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--User changes
-Always force times of each flame to increase from zero when saving a file. -Remove check for times when doing a sequence in EmberGenome because the original times are never used there. --Bug fixes -Multi-GPU synchronization was not actually thread safe and was likely doing less iters than requested. It is now properly synchronized. --Code changes -Optimize Interpolater by making it a non-static class by adding some members used for caching values during interpolation. -Cache values in SheepTools as well, which was already a non-static class. -General cleanup.
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@ -416,7 +416,7 @@ eRenderStatus Renderer<T, bucketT>::Run(vector<byte>& finalImage, double time, s
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//it.Tic();
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//Interpolate.
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if (m_EmbersP->size() > 1)
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Interpolater<T>::Interpolate(*m_EmbersP, T(time), 0, m_Ember);
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m_Interpolater.Interpolate(*m_EmbersP, T(time), 0, m_Ember);
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//it.Toc("Interp 1");
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@ -454,7 +454,7 @@ eRenderStatus Renderer<T, bucketT>::Run(vector<byte>& finalImage, double time, s
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//Additional interpolation will be done in the temporal samples loop.
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//it.Tic();
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if (m_EmbersP->size() > 1)
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Interpolater<T>::Interpolate(*m_EmbersP, deTime, 0, m_Ember);
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m_Interpolater.Interpolate(*m_EmbersP, deTime, 0, m_Ember);
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//it.Toc("Interp 2");
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ClampGteRef<T>(m_Ember.m_MinRadDE, 0);
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@ -479,7 +479,7 @@ eRenderStatus Renderer<T, bucketT>::Run(vector<byte>& finalImage, double time, s
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//Interpolate again.
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//it.Tic();
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if (TemporalSamples() > 1 && m_EmbersP->size() > 1)
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Interpolater<T>::Interpolate(*m_EmbersP, temporalTime, 0, m_Ember);//This will perform all necessary precalcs via the ember/xform/variation assignment operators.
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m_Interpolater.Interpolate(*m_EmbersP, temporalTime, 0, m_Ember);//This will perform all necessary precalcs via the ember/xform/variation assignment operators.
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//it.Toc("Interp 3");
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