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	Affine2D: Remove * operator, it's unused.
RendererBase: Add ComputeCamera() as a virtual function. Add strips parameter to TotalIterCount(). Renderer: Implement ComputeCamera() as an override. SpatialFilter: Ensure filters that are too small are made large enough to create. FinalRenderDialog: Add estimated iters table row and populate on all UI updates. FractoriumParams: Zoom was not being saved, loaded. Fixed. GLWidget: Prevent mouse wheel event from being passed to the scroll bars. It should only affect the scale.
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		@ -69,7 +69,6 @@ public:
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	}
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	bool operator == (const Affine2D<T>& affine);
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	Affine2D<T>& operator * (const Affine2D<T>& affine);
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	v2T operator * (const v2T& v);
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	void MakeID();
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