Frand<double>(-5, 5), rand.Frand<double>(-5, 5), rand.Frand<double>(-5, 5));
|
||||
//TestCross<double>(rand.Frand<double>(-5, 5), rand.Frand<double>(-5, 5), rand.Frand<double>(-5, 5));
|
||||
//MakeTestAllVarsRegPrePostComboFile("testallvarsout.flame");
|
||||
//return 0;
|
||||
|
||||
//std::complex<double> cd, cd2;
|
||||
|
||||
|
@ -58,7 +58,7 @@
|
||||
<enum>QFrame::NoFrame</enum>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p align="center"><br/>Fractorium 0.4.1.9 Beta</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Lead: Matt Feemster<br/>Contributors: Simon Detheridge</span></p></body></html></string>
|
||||
<string><html><head/><body><p align="center"><br/>Fractorium 0.9.9.0 Beta</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Lead: Matt Feemster<br/>Contributors: Simon Detheridge</span></p></body></html></string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::RichText</enum>
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user