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--User changes
-Always force times of each flame to increase from zero when saving a file. -Remove check for times when doing a sequence in EmberGenome because the original times are never used there. --Bug fixes -Multi-GPU synchronization was not actually thread safe and was likely doing less iters than requested. It is now properly synchronized. --Code changes -Optimize Interpolater by making it a non-static class by adding some members used for caching values during interpolation. -Cache values in SheepTools as well, which was already a non-static class. -General cleanup.
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@ -1866,8 +1866,8 @@ void TestThreadedKernel()
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cout << "Successful run inside thread 2..." << endl;
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}
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});
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th1.join();
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th2.join();
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Join(th1);
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Join(th2);
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cout << "Successful join of kernel thread..." << endl;
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}
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}
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