Forgot version history.

This commit is contained in:
mfeemster 2014-08-04 19:03:01 -07:00
parent 570d3bcf1d
commit 19011a18cd

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@ -3,6 +3,7 @@
Spatial filter would not be correctly recreated on subsequent runs of differing supersample values during final render.
Fix DCBubble, Funnel, SphericalN,
Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
Use uint64 for iters/sec calculation on final render dialog. int was overflowing on extremely fast GPU renders.
--Code Changes
Make density, spatial and temporal filters preserve the values they were created with. This helps in determining when a new instance is needed.