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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-06 00:06:00 -04:00
--User changes
-Edits will not save back to the file in memory on render completion when preview renderer is running. --Bug fixes -dc_perlin was crashing on Nvidia when using SP. -Duplicate images were randomly getting added to the file in memory. -Crash when opening an Xml with less than 2 flames in it. --Code changes -Use raw array of floats in OpenCL for perlin noise, rather than float3/double3. -Add some default cases to dc_perlin. -Redo singleton pattern yet again. Deriving from a templated Singleton<T> class was creating a separate instance per module. Now only one instance of each type will ever be created and it will be wrapped in a shared_ptr which guarantees its deletion as main() exits.
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@ -400,7 +400,7 @@ void FractoriumFinalRenderDialog::OnDoSequenceCheckBoxStateChanged(int state)
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/// <param name="d">Ignored</param>
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void FractoriumFinalRenderDialog::OnCurrentSpinChanged(int d)
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{
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m_Controller->SetEmber(d - 1);
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m_Controller->SetEmber(d - 1, false);
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m_Controller->SyncCurrentToGui();
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SetMemory();
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}
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@ -743,7 +743,7 @@ bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
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if (m_Controller.get())
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{
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m_Controller->SetEmberFile(efd);//Convert float to double or set double verbatim;
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m_Controller->SetEmber(index);
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m_Controller->SetEmber(index, false);
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}
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}
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