Affine2D: Remove * operator, it's unused.

RendererBase: Add ComputeCamera() as a virtual function. Add strips parameter to TotalIterCount().

Renderer: Implement ComputeCamera() as an override.

SpatialFilter: Ensure filters that are too small are made large enough to create.

FinalRenderDialog: Add estimated iters table row and populate on all UI updates.

FractoriumParams: Zoom was not being saved, loaded. Fixed.

GLWidget: Prevent mouse wheel event from being passed to the scroll bars. It should only affect the scale.
This commit is contained in:
mfeemster
2014-10-18 12:56:37 -07:00
parent f5a707ea63
commit 2df1f7a52b
15 changed files with 94 additions and 90 deletions

View File

@ -69,7 +69,6 @@ public:
}
bool operator == (const Affine2D<T>& affine);
Affine2D<T>& operator * (const Affine2D<T>& affine);
v2T operator * (const v2T& v);
void MakeID();