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Forgot version history.
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@ -3,6 +3,7 @@
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Spatial filter would not be correctly recreated on subsequent runs of differing supersample values during final render.
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Fix DCBubble, Funnel, SphericalN,
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Wrong logic with some usage of DO_DOUBLE. Only relevant for testing.
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Use uint64 for iters/sec calculation on final render dialog. int was overflowing on extremely fast GPU renders.
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--Code Changes
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Make density, spatial and temporal filters preserve the values they were created with. This helps in determining when a new instance is needed.
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