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https://bitbucket.org/mfeemster/fractorium.git
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34d6325be8
--User changes Thread image writing in EmberAnimate and when doing animation sequence in final render dialog. Add total time output for verbose mode in EmberAnimate to match EmberRender. --Bug Fixes Fix incorrect parsing of legacy "symmetry" xform Xml element. Fix incorrect iters ran/requested percentage in EmberAnimate to match EmberRender. Fix motion blur being disabled when doing animations in final render dialog. Allow for boolean command line options which default to true to be set to false. --Code Changes Add resource files for Ember and EmberCL. Capture work since the last release in VersionHistory.txt.
147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
#pragma once
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#include "EmberPch.h"
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/// <summary>
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/// Basic #defines used throughout the library.
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/// </summary>
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#ifdef _WIN32
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#if defined(BUILDING_EMBER)
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#define EMBER_API __declspec(dllexport)
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#else
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#define EMBER_API __declspec(dllimport)
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#endif
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#else
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#define EMBER_API
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#define fopen_s(pFile,filename,mode) ((*(pFile)=fopen((filename),(mode)))==nullptr)
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#define _stat stat
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#define _fstat fstat
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#define _stricmp strcmp
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#define sscanf_s sscanf
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#define sprintf_s snprintf
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#define snprintf_s snprintf
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typedef int errno_t;
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#endif
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#define RESTRICT __restrict//This might make things faster, unsure if it really does though.
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//#define RESTRICT
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//Wrap the sincos function for Macs and PC.
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#if defined(__APPLE__) || defined(_MSC_VER)
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#define sincos(x, s, c) *(s)=sin(x); *(c)=cos(x);
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#else
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//extern void sincos(double x, double *s, double *c);
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//extern void sincos(float x, float *s, float *c);
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static void sincos(float x, float* s, float* c)
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{
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*s = sin(x);
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*c = cos(x);
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}
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#endif
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namespace EmberNs
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{
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#define EMBER_VERSION "0.9.9.0"
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#define EPS6 T(1e-6)
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#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
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#define ISAAC_SIZE 4
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#define MEMALIGN 32
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#define DE_THRESH 100
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#define MAX_VARS_PER_XFORM 8
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#define DEG_2_RAD (M_PI / 180)
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#define RAD_2_DEG (180 / M_PI)
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#define DEG_2_RAD_T (T(M_PI) / T(180))
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#define RAD_2_DEG_T (T(180) / T(M_PI))
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#define M_2PI (T(M_PI * 2))
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#define M_3PI (T(M_PI * 3))
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#define SQRT5 T(2.2360679774997896964091736687313)
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#define M_PHI T(1.61803398874989484820458683436563)
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#define COLORMAP_LENGTH 256//These will need to change if 2D palette support is ever added, or variable sized palettes.
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#define COLORMAP_LENGTH_MINUS_1 255
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#define WHITE 255
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#define DEFAULT_SBS (1024 * 10)
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//#define XC(c) ((const xmlChar*)(c))
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#define XC(c) (reinterpret_cast<const xmlChar*>(c))
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#define CX(c) (reinterpret_cast<char*>(c))
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#define CCX(c) (reinterpret_cast<const char*>(c))
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#define BadVal(x) (((x) != (x)) || ((x) > 1e10) || ((x) < -1e10))
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#define Rint(A) floor((A) + (((A) < 0) ? T(-0.5) : T(0.5)))
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#define Vlen(x) (sizeof(x) / sizeof(*x))
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#define SQR(x) ((x) * (x))
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#define CUBE(x) ((x) * (x) * (x))
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#define TLOW std::numeric_limits<T>::lowest()
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#define TMAX std::numeric_limits<T>::max()
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#define FLOAT_MAX_TAN 8388607.0f
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#define FLOAT_MIN_TAN -FLOAT_MAX_TAN
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#define EMPTYFIELD -9999
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typedef std::chrono::high_resolution_clock Clock;
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/// <summary>
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/// Thin wrapper around getting the current time in milliseconds.
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/// </summary>
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static inline size_t NowMs()
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{
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return duration_cast<milliseconds>(Clock::now().time_since_epoch()).count();
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}
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#ifndef byte
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typedef unsigned char byte;
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#endif
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#define DO_DOUBLE 1//Comment this out for shorter build times during development. Always uncomment for release.
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//#define ISAAC_FLAM3_DEBUG 1//This is almost never needed, but is very useful when troubleshooting difficult bugs. Enable it to do a side by side comparison with flam3.
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#if GLM_VERSION >= 96
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#define v2T glm::tvec2<T, glm::defaultp>
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#define v3T glm::tvec3<T, glm::defaultp>
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#define v4T glm::tvec4<T, glm::defaultp>
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#define v4bT glm::tvec4<bucketT, glm::defaultp>
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#define m2T glm::tmat2x2<T, glm::defaultp>
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#define m3T glm::tmat3x3<T, glm::defaultp>
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#define m4T glm::tmat4x4<T, glm::defaultp>
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#define m23T glm::tmat2x3<T, glm::defaultp>
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#else
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#define v2T glm::detail::tvec2<T, glm::defaultp>
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#define v3T glm::detail::tvec3<T, glm::defaultp>
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#define v4T glm::detail::tvec4<T, glm::defaultp>
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#define v4bT glm::detail::tvec4<bucketT, glm::defaultp>
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#define m2T glm::detail::tmat2x2<T, glm::defaultp>
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#define m3T glm::detail::tmat3x3<T, glm::defaultp>
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#define m4T glm::detail::tmat4x4<T, glm::defaultp>
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#define m23T glm::detail::tmat2x3<T, glm::defaultp>
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#endif
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enum eInterp : uint { EMBER_INTERP_LINEAR = 0, EMBER_INTERP_SMOOTH = 1 };
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enum eAffineInterp : uint { INTERP_LINEAR = 0, INTERP_LOG = 1, INTERP_COMPAT = 2, INTERP_OLDER = 3 };
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enum ePaletteMode : uint { PALETTE_STEP = 0, PALETTE_LINEAR = 1 };
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enum ePaletteInterp : uint { INTERP_HSV = 0, INTERP_SWEEP = 1 };
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enum eMotion : uint { MOTION_SIN = 1, MOTION_TRIANGLE = 2, MOTION_HILL = 3, MOTION_SAW = 4 };
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enum eProcessAction : uint { NOTHING = 0, ACCUM_ONLY = 1, FILTER_AND_ACCUM = 2, KEEP_ITERATING = 3, FULL_RENDER = 4 };
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enum eProcessState : uint { NONE = 0, ITER_STARTED = 1, ITER_DONE = 2, FILTER_DONE = 3, ACCUM_DONE = 4 };
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enum eInteractiveFilter : uint { FILTER_LOG = 0, FILTER_DE = 1 };
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enum eScaleType : uint { SCALE_NONE = 0, SCALE_WIDTH = 1, SCALE_HEIGHT = 2 };
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enum eRenderStatus : uint { RENDER_OK = 0, RENDER_ERROR = 1, RENDER_ABORT = 2 };
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enum eEmberMotionParam : uint
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{
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FLAME_MOTION_NONE = 0,
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FLAME_MOTION_ZOOM = 1,
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FLAME_MOTION_ZPOS = 2,
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FLAME_MOTION_PERSPECTIVE = 3,
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FLAME_MOTION_YAW = 4,
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FLAME_MOTION_PITCH = 5,
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FLAME_MOTION_DEPTH_BLUR = 6,
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FLAME_MOTION_CENTER_X = 7,
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FLAME_MOTION_CENTER_Y = 8,
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FLAME_MOTION_ROTATE = 9,
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FLAME_MOTION_BRIGHTNESS = 10,
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FLAME_MOTION_GAMMA = 11,
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FLAME_MOTION_GAMMA_THRESH = 12,
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FLAME_MOTION_HIGHLIGHT_POWER = 13,
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FLAME_MOTION_BACKGROUND_R = 14,
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FLAME_MOTION_BACKGROUND_G = 15,
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FLAME_MOTION_BACKGROUND_B = 16,
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FLAME_MOTION_VIBRANCY = 17
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};
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}
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