--User changes

-Edits will not save back to the file in memory on render completion when preview renderer is running.

--Bug fixes
 -dc_perlin was crashing on Nvidia when using SP.
 -Duplicate images were randomly getting added to the file in memory.
 -Crash when opening an Xml with less than 2 flames in it.

--Code changes
 -Use raw array of floats in OpenCL for perlin noise, rather than float3/double3.
 -Add some default cases to dc_perlin.
 -Redo singleton pattern yet again. Deriving from a templated Singleton<T> class was creating a separate instance per module. Now only one instance of each type will ever be created and it will be wrapped in a shared_ptr which guarantees its deletion as main() exits.
This commit is contained in:
mfeemster
2016-04-13 20:59:57 -07:00
parent 7715910362
commit 0fbea60026
29 changed files with 264 additions and 220 deletions

View File

@ -279,7 +279,7 @@ void FractoriumEmberController<T>::AddFinalXform()
Update([&]()
{
Xform<T> final;
final.AddVariation(m_VariationList.GetVariationCopy(eVariationId::VAR_LINEAR));//Just a placeholder so other parts of the code don't see it as being empty.
final.AddVariation(m_VariationList->GetVariationCopy(eVariationId::VAR_LINEAR));//Just a placeholder so other parts of the code don't see it as being empty.
m_Ember.SetFinalXform(final);
int index = int(m_Ember.TotalXformCount() - 1);//Set index to the last item.
FillXforms(index);