fractorium/Source/Ember/Variations03.h

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#pragma once
#include "Variation.h"
namespace EmberNs
{
/// <summary>
/// Funnel.
/// </summary>
template <typename T>
class EMBER_API FunnelVariation : public ParametricVariation<T>
{
public:
FunnelVariation(T weight = 1.0) : ParametricVariation<T>("funnel", eVariationId::VAR_FUNNEL, weight)
{
Init();
}
PARVARCOPY(FunnelVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T temp = 1 / Zeps(cos(helper.In.y)) + m_Effect * T(M_PI);
helper.Out.x = m_Weight * (tanh(helper.In.x) * temp);
helper.Out.y = m_Weight * (tanh(helper.In.y) * temp);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string effect = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t temp = 1 / Zeps(cos(vIn.y)) + " << effect << " * M_PI;\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (tanh(vIn.x) * temp);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (tanh(vIn.y) * temp);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Zeps" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Effect, prefix + "funnel_effect", 8, eParamType::INTEGER));
}
private:
T m_Effect;
};
/// <summary>
/// Linear3D.
/// </summary>
template <typename T>
class EMBER_API Linear3DVariation : public Variation<T>
{
public:
Linear3DVariation(T weight = 1.0) : Variation<T>("linear3D", eVariationId::VAR_LINEAR3D, weight) { }
VARCOPY(Linear3DVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
helper.Out.x = m_Weight * helper.In.x;
helper.Out.y = m_Weight * helper.In.y;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t varIndex = IndexInXform();
ss << "\t{\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * vIn.x;\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * vIn.y;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
};
/// <summary>
/// PowBlock.
/// </summary>
template <typename T>
class EMBER_API PowBlockVariation : public ParametricVariation<T>
{
public:
PowBlockVariation(T weight = 1.0) : ParametricVariation<T>("pow_block", eVariationId::VAR_POW_BLOCK, weight, true, false, false, false, true)
{
Init();
}
PARVARCOPY(PowBlockVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T r2 = std::pow(helper.m_PrecalcSumSquares, m_Power * T(0.5)) * m_Weight;
T ran = (helper.m_PrecalcAtanyx / Zeps(m_Denominator) + (m_Root * M_2PI * Floor<T>(rand.Frand01<T>() * m_Denominator) / Zeps(m_Denominator))) * m_Numerator;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = r2 * std::cos(ran);
helper.Out.y = r2 * std::sin(ran);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string numerator = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string denominator = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string root = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string correctN = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string correctD = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string power = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t r2 = pow(precalcSumSquares, " << power << " * (real_t)(0.5)) * xform->m_VariationWeights[" << varIndex << "];\n"
<< "\t\treal_t ran = (precalcAtanyx / Zeps(" << denominator << ") + (" << root << " * M_2PI * floor(MwcNext01(mwc) * " << denominator << ") / Zeps(" << denominator << "))) * " << numerator << ";\n"
<< "\n"
<< "\t\tvOut.x = r2 * cos(ran);\n"
<< "\t\tvOut.y = r2 * sin(ran);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Zeps" };
}
virtual void Precalc() override
{
m_Power = m_Numerator / Zeps(m_Denominator * m_Correctn * (1 / m_Correctd));
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Numerator, prefix + "pow_block_numerator", 3));//Original used a prefix of pow_, which is incompatible with Ember's design.
m_Params.push_back(ParamWithName<T>(&m_Denominator, prefix + "pow_block_denominator", 2));
m_Params.push_back(ParamWithName<T>(&m_Root, prefix + "pow_block_root", 1));
m_Params.push_back(ParamWithName<T>(&m_Correctn, prefix + "pow_block_correctn", 1));
m_Params.push_back(ParamWithName<T>(&m_Correctd, prefix + "pow_block_correctd", 1));
m_Params.push_back(ParamWithName<T>(true, &m_Power, prefix + "pow_block_power"));//Precalc.
}
private:
T m_Numerator;
T m_Denominator;
T m_Root;
T m_Correctn;
T m_Correctd;
T m_Power;//Precalc.
};
/// <summary>
/// Squirrel.
/// </summary>
template <typename T>
class EMBER_API SquirrelVariation : public ParametricVariation<T>
{
public:
SquirrelVariation(T weight = 1.0) : ParametricVariation<T>("squirrel", eVariationId::VAR_SQUIRREL, weight)
{
Init();
}
PARVARCOPY(SquirrelVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T u = std::sqrt(ClampGte0<T>(Zeps(m_A) * SQR(helper.In.x) + Zeps(m_B) * SQR(helper.In.y)));//Original did not clamp.
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = std::cos(u) * SafeTan<T>(helper.In.x) * m_Weight;
helper.Out.y = std::sin(u) * SafeTan<T>(helper.In.y) * m_Weight;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string a = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string b = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t u = sqrt(ClampGte(Zeps(" << a << ") * SQR(vIn.x) + Zeps(" << b << ") * SQR(vIn.y), (real_t)(0.0)));\n"
<< "\n"
<< "\t\tvOut.x = cos(u) * tan(vIn.x) * xform->m_VariationWeights[" << varIndex << "];\n"
<< "\t\tvOut.y = sin(u) * tan(vIn.y) * xform->m_VariationWeights[" << varIndex << "];\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "ClampGte", "Zeps" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_A, prefix + "squirrel_a", 1));
m_Params.push_back(ParamWithName<T>(&m_B, prefix + "squirrel_b", 1));
}
private:
T m_A;
T m_B;
};
/// <summary>
/// Ennepers.
/// </summary>
template <typename T>
class EMBER_API EnnepersVariation : public Variation<T>
{
public:
EnnepersVariation(T weight = 1.0) : Variation<T>("ennepers", eVariationId::VAR_ENNEPERS, weight) { }
VARCOPY(EnnepersVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
helper.Out.x = m_Weight * (helper.In.x - ((SQR(helper.In.x) * helper.In.x) / 3)) + helper.In.x * SQR(helper.In.y);
helper.Out.y = m_Weight * (helper.In.y - ((SQR(helper.In.y) * helper.In.y) / 3)) + helper.In.y * SQR(helper.In.x);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t varIndex = IndexInXform();
ss << "\t{\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (vIn.x - ((SQR(vIn.x) * vIn.x) / 3)) + vIn.x * SQR(vIn.y);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (vIn.y - ((SQR(vIn.y) * vIn.y) / 3)) + vIn.y * SQR(vIn.x);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
};
/// <summary>
/// SphericalN.
/// </summary>
template <typename T>
class EMBER_API SphericalNVariation : public ParametricVariation<T>
{
public:
SphericalNVariation(T weight = 1.0) : ParametricVariation<T>("SphericalN", eVariationId::VAR_SPHERICALN, weight, true, true, false, false, true)
{
Init();
}
PARVARCOPY(SphericalNVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T r = Zeps(std::pow(helper.m_PrecalcSqrtSumSquares, m_Dist));
--User changes -Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
intmax_t n = Floor<T>(m_Power * rand.Frand01<T>());
T alpha = helper.m_PrecalcAtanyx + n * M_2PI / Zeps<T>(T(Floor<T>(m_Power)));
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T sina = std::sin(alpha);
T cosa = std::cos(alpha);
helper.Out.x = m_Weight * cosa / r;
helper.Out.y = m_Weight * sina / r;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string power = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string dist = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t r = Zeps(pow(precalcSqrtSumSquares, " << dist << "));\n"
<< "\t\tint n = floor(" << power << " * MwcNext01(mwc));\n"
<< "\t\treal_t alpha = precalcAtanyx + n * M_2PI / Zeps(floor(" << power << "));\n"
<< "\t\treal_t sina = sin(alpha);\n"
<< "\t\treal_t cosa = cos(alpha);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * cosa / r;\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sina / r;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Zeps" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Power, prefix + "SphericalN_Power", 1));
m_Params.push_back(ParamWithName<T>(&m_Dist, prefix + "SphericalN_Dist", 1));
}
private:
T m_Power;
T m_Dist;
};
/// <summary>
/// Kaleidoscope.
/// </summary>
template <typename T>
class EMBER_API KaleidoscopeVariation : public ParametricVariation<T>
{
public:
KaleidoscopeVariation(T weight = 1.0) : ParametricVariation<T>("Kaleidoscope", eVariationId::VAR_KALEIDOSCOPE, weight)
{
Init();
}
PARVARCOPY(KaleidoscopeVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T sin45 = std::sin(45 * DEG_2_RAD_T);//Was 45 radians? They probably meant to convert this from degrees.
T cos45 = std::cos(45 * DEG_2_RAD_T);
helper.Out.x = ((m_Rotate * helper.In.x) * cos45 - helper.In.y * sin45 + m_LineUp) + m_X;
//The if function splits the plugin in two.
if (helper.In.y > 0)
helper.Out.y = ((m_Rotate * helper.In.y) * cos45 + helper.In.x * sin45 + m_Pull + m_LineUp) + m_Y;
else
helper.Out.y = (m_Rotate * helper.In.y) * cos45 + helper.In.x * sin45 - m_Pull - m_LineUp;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string pull = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rotate = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string lineUp = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string x = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string y = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t sin45 = sin(45 * DEG_2_RAD);\n"
<< "\t\treal_t cos45 = cos(45 * DEG_2_RAD);\n"
<< "\n"
<< "\t\tvOut.x = ((" << rotate << " * vIn.x) * cos45 - vIn.y * sin45 + " << lineUp << ") + " << x << ";\n"
<< "\n"
<< "\t\tif (vIn.y > 0)\n"
<< "\t\t vOut.y = ((" << rotate << " * vIn.y) * cos45 + vIn.x * sin45 + " << pull << " + " << lineUp << ") + " << y << ";\n"
<< "\t\telse\n"
<< "\t\t vOut.y = (" << rotate << " * vIn.y) * cos45 + vIn.x * sin45 - " << pull << " - " << lineUp << ";\n"
<< "\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Pull, prefix + "Kaleidoscope_pull"));
m_Params.push_back(ParamWithName<T>(&m_Rotate, prefix + "Kaleidoscope_rotate", 1));
m_Params.push_back(ParamWithName<T>(&m_LineUp, prefix + "Kaleidoscope_line_up", 1));
m_Params.push_back(ParamWithName<T>(&m_X, prefix + "Kaleidoscope_x"));
m_Params.push_back(ParamWithName<T>(&m_Y, prefix + "Kaleidoscope_y"));
}
private:
T m_Pull;//Pulls apart the 2 sections of the plugin.
T m_Rotate;//Rotates both halves of the plugin.
T m_LineUp;
T m_X;//Changes x co-ordinates.
T m_Y;//Changes y co-ordinates for 1 part of the plugin.
};
/// <summary>
/// GlynnSim1.
/// </summary>
template <typename T>
class EMBER_API GlynnSim1Variation : public ParametricVariation<T>
{
public:
GlynnSim1Variation(T weight = 1.0) : ParametricVariation<T>("GlynnSim1", eVariationId::VAR_GLYNNSIM1, weight, true, true)
{
Init();
}
PARVARCOPY(GlynnSim1Variation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T x, y, z;
if (helper.m_PrecalcSqrtSumSquares < m_Radius)//Object generation.
{
Circle(rand, &x, &y);
helper.Out.x = m_Weight * x;
helper.Out.y = m_Weight * y;
}
else
{
T alpha = fabs(m_Radius / Zeps(helper.m_PrecalcSqrtSumSquares));//Original did not fabs().
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
if (rand.Frand01<T>() > m_Contrast * std::pow(alpha, m_Pow))
{
x = helper.In.x;
y = helper.In.y;
}
else
{
x = SQR(alpha) * helper.In.x;
y = SQR(alpha) * helper.In.y;
}
z = Sqr(x - m_X1) + Sqr(y - m_Y1);
if (z < SQR(m_Radius1))//Object generation.
{
Circle(rand, &x, &y);
helper.Out.x = m_Weight * x;
helper.Out.y = m_Weight * y;
}
else
{
helper.Out.x = m_Weight * x;
helper.Out.y = m_Weight * y;
}
}
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string radius = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string radius1 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string phi1 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string thickness = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string contrast = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string pow = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string x1 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string y1 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t x, y, z;\n"
<< "\n"
<< "\t\tif (precalcSqrtSumSquares < " << radius << ")\n"
<< "\t\t{\n"
<< "\t\t GlynnSim1Circle(&" << radius1 << ", &" << thickness << ", &" << x1 << ", &" << y1 << ", mwc, &x, &y);\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * y;\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t real_t alpha = fabs(" << radius << " / Zeps(precalcSqrtSumSquares));\n"
<< "\n"
<< "\t\t if (MwcNext01(mwc) > " << contrast << " * pow(alpha, " << pow << "))\n"
<< "\t\t {\n"
<< "\t\t x = vIn.x;\n"
<< "\t\t y = vIn.y;\n"
<< "\t\t }\n"
<< "\t\t else\n"
<< "\t\t {\n"
<< "\t\t x = SQR(alpha) * vIn.x;\n"
<< "\t\t y = SQR(alpha) * vIn.y;\n"
<< "\t\t }\n"
<< "\n"
<< "\t\t z = Sqr(x - " << x1 << ") + Sqr(y - " << y1 << ");\n"
<< "\n"
<< "\t\t if (z < SQR(" << radius1 << "))\n"
<< "\t\t {\n"
<< "\t\t GlynnSim1Circle(&" << radius1 << ", &" << thickness << ", &" << x1 << ", &" << y1 << ", mwc, &x, &y);\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * y;\n"
<< "\t\t }\n"
<< "\t\t else\n"
<< "\t\t {\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * y;\n"
<< "\t\t }\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Sqr", "Zeps" };
}
virtual string OpenCLFuncsString() const override
{
return
"void GlynnSim1Circle(__constant real_t* radius1, __constant real_t* thickness, __constant real_t* x1, __constant real_t* y1, uint2* mwc, real_t* x, real_t* y)\n"
"{\n"
" real_t r = *radius1 * (*thickness + ((real_t)(1.0) - *thickness) * MwcNext01(mwc));\n"
" real_t phi = M_2PI * MwcNext01(mwc);\n"
" real_t sinPhi = sin(phi);\n"
" real_t cosPhi = cos(phi);\n"
"\n"
" *x = r * cosPhi + *x1;\n"
" *y = r * sinPhi + *y1;\n"
"}\n"
"\n";
}
virtual void Precalc() override
{
T val = DEG_2_RAD_T * m_Phi1;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T sinPhi1 = std::sin(val);
T cosPhi1 = std::cos(val);
m_Pow = fabs(m_Pow);
m_X1 = m_Radius * cosPhi1;
m_Y1 = m_Radius * sinPhi1;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Radius, prefix + "GlynnSim1_radius", 1));
m_Params.push_back(ParamWithName<T>(&m_Radius1, prefix + "GlynnSim1_radius1", T(0.1)));
m_Params.push_back(ParamWithName<T>(&m_Phi1, prefix + "GlynnSim1_phi1"));
m_Params.push_back(ParamWithName<T>(&m_Thickness, prefix + "GlynnSim1_thickness", T(0.1), eParamType::REAL, 0, 1));
m_Params.push_back(ParamWithName<T>(&m_Contrast, prefix + "GlynnSim1_contrast", T(1.5)));
m_Params.push_back(ParamWithName<T>(&m_Pow, prefix + "GlynnSim1_pow", T(0.5), eParamType::REAL, 0, 1));
m_Params.push_back(ParamWithName<T>(true, &m_X1, prefix + "GlynnSim1_x1"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_Y1, prefix + "GlynnSim1_y1"));
}
private:
void Circle(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand, T* x, T* y)
{
T r = m_Radius1 * (m_Thickness + (1 - m_Thickness) * rand.Frand01<T>());
T phi = M_2PI * rand.Frand01<T>();
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T sinPhi = std::sin(phi);
T cosPhi = std::cos(phi);
*x = r * cosPhi + m_X1;
*y = r * sinPhi + m_Y1;
}
T m_Radius;//Params.
T m_Radius1;
T m_Phi1;
T m_Thickness;
T m_Contrast;
T m_Pow;
T m_X1;//Precalc.
T m_Y1;
};
/// <summary>
/// GlynnSim2.
/// </summary>
template <typename T>
class EMBER_API GlynnSim2Variation : public ParametricVariation<T>
{
public:
GlynnSim2Variation(T weight = 1.0) : ParametricVariation<T>("GlynnSim2", eVariationId::VAR_GLYNNSIM2, weight, true, true)
{
Init();
}
PARVARCOPY(GlynnSim2Variation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T x, y;
if (helper.m_PrecalcSqrtSumSquares < m_Radius)
{
Circle(rand, &x, &y);
helper.Out.x = m_Weight * x;
helper.Out.y = m_Weight * y;
}
else
{
T alpha = fabs(m_Radius / Zeps(helper.m_PrecalcSqrtSumSquares));//Original did not fabs().
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
if (rand.Frand01<T>() > m_Contrast * std::pow(alpha, m_Pow))
{
helper.Out.x = m_Weight * helper.In.x;
helper.Out.y = m_Weight * helper.In.y;
}
else
{
helper.Out.x = m_Weight * SQR(alpha) * helper.In.x;
helper.Out.y = m_Weight * SQR(alpha) * helper.In.y;
}
}
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string radius = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string thickness = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string contrast = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string pow = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string phi1 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string phi2 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string phi10 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string phi20 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string gamma = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string delta = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t x, y;\n"
<< "\n"
<< "\t\tif (precalcSqrtSumSquares < " << radius << ")\n"
<< "\t\t{\n"
<< "\t\t GlynnSim2Circle(&" << radius << ", &" << thickness << ", &" << phi10 << ", &" << delta << ", &" << gamma << ", mwc, &x,&y);\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * y;\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t real_t alpha = fabs(" << radius << " / Zeps(precalcSqrtSumSquares));\n"
<< "\n"
<< "\t\t if (MwcNext01(mwc) > " << contrast << " * pow(alpha, " << pow << "))\n"
<< "\t\t {\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * vIn.x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * vIn.y;\n"
<< "\t\t }\n"
<< "\t\t else\n"
<< "\t\t {\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * SQR(alpha) * vIn.x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * SQR(alpha) * vIn.y;\n"
<< "\t\t }\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Zeps" };
}
virtual string OpenCLFuncsString() const override
{
return
"void GlynnSim2Circle(__constant real_t* radius, __constant real_t* thickness, __constant real_t* phi10, __constant real_t* delta, __constant real_t* gamma, uint2* mwc, real_t* x, real_t* y)\n"
"{\n"
" real_t r = *radius + *thickness - *gamma * MwcNext01(mwc);\n"
" real_t phi = *phi10 + *delta * MwcNext01(mwc);\n"
" real_t sinPhi = sin(phi);\n"
" real_t cosPhi = cos(phi);\n"
"\n"
" *x = r * cosPhi;\n"
" *y = r * sinPhi;\n"
"}\n"
"\n";
}
virtual void Precalc() override
{
m_Pow = fabs(m_Pow);
m_Phi10 = T(M_PI) * m_Phi1 / 180;
m_Phi20 = T(M_PI) * m_Phi2 / 180;
m_Gamma = m_Thickness * (2 * m_Radius + m_Thickness) / Zeps(m_Radius + m_Thickness);
m_Delta = m_Phi20 - m_Phi10;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Radius, prefix + "GlynnSim2_radius", 1));
m_Params.push_back(ParamWithName<T>(&m_Thickness, prefix + "GlynnSim2_thickness", T(0.1), eParamType::REAL, 0, 1));
m_Params.push_back(ParamWithName<T>(&m_Contrast, prefix + "GlynnSim2_contrast", T(0.5), eParamType::REAL, 0, 1));
m_Params.push_back(ParamWithName<T>(&m_Pow, prefix + "GlynnSim2_pow", T(1.5)));
m_Params.push_back(ParamWithName<T>(&m_Phi1, prefix + "GlynnSim2_Phi1"));
m_Params.push_back(ParamWithName<T>(&m_Phi2, prefix + "GlynnSim2_Phi2", 360));
m_Params.push_back(ParamWithName<T>(true, &m_Phi10, prefix + "GlynnSim2_Phi10"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_Phi20, prefix + "GlynnSim2_Phi20"));
m_Params.push_back(ParamWithName<T>(true, &m_Gamma, prefix + "GlynnSim2_Gamma"));
m_Params.push_back(ParamWithName<T>(true, &m_Delta, prefix + "GlynnSim2_Delta"));
}
private:
void Circle(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand, T* x, T* y)
{
T r = m_Radius + m_Thickness - m_Gamma * rand.Frand01<T>();
T phi = m_Phi10 + m_Delta * rand.Frand01<T>();
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T sinPhi = std::sin(phi);
T cosPhi = std::cos(phi);
*x = r * cosPhi;
*y = r * sinPhi;
}
T m_Radius;//Params.
T m_Thickness;
T m_Contrast;
T m_Pow;
T m_Phi1;
T m_Phi2;
T m_Phi10;//Precalc.
T m_Phi20;
T m_Gamma;
T m_Delta;
};
/// <summary>
/// GlynnSim3.
/// </summary>
template <typename T>
class EMBER_API GlynnSim3Variation : public ParametricVariation<T>
{
public:
GlynnSim3Variation(T weight = 1.0) : ParametricVariation<T>("GlynnSim3", eVariationId::VAR_GLYNNSIM3, weight, true, true)
{
Init();
}
PARVARCOPY(GlynnSim3Variation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T x, y;
if (helper.m_PrecalcSqrtSumSquares < m_Radius1)
{
Circle(rand, &x, &y);
helper.Out.x = m_Weight * x;
helper.Out.y = m_Weight * y;
}
else
{
T alpha = fabs(m_Radius / Zeps(helper.m_PrecalcSqrtSumSquares));//Original did not fabs().
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
if (rand.Frand01<T>() > m_Contrast * std::pow(alpha, m_Pow))
{
helper.Out.x = m_Weight * helper.In.x;
helper.Out.y = m_Weight * helper.In.y;
}
else
{
helper.Out.x = m_Weight * SQR(alpha) * helper.In.x;
helper.Out.y = m_Weight * SQR(alpha) * helper.In.y;
}
}
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string radius = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string thickness = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string thickness2 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string contrast = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string pow = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string radius1 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string radius2 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string gamma = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t x, y;\n"
<< "\n"
<< "\t\tif (precalcSqrtSumSquares < " << radius1 << ")\n"
<< "\t\t{\n"
<< "\t\t GlynnSim3Circle(&" << radius << ", &" << radius1 << ", &" << radius2 << ", &" << thickness << ", &" << gamma << ", mwc, &x,&y);\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * y;\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t real_t alpha = fabs(" << radius << " / Zeps(precalcSqrtSumSquares));\n"
<< "\n"
<< "\t\t if (MwcNext01(mwc) > " << contrast << " * pow(alpha, " << pow << "))\n"
<< "\t\t {\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * vIn.x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * vIn.y;\n"
<< "\t\t }\n"
<< "\t\t else\n"
<< "\t\t {\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * SQR(alpha) * vIn.x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * SQR(alpha) * vIn.y;\n"
<< "\t\t }\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Zeps" };
}
virtual string OpenCLFuncsString() const override
{
return
"void GlynnSim3Circle(__constant real_t* radius, __constant real_t* radius1, __constant real_t* radius2, __constant real_t* thickness, __constant real_t* gamma, uint2* mwc, real_t* x, real_t* y)\n"
"{\n"
" real_t r = *radius + *thickness - *gamma * MwcNext01(mwc);\n"
" real_t phi = M_2PI * MwcNext01(mwc);\n"
" real_t sinPhi = sin(phi);\n"
" real_t cosPhi = cos(phi);\n"
"\n"
" if (MwcNext01(mwc) < *gamma)\n"
" r = *radius1;\n"
" else\n"
" r = *radius2;\n"
"\n"
" *x = r * cosPhi;\n"
" *y = r * sinPhi;\n"
"}\n"
"\n";
}
virtual void Precalc() override
{
m_Radius1 = m_Radius + m_Thickness;
m_Radius2 = SQR(m_Radius) / Zeps(m_Radius1);
m_Gamma = m_Radius1 / Zeps(m_Radius1 + m_Radius2);
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Radius, prefix + "GlynnSim3_radius", 1));
m_Params.push_back(ParamWithName<T>(&m_Thickness, prefix + "GlynnSim3_thickness", T(0.1)));
m_Params.push_back(ParamWithName<T>(&m_Thickness2, prefix + "GlynnSim3_thickness2", T(0.1)));
m_Params.push_back(ParamWithName<T>(&m_Contrast, prefix + "GlynnSim3_contrast", T(0.5), eParamType::REAL, 0, 1));
m_Params.push_back(ParamWithName<T>(&m_Pow, prefix + "GlynnSim3_pow", T(1.5)));
m_Params.push_back(ParamWithName<T>(true, &m_Radius1, prefix + "GlynnSim3_radius1"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_Radius2, prefix + "GlynnSim3_radius2"));
m_Params.push_back(ParamWithName<T>(true, &m_Gamma, prefix + "GlynnSim3_Gamma"));
}
private:
void Circle(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand, T* x, T* y)
{
T r = m_Radius + m_Thickness - m_Gamma * rand.Frand01<T>();
T phi = M_2PI * rand.Frand01<T>();
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T sinPhi = std::sin(phi);
T cosPhi = std::cos(phi);
if (rand.Frand01<T>() < m_Gamma)
r = m_Radius1;
else
r = m_Radius2;
*x = r * cosPhi;
*y = r * sinPhi;
}
T m_Radius;//Params.
T m_Thickness;
T m_Thickness2;
T m_Contrast;
T m_Pow;
T m_Radius1;//Precalc.
T m_Radius2;
T m_Gamma;
};
/// <summary>
/// Starblur.
/// </summary>
template <typename T>
class EMBER_API StarblurVariation : public ParametricVariation<T>
{
public:
StarblurVariation(T weight = 1.0) : ParametricVariation<T>("starblur", eVariationId::VAR_STARBLUR, weight)
{
Init();
}
PARVARCOPY(StarblurVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T f = rand.Frand01<T>() * m_Power * 2;
T angle = T(int(f));
f -= angle;
T x = f * m_Length;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T z = std::sqrt(1 + SQR(x) - 2 * x * std::cos(m_Alpha));
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
if (int(angle) & 1)
angle = M_2PI / m_Power * (int(angle) / 2) + std::asin(std::sin(m_Alpha) * x / z);
else
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
angle = M_2PI / m_Power * (int(angle) / 2) - std::asin(std::sin(m_Alpha) * x / z);
z *= std::sqrt(rand.Frand01<T>());
T temp = angle - T(M_PI_2);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * z * std::cos(temp);
helper.Out.y = m_Weight * z * std::sin(temp);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string power = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string range = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string length = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string alpha = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t f = MwcNext01(mwc) * " << power << " * 2;\n"
<< "\t\treal_t angle = (real_t)(int)(f);\n"
<< "\n"
<< "\t\tf -= angle;\n"
<< "\n"
<< "\t\treal_t x = f * " << length << ";\n"
<< "\t\treal_t z = sqrt(1 + SQR(x) - 2 * x * cos(" << alpha << "));\n"
<< "\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\tif (((int)angle) & 1)\n"
<< "\t\t angle = M_2PI / " << power << " * (((int)angle) / 2) + asin(sin(" << alpha << ") * x / z);\n"
<< "\t\telse\n"
<< "\t\t angle = M_2PI / " << power << " * (((int)angle) / 2) - asin(sin(" << alpha << ") * x / z);\n"
<< "\n"
<< "\t\tz *= sqrt(MwcNext01(mwc));\n"
<< "\n"
<< "\t\treal_t temp = angle - M_PI_2;\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * z * cos(temp);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * z * sin(temp);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
m_Alpha = T(M_PI) / m_Power;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
m_Length = std::sqrt(1 + SQR(m_Range) - 2 * m_Range * std::cos(m_Alpha));
m_Alpha = std::asin(std::sin(m_Alpha) * m_Range / m_Length);
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Power, prefix + "starblur_power", 5, eParamType::INTEGER_NONZERO));
m_Params.push_back(ParamWithName<T>(&m_Range, prefix + "starblur_range", T(0.4016228317)));
m_Params.push_back(ParamWithName<T>(true, &m_Length, prefix + "starblur_length"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_Alpha, prefix + "starblur_alpha"));
}
private:
T m_Power;
T m_Range;
T m_Length;//Precalc.
T m_Alpha;
};
/// <summary>
/// Sineblur.
/// </summary>
template <typename T>
class EMBER_API SineblurVariation : public ParametricVariation<T>
{
public:
SineblurVariation(T weight = 1.0) : ParametricVariation<T>("sineblur", eVariationId::VAR_SINEBLUR, weight)
{
Init();
}
PARVARCOPY(SineblurVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T ang = rand.Frand01<T>() * M_2PI;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T s = std::sin(ang);
T c = std::cos(ang);
T r = m_Weight * (m_Power == 1 ? std::acos(rand.Frand01<T>() * 2 - 1) / T(M_PI) : std::acos(std::exp(std::log(rand.Frand01<T>()) * m_Power) * 2 - 1) / T(M_PI));
helper.Out.x = r * c;
helper.Out.y = r * s;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string power = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t ang = MwcNext01(mwc) * M_2PI;\n"
<< "\t\treal_t s = sin(ang);\n"
<< "\t\treal_t c = cos(ang);\n"
<< "\t\treal_t r = xform->m_VariationWeights[" << varIndex << "] * (" << power << " == 1 ? acos(MwcNext01(mwc) * 2 - 1) / M_PI : acos(exp(log(MwcNext01(mwc)) * " << power << ") * 2 - 1) / M_PI);\n"
<< "\n"
<< "\t\tvOut.x = r * c;\n"
<< "\t\tvOut.y = r * s;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Power, prefix + "sineblur_power", 1, eParamType::REAL, 0));
}
private:
T m_Power;
};
/// <summary>
/// Circleblur.
/// </summary>
template <typename T>
class EMBER_API CircleblurVariation : public Variation<T>
{
public:
CircleblurVariation(T weight = 1.0) : Variation<T>("circleblur", eVariationId::VAR_CIRCLEBLUR, weight) { }
VARCOPY(CircleblurVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T rad = std::sqrt(rand.Frand01<T>());
T temp = rand.Frand01<T>() * M_2PI;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * std::cos(temp) * rad;
helper.Out.y = m_Weight * std::sin(temp) * rad;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t varIndex = IndexInXform();
ss << "\t{\n"
<< "\t\treal_t rad = sqrt(MwcNext01(mwc));\n"
<< "\t\treal_t temp = MwcNext01(mwc) * M_2PI;\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * cos(temp) * rad;\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sin(temp) * rad;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
};
/// <summary>
/// Depth.
/// </summary>
template <typename T>
class EMBER_API DepthVariation : public ParametricVariation<T>
{
public:
DepthVariation(T weight = 1.0) : ParametricVariation<T>("depth", eVariationId::VAR_DEPTH, weight)
{
Init();
}
PARVARCOPY(DepthVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T coeff = fabs(helper.In.z);
if (coeff != 0 && m_Power != 1)
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
coeff = std::exp(log(coeff) * m_Power);
helper.Out.x = m_Weight * (helper.m_TransX + helper.In.x * coeff);
helper.Out.y = m_Weight * (helper.m_TransY + helper.In.y * coeff);
helper.Out.z = m_Weight * (helper.m_TransZ + helper.In.z * coeff);
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string power = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t coeff = fabs(vIn.z);\n"
<< "\n"
<< "\t\tif (coeff != 0 && " << power << " != 1)\n"
<< "\t\t coeff = exp(log(coeff) * " << power << ");\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (transX + vIn.x * coeff);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (transY + vIn.y * coeff);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * (transZ + vIn.z * coeff);\n"
<< "\t}\n";
return ss.str();
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Power, prefix + "depth_power", 1));
}
private:
T m_Power;
};
/// <summary>
/// CropN.
/// </summary>
template <typename T>
class EMBER_API CropNVariation : public ParametricVariation<T>
{
public:
CropNVariation(T weight = 1.0) : ParametricVariation<T>("cropn", eVariationId::VAR_CROPN, weight, true, true, false, false, true)
{
Init();
}
PARVARCOPY(CropNVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T xang = (helper.m_PrecalcAtanyx + T(M_PI)) / m_Alpha;
xang = (xang - int(xang)) * m_Alpha;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
xang = std::cos((xang < m_Alpha / 2) ? xang : m_Alpha - xang);
T xr = xang > 0 ? m_Radius / xang : 1;
if ((helper.m_PrecalcSqrtSumSquares > xr) == (m_Power > 0))
{
if (m_Zero == 1)
{
helper.Out.x = helper.Out.y = 0;
}
else
{
T rdc = xr + (rand.Frand01<T>() * T(0.5) * m_ScatterDist);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * rdc * std::cos(helper.m_PrecalcAtanyx);
helper.Out.y = m_Weight * rdc * std::sin(helper.m_PrecalcAtanyx);
}
}
else
{
helper.Out.x = m_Weight * helper.In.x;
helper.Out.y = m_Weight * helper.In.y;
}
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string power = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string radius = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string scatterDist = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string zero = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string workPower = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string alpha = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t xang = (precalcAtanyx + M_PI) / " << alpha << ";\n"
<< "\n"
<< "\t\txang = (xang - (int) xang) * " << alpha << ";\n"
<< "\t\txang = cos((xang < " << alpha << " / 2) ? xang : " << alpha << " - xang);\n"
<< "\n"
<< "\t\treal_t xr = xang > 0 ? " << radius << " / xang : 1;\n"
<< "\n"
<< "\t\tif ((precalcSqrtSumSquares > xr) == (" << power << " > 0))\n"
<< "\t\t{\n"
<< "\t\t if (" << zero << " == 1)\n"
<< "\t\t {\n"
<< "\t\t vOut.x = vOut.y = 0;\n"
<< "\t\t }\n"
<< "\t\t else\n"
<< "\t\t {\n"
<< "\t\t real_t rdc = xr + (MwcNext01(mwc) * (real_t)(0.5) * " << scatterDist << ");\n"
<< "\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * rdc * cos(precalcAtanyx);\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * rdc * sin(precalcAtanyx);\n"
<< "\t\t }\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * vIn.x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * vIn.y;\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
bool mode = m_Power > 0;
m_WorkPower = mode ? m_Power : -m_Power;
ClampGteRef<T>(m_WorkPower, 2);
m_Alpha = M_2PI / m_WorkPower;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Power, prefix + "cropn_power", -5));
m_Params.push_back(ParamWithName<T>(&m_Radius, prefix + "cropn_radius", 1));
m_Params.push_back(ParamWithName<T>(&m_ScatterDist, prefix + "cropn_scatterdist"));
m_Params.push_back(ParamWithName<T>(&m_Zero, prefix + "cropn_zero", 0, eParamType::INTEGER, 0, 1));
m_Params.push_back(ParamWithName<T>(true, &m_WorkPower, prefix + "cropn_workpower"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_Alpha, prefix + "cropn_alpha"));
}
private:
T m_Power;
T m_Radius;
T m_ScatterDist;
T m_Zero;
T m_WorkPower;//Precalc.
T m_Alpha;
};
/// <summary>
/// ShredRad.
/// </summary>
template <typename T>
class EMBER_API ShredRadVariation : public ParametricVariation<T>
{
public:
ShredRadVariation(T weight = 1.0) : ParametricVariation<T>("shredrad", eVariationId::VAR_SHRED_RAD, weight, true, true, false, false, true)
{
Init();
}
PARVARCOPY(ShredRadVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T xang = (helper.m_PrecalcAtanyx + M_3PI + m_Alpha / 2) / m_Alpha;
T zang = ((xang - int(xang)) * m_Width + int(xang)) * m_Alpha - T(M_PI) - m_Alpha / 2 * m_Width;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * helper.m_PrecalcSqrtSumSquares * std::cos(zang);
helper.Out.y = m_Weight * helper.m_PrecalcSqrtSumSquares * std::sin(zang);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string n = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string width = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string alpha = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t xang = (precalcAtanyx + M_3PI + " << alpha << " / 2) / " << alpha << ";\n"
<< "\t\treal_t zang = ((xang - (int)xang) * " << width << " + (int)xang) * " << alpha << " - M_PI - " << alpha << " / 2 * " << width << ";\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * precalcSqrtSumSquares * cos(zang);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * precalcSqrtSumSquares * sin(zang);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
m_Alpha = M_2PI / m_N;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_N, prefix + "shredrad_n", 4, eParamType::REAL_NONZERO));
m_Params.push_back(ParamWithName<T>(&m_Width, prefix + "shredrad_width", T(0.5), eParamType::REAL, -1, 1));
m_Params.push_back(ParamWithName<T>(true, &m_Alpha, prefix + "shredrad_alpha"));//Precalc.
}
private:
T m_N;
T m_Width;
T m_Alpha;//Precalc.
};
/// <summary>
/// Blob2.
/// </summary>
template <typename T>
class EMBER_API Blob2Variation : public ParametricVariation<T>
{
public:
Blob2Variation(T weight = 1.0) : ParametricVariation<T>("blob2", eVariationId::VAR_BLOB2, weight, true, true, false, false, true)
{
Init();
}
PARVARCOPY(Blob2Variation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
if (helper.m_PrecalcSqrtSumSquares < m_Radius)
{
helper.Out.x = m_Weight * helper.In.x;
helper.Out.y = m_Weight * helper.In.y;
}
else
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T delta = (std::sin(helper.m_PrecalcAtanyx * m_N) + m_Symmetry) / m_DeltaHelp;
T positive = 1 - T(delta < 0 ? 1 : 0) * 2;
if (m_Mode != 0)
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
delta = std::exp(m_Prescale * std::log(delta * positive)) * m_Postscale * m_Mode;
else
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
delta = std::exp(m_Prescale * std::log(delta * positive)) * m_Postscale * positive;
T rad = m_Radius + (helper.m_PrecalcSqrtSumSquares - m_Radius) * delta;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * rad * std::cos(helper.m_PrecalcAtanyx);
helper.Out.y = m_Weight * rad * std::sin(helper.m_PrecalcAtanyx);
helper.Out.z = m_Weight * helper.In.z;
//helper.m_TransZ += m_Weight * outPoint.m_Z;//Original had this which is probably wrong.
}
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string mode = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string n = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string radius = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string prescale = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string postscale = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string symmetry = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string comp = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string dataHelp = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\tif (precalcSqrtSumSquares < " << radius << ")\n"
<< "\t\t{\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * vIn.x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * vIn.y;\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t real_t delta = (sin(precalcAtanyx * " << n << ") + " << symmetry << ") / " << dataHelp << ";\n"
<< "\t\t real_t positive = 1 - (real_t)(delta < 0 ? 1 : 0) * 2;\n"
<< "\n"
<< "\t\t if (" << mode << " != 0)\n"
<< "\t\t delta = exp(" << prescale << " * log(delta * positive)) * " << postscale << " * " << mode << ";\n"
<< "\t\t else\n"
<< "\t\t delta = exp(" << prescale << " * log(delta * positive)) * " << postscale << " * positive;\n"
<< "\n"
<< "\t\t real_t rad = " << radius << " + (precalcSqrtSumSquares - " << radius << ") * delta;\n"
<< "\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * rad * cos(precalcAtanyx);\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * rad * sin(precalcAtanyx);\n"
<< "\t\t vOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
//<< "\t\t transZ += xform->m_VariationWeights[" << varIndex << "] * outPoint->m_Z;\n"//Original had this which is probably wrong.
<< "\t\t}\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
m_DeltaHelp = 1 + m_Compensation * m_Symmetry * (1 - (m_Symmetry < 0) * 2);
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Mode, prefix + "blob2_mode", 0, eParamType::INTEGER, -1, 1));
m_Params.push_back(ParamWithName<T>(&m_N, prefix + "blob2_n", 5, eParamType::INTEGER));
m_Params.push_back(ParamWithName<T>(&m_Radius, prefix + "blob2_radius"));
m_Params.push_back(ParamWithName<T>(&m_Prescale, prefix + "blob2_prescale", 1));
m_Params.push_back(ParamWithName<T>(&m_Postscale, prefix + "blob2_postscale", T(0.5)));
m_Params.push_back(ParamWithName<T>(&m_Symmetry, prefix + "blob2_symmetry", 0, eParamType::REAL, -1, 1));
m_Params.push_back(ParamWithName<T>(&m_Compensation, prefix + "blob2_compensation", 0, eParamType::REAL, 0, 1));
m_Params.push_back(ParamWithName<T>(true, &m_DeltaHelp, prefix + "blob2_deltahelp"));//Precalc.
}
private:
T m_Mode;
T m_N;
T m_Radius;
T m_Prescale;
T m_Postscale;
T m_Symmetry;
T m_Compensation;
T m_DeltaHelp;//Precalc.
};
/// <summary>
/// Julia3D.
/// </summary>
template <typename T>
class EMBER_API Julia3DVariation : public ParametricVariation<T>
{
public:
Julia3DVariation(T weight = 1.0) : ParametricVariation<T>("julia3D", eVariationId::VAR_JULIA3D, weight, true, true, false, false, true)
{
Init();
}
PARVARCOPY(Julia3DVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T z = helper.In.z / m_AbsN;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T r = m_Weight * std::pow(helper.m_PrecalcSumSquares + SQR(z), m_Cn);
T tmp = r * helper.m_PrecalcSqrtSumSquares;
T ang = (helper.m_PrecalcAtanyx + M_2PI * rand.Rand(uint(m_AbsN))) / m_N;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = tmp * std::cos(ang);
helper.Out.y = tmp * std::sin(ang);
helper.Out.z = r * z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string n = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string absn = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string cn = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t z = vIn.z / " << absn << ";\n"
<< "\t\treal_t r = xform->m_VariationWeights[" << varIndex << "] * pow(precalcSumSquares + SQR(z), " << cn << ");\n"
<< "\t\treal_t tmp = r * precalcSqrtSumSquares;\n"
<< "\t\treal_t ang = (precalcAtanyx + M_2PI * MwcNextRange(mwc, (uint)" << absn << ")) / " << n << ";\n"
<< "\n"
<< "\t\tvOut.x = tmp * cos(ang);\n"
<< "\t\tvOut.y = tmp * sin(ang);\n"
<< "\t\tvOut.z = r * z;\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
m_AbsN = fabs(m_N);
m_Cn = (1 / m_N - 1) / 2;
}
virtual void Random(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
m_N = T(rand.Rand(5) + 2);
if (rand.Rand(2) == 0)
m_N = -m_N;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_N, prefix + "julia3D_power", 2, eParamType::INTEGER_NONZERO));
m_Params.push_back(ParamWithName<T>(true, &m_AbsN, prefix + "julia3D_absn"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_Cn, prefix + "julia3D_cn"));
}
private:
T m_N;
T m_AbsN;//Precalc.
T m_Cn;
};
/// <summary>
/// Julia3Dz.
/// </summary>
template <typename T>
class EMBER_API Julia3DzVariation : public ParametricVariation<T>
{
public:
Julia3DzVariation(T weight = 1.0) : ParametricVariation<T>("julia3Dz", eVariationId::VAR_JULIA3DZ, weight, true, true, false, false, true)
{
Init();
}
PARVARCOPY(Julia3DzVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T r = m_Weight * std::pow(helper.m_PrecalcSumSquares, m_Cn);
T temp = (helper.m_PrecalcAtanyx + M_2PI * rand.Rand(uint(m_AbsN))) / m_N;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = r * std::cos(temp);
helper.Out.y = r * std::sin(temp);
helper.Out.z = r * helper.In.z / (helper.m_PrecalcSqrtSumSquares * m_AbsN);
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string n = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string absn = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string cn = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t r = xform->m_VariationWeights[" << varIndex << "] * pow(precalcSumSquares, " << cn << ");\n"
<< "\t\treal_t temp = (precalcAtanyx + M_2PI * MwcNextRange(mwc, (uint)" << absn << ")) / " << n << ";\n"
<< "\n"
<< "\t\tvOut.x = r * cos(temp);\n"
<< "\t\tvOut.y = r * sin(temp);\n"
<< "\t\tvOut.z = r * vIn.z / (precalcSqrtSumSquares * " << absn << ");\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
m_AbsN = fabs(m_N);
m_Cn = 1 / m_N / 2;
}
virtual void Random(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
m_N = T(rand.Rand(5) + 2);
if (rand.Rand(2) == 0)
m_N = -m_N;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_N, prefix + "julia3Dz_power", 2, eParamType::INTEGER_NONZERO));
m_Params.push_back(ParamWithName<T>(true, &m_AbsN, prefix + "julia3Dz_absn"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_Cn, prefix + "julia3Dz_cn"));
}
private:
T m_N;
T m_AbsN;//Precalc.
T m_Cn;
};
/// <summary>
/// LinearT.
/// </summary>
template <typename T>
class EMBER_API LinearTVariation : public ParametricVariation<T>
{
public:
LinearTVariation(T weight = 1.0) : ParametricVariation<T>("linearT", eVariationId::VAR_LINEAR_T, weight)
{
Init();
}
PARVARCOPY(LinearTVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = SignNz<T>(helper.In.x) * std::pow(fabs(helper.In.x), m_PowX) * m_Weight;
helper.Out.y = SignNz<T>(helper.In.y) * std::pow(fabs(helper.In.y), m_PowY) * m_Weight;
helper.Out.z = (m_VarType == eVariationType::VARTYPE_REG) ? 0 : helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string powx = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string powy = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\tvOut.x = SignNz(vIn.x) * pow(fabs(vIn.x), " << powx << ") * xform->m_VariationWeights[" << varIndex << "];\n"
<< "\t\tvOut.y = SignNz(vIn.y) * pow(fabs(vIn.y), " << powy << ") * xform->m_VariationWeights[" << varIndex << "];\n"
<< "\t\tvOut.z = " << ((m_VarType == eVariationType::VARTYPE_REG) ? "0" : "vIn.z") << ";\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "SignNz" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_PowX, prefix + "linearT_powX", 1));//Original used a prefix of lT, which is incompatible with Ember's design.
m_Params.push_back(ParamWithName<T>(&m_PowY, prefix + "linearT_powY", 1));
}
private:
T m_PowX;
T m_PowY;
};
/// <summary>
/// LinearT3D.
/// </summary>
template <typename T>
class EMBER_API LinearT3DVariation : public ParametricVariation<T>
{
public:
LinearT3DVariation(T weight = 1.0) : ParametricVariation<T>("linearT3D", eVariationId::VAR_LINEAR_T3D, weight)
{
Init();
}
PARVARCOPY(LinearT3DVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = T(helper.In.x < 0 ? -1 : 1) * std::pow(fabs(helper.In.x), m_PowX) * m_Weight;
helper.Out.y = T(helper.In.y < 0 ? -1 : 1) * std::pow(fabs(helper.In.y), m_PowY) * m_Weight;
helper.Out.z = T(helper.In.z < 0 ? -1 : 1) * std::pow(fabs(helper.In.z), m_PowZ) * m_Weight;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string powx = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string powy = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string powz = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\tvOut.x = (real_t)(vIn.x < 0 ? -1 : 1) * pow(fabs(vIn.x), " << powx << ") * xform->m_VariationWeights[" << varIndex << "];\n"
<< "\t\tvOut.y = (real_t)(vIn.y < 0 ? -1 : 1) * pow(fabs(vIn.y), " << powy << ") * xform->m_VariationWeights[" << varIndex << "];\n"
<< "\t\tvOut.z = (real_t)(vIn.z < 0 ? -1 : 1) * pow(fabs(vIn.z), " << powz << ") * xform->m_VariationWeights[" << varIndex << "];\n"
<< "\t}\n";
return ss.str();
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_PowX, prefix + "linearT3D_powX", 1));
m_Params.push_back(ParamWithName<T>(&m_PowY, prefix + "linearT3D_powY", 1));
m_Params.push_back(ParamWithName<T>(&m_PowZ, prefix + "linearT3D_powZ", 1));
}
private:
T m_PowX;
T m_PowY;
T m_PowZ;
};
/// <summary>
/// Ovoid.
/// </summary>
template <typename T>
class EMBER_API OvoidVariation : public ParametricVariation<T>
{
public:
OvoidVariation(T weight = 1.0) : ParametricVariation<T>("ovoid", eVariationId::VAR_OVOID, weight, true)
{
Init();
}
PARVARCOPY(OvoidVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T r = m_Weight / Zeps(helper.m_PrecalcSumSquares);
helper.Out.x = helper.In.x * r * m_X;
helper.Out.y = helper.In.y * r * m_Y;
helper.Out.z = (m_VarType == eVariationType::VARTYPE_REG) ? 0 : helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string x = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string y = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t r = xform->m_VariationWeights[" << varIndex << "] / Zeps(precalcSumSquares);\n"
<< "\n"
<< "\t\tvOut.x = vIn.x * r * " << x << ";\n"
<< "\t\tvOut.y = vIn.y * r * " << y << ";\n"
<< "\t\tvOut.z = " << ((m_VarType == eVariationType::VARTYPE_REG) ? "0" : "vIn.z") << ";\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Zeps" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_X, prefix + "ovoid_x", 1));
m_Params.push_back(ParamWithName<T>(&m_Y, prefix + "ovoid_y", 1));
}
private:
T m_X;
T m_Y;
};
/// <summary>
/// Ovoid3D.
/// </summary>
template <typename T>
class EMBER_API Ovoid3DVariation : public ParametricVariation<T>
{
public:
Ovoid3DVariation(T weight = 1.0) : ParametricVariation<T>("ovoid3d", eVariationId::VAR_OVOID3D, weight, true)
{
Init();
}
PARVARCOPY(Ovoid3DVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T r = m_Weight / Zeps(helper.m_PrecalcSumSquares + SQR(helper.In.z));
helper.Out.x = helper.In.x * r * m_X;
helper.Out.y = helper.In.y * r * m_Y;
helper.Out.z = helper.In.z * r * m_Z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string x = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string y = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string z = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t r = xform->m_VariationWeights[" << varIndex << "] / Zeps(precalcSumSquares + SQR(vIn.z));\n"
<< "\n"
<< "\t\tvOut.x = vIn.x * r * " << x << ";\n"
<< "\t\tvOut.y = vIn.y * r * " << y << ";\n"
<< "\t\tvOut.z = vIn.z * r * " << z << ";\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Zeps" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_X, prefix + "ovoid3d_x", 1));
m_Params.push_back(ParamWithName<T>(&m_Y, prefix + "ovoid3d_y", 1));
m_Params.push_back(ParamWithName<T>(&m_Z, prefix + "ovoid3d_z", 1));
}
private:
T m_X;
T m_Y;
T m_Z;
};
/// <summary>
/// Spirograph.
/// </summary>
template <typename T>
class EMBER_API SpirographVariation : public ParametricVariation<T>
{
public:
SpirographVariation(T weight = 1.0) : ParametricVariation<T>("Spirograph", eVariationId::VAR_SPIROGRAPH, weight)
{
Init();
}
PARVARCOPY(SpirographVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T t = (m_TMax - m_TMin) * rand.Frand01<T>() + m_TMin;
T y = (m_YMax - m_YMin) * rand.Frand01<T>() + m_YMin;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T x1 = (m_A + m_B) * std::cos(t) - m_C1 * std::cos((m_A + m_B) / m_B * t);
T y1 = (m_A + m_B) * std::sin(t) - m_C2 * std::sin((m_A + m_B) / m_B * t);
helper.Out.x = m_Weight * (x1 + m_D * std::cos(t) + y);
helper.Out.y = m_Weight * (y1 + m_D * std::sin(t) + y);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string a = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string b = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string d = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string tmin = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string ymin = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string tmax = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string ymax = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string c1 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string c2 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t t = (" << tmax << " - " << tmin << ") * MwcNext01(mwc) + " << tmin << ";\n"
<< "\t\treal_t y = (" << ymax << " - " << ymin << ") * MwcNext01(mwc) + " << ymin << ";\n"
<< "\t\treal_t x1 = (" << a << " + " << b << ") * cos(t) - " << c1 << " * cos((" << a << " + " << b << ") / " << b << " * t);\n"
<< "\t\treal_t y1 = (" << a << " + " << b << ") * sin(t) - " << c2 << " * sin((" << a << " + " << b << ") / " << b << " * t);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (x1 + " << d << " * cos(t) + y);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (y1 + " << d << " * sin(t) + y);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_A, prefix + "Spirograph_a", 3));
m_Params.push_back(ParamWithName<T>(&m_B, prefix + "Spirograph_b", 2));
m_Params.push_back(ParamWithName<T>(&m_D, prefix + "Spirograph_d", 1));
m_Params.push_back(ParamWithName<T>(&m_TMin, prefix + "Spirograph_tmin", -1));
m_Params.push_back(ParamWithName<T>(&m_YMin, prefix + "Spirograph_ymin", -1));
m_Params.push_back(ParamWithName<T>(&m_TMax, prefix + "Spirograph_tmax", 1));
m_Params.push_back(ParamWithName<T>(&m_YMax, prefix + "Spirograph_ymax", 1));
m_Params.push_back(ParamWithName<T>(&m_C1, prefix + "Spirograph_c1", 0));
m_Params.push_back(ParamWithName<T>(&m_C2, prefix + "Spirograph_c2", 0));
}
private:
T m_A;
T m_B;
T m_D;
T m_TMin;
T m_YMin;
T m_TMax;
T m_YMax;
T m_C1;
T m_C2;
};
/// <summary>
/// Petal.
/// </summary>
template <typename T>
class EMBER_API PetalVariation : public Variation<T>
{
public:
PetalVariation(T weight = 1.0) : Variation<T>("petal", eVariationId::VAR_PETAL, weight) { }
VARCOPY(PetalVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T sinX = std::sin(helper.In.x);
T cosX = std::cos(helper.In.x);
T cosY = std::cos(helper.In.y);
T bx = Cube(cosX * cosY);
T by = Cube(sinX * cosY);
helper.Out.x = m_Weight * cosX * bx;
helper.Out.y = m_Weight * cosX * by;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t varIndex = IndexInXform();
ss << "\t{\n"
<< "\t\treal_t sinX = sin(vIn.x);\n"
<< "\t\treal_t cosX = cos(vIn.x);\n"
<< "\t\treal_t sinY = sin(vIn.y);\n"
<< "\t\treal_t cosY = cos(vIn.y);\n"
<< "\t\treal_t bx = Cube(cosX*cosY);\n"
<< "\t\treal_t by = Cube(sinX*cosY);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * cosX * bx;\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * cosX * by;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Cube" };
}
};
/// <summary>
/// RoundSpher.
/// </summary>
template <typename T>
class EMBER_API RoundSpherVariation : public Variation<T>
{
public:
RoundSpherVariation(T weight = 1.0) : Variation<T>("roundspher", eVariationId::VAR_ROUNDSPHER, weight, true) { }
VARCOPY(RoundSpherVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T e = 1 / helper.m_PrecalcSumSquares + SQR(T(M_2_PI));
helper.Out.x = m_Weight * (m_Weight / helper.m_PrecalcSumSquares * helper.In.x / e);
helper.Out.y = m_Weight * (m_Weight / helper.m_PrecalcSumSquares * helper.In.y / e);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t varIndex = IndexInXform();
ss << "\t{\n"
<< "\t\treal_t e = 1 / precalcSumSquares + SQR(M_2_PI);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (xform->m_VariationWeights[" << varIndex << "] / precalcSumSquares * vIn.x / e);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (xform->m_VariationWeights[" << varIndex << "] / precalcSumSquares * vIn.y / e);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
};
/// <summary>
/// roundSpher3D.
/// </summary>
template <typename T>
class EMBER_API RoundSpher3DVariation : public Variation<T>
{
public:
RoundSpher3DVariation(T weight = 1.0) : Variation<T>("roundspher3D", eVariationId::VAR_ROUNDSPHER3D, weight, true, true) { }
VARCOPY(RoundSpher3DVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T inZ, otherZ, tempTz, tempPz;
inZ = helper.In.z;
if (m_VarType == eVariationType::VARTYPE_PRE)
otherZ = helper.m_TransZ;
else
otherZ = outPoint.m_Z;
if (inZ == 0)
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
tempTz = std::cos(helper.m_PrecalcSqrtSumSquares);
else
tempTz = helper.In.z;
if (otherZ == 0)
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
tempPz = std::cos(helper.m_PrecalcSqrtSumSquares);
if (m_VarType == eVariationType::VARTYPE_PRE)
helper.m_TransZ = 0;
else
outPoint.m_Z = 0;
}
else
{
if (m_VarType == eVariationType::VARTYPE_PRE)
{
tempPz = helper.m_TransZ;
helper.m_TransZ = 0;
}
else
{
tempPz = outPoint.m_Z;
outPoint.m_Z = 0;
}
}
T d = helper.m_PrecalcSumSquares + SQR(tempTz);
T e = 1 / d + SQR(T(M_2_PI));
helper.Out.x = m_Weight * (m_Weight / d * helper.In.x / e);
helper.Out.y = m_Weight * (m_Weight / d * helper.In.y / e);
helper.Out.z = tempPz + m_Weight * (m_Weight / d * tempTz / e);
}
virtual string OpenCLString() const override
{
ostringstream ss;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t varIndex = IndexInXform();
ss << "\t{\n"
<< "\t\treal_t inZ, otherZ, tempTz, tempPz;\n"
<< "\t\tinZ = vIn.z;\n"
<< "\n";
if (m_VarType == eVariationType::VARTYPE_PRE)
ss << "\t\totherZ = transZ;\n";
else
ss << "\t\totherZ = outPoint->m_Z;\n";
ss
<< "\n"
<< "\t\tif (inZ == 0)\n"
<< "\t\t tempTz = cos(precalcSqrtSumSquares);\n"
<< "\t\telse\n"
<< "\t\t tempTz = vIn.z;\n"
<< "\n"
<< "\t\tif (otherZ == 0)\n"
<< "\t\t{\n"
<< "\t\t tempPz = cos(precalcSqrtSumSquares);\n"
<< "\n";
if (m_VarType == eVariationType::VARTYPE_PRE)
ss << "\t\t transZ = 0;\n";
else
ss << "\t\t outPoint->m_Z = 0;\n";
ss
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n";
if (m_VarType == eVariationType::VARTYPE_PRE)
{
ss
<< "\t\t tempPz = transZ;\n"
<< "\t\t transZ = 0;\n";
}
else
{
ss
<< "\t\t tempPz = outPoint->m_Z;\n"
<< "\t\t outPoint->m_Z = 0;\n";
}
ss
<< "\t\t}\n"
<< "\n"
<< "\t\treal_t d = precalcSumSquares + SQR(tempTz);\n"
<< "\t\treal_t e = 1 / d + SQR(M_2_PI);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (xform->m_VariationWeights[" << varIndex << "] / d * vIn.x / e);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (xform->m_VariationWeights[" << varIndex << "] / d * vIn.y / e);\n"
<< "\t\tvOut.z = tempPz + xform->m_VariationWeights[" << varIndex << "] * (xform->m_VariationWeights[" << varIndex << "] / d * tempTz / e);\n"
<< "\t}\n";
return ss.str();
}
};
/// <summary>
/// SpiralWing.
/// </summary>
template <typename T>
class EMBER_API SpiralWingVariation : public Variation<T>
{
public:
SpiralWingVariation(T weight = 1.0) : Variation<T>("spiralwing", eVariationId::VAR_SPIRAL_WING, weight, true) { }
VARCOPY(SpiralWingVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T d = Zeps(helper.m_PrecalcSumSquares);
T c1 = Zeps(SQR(helper.In.x));
T c2 = Zeps(SQR(helper.In.y));
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * ((1 / d) * std::cos(c1) * std::sin(c2));
helper.Out.y = m_Weight * ((1 / d) * std::sin(c1) * std::sin(c2));
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t varIndex = IndexInXform();
ss << "\t{\n"
<< "\t\treal_t d = Zeps(precalcSumSquares);\n"
<< "\t\treal_t c1 = Zeps(SQR(vIn.x));\n"
<< "\t\treal_t c2 = Zeps(SQR(vIn.y));\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (((real_t)(1.0) / d) * cos(c1) * sin(c2));\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (((real_t)(1.0) / d) * sin(c1) * sin(c2));\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Zeps" };
}
};
/// <summary>
/// Squarize.
/// </summary>
template <typename T>
class EMBER_API SquarizeVariation : public Variation<T>
{
public:
SquarizeVariation(T weight = 1.0) : Variation<T>("squarize", eVariationId::VAR_SQUARIZE, weight, true, true, false, false, true) { }
VARCOPY(SquarizeVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T a = helper.m_PrecalcAtanyx;
if (a < 0)
a += M_2PI;
T p = 4 * helper.m_PrecalcSqrtSumSquares * a * T(M_1_PI);
if (p <= 1 * helper.m_PrecalcSqrtSumSquares)
{
helper.Out.x = m_Weight * helper.m_PrecalcSqrtSumSquares;
helper.Out.y = m_Weight * p;
}
else if (p <= 3 * helper.m_PrecalcSqrtSumSquares)
{
helper.Out.x = m_Weight * (2 * helper.m_PrecalcSqrtSumSquares - p);
helper.Out.y = m_Weight * helper.m_PrecalcSqrtSumSquares;
}
else if (p <= 5 * helper.m_PrecalcSqrtSumSquares)
{
helper.Out.x = -(m_Weight * helper.m_PrecalcSqrtSumSquares);
helper.Out.y = m_Weight * (4 * helper.m_PrecalcSqrtSumSquares - p);
}
else if (p <= 7 * helper.m_PrecalcSqrtSumSquares)
{
helper.Out.x = -(m_Weight * (6 * helper.m_PrecalcSqrtSumSquares - p));
helper.Out.y = -(m_Weight * helper.m_PrecalcSqrtSumSquares);
}
else
{
helper.Out.x = m_Weight * helper.m_PrecalcSqrtSumSquares;
helper.Out.y = -(m_Weight * (8 * helper.m_PrecalcSqrtSumSquares - p));
}
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t varIndex = IndexInXform();
ss << "\t{\n"
<< "\t\treal_t a = precalcAtanyx;\n"
<< "\n"
<< "\t\tif (a < 0)\n"
<< "\t\t a += M_2PI;\n"
<< "\n"
<< "\t\treal_t p = 4 * precalcSqrtSumSquares * a * M_1_PI;\n"
<< "\n"
<< "\t\tif (p <= 1 * precalcSqrtSumSquares)\n"
<< "\t\t{\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * precalcSqrtSumSquares;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * p;\n"
<< "\t\t}\n"
<< "\t\telse if (p <= 3 * precalcSqrtSumSquares)\n"
<< "\t\t{\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * (2 * precalcSqrtSumSquares - p);\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * precalcSqrtSumSquares;\n"
<< "\t\t}\n"
<< "\t\telse if (p <= 5 * precalcSqrtSumSquares)\n"
<< "\t\t{\n"
<< "\t\t vOut.x = -(xform->m_VariationWeights[" << varIndex << "] * precalcSqrtSumSquares);\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * (4 * precalcSqrtSumSquares - p);\n"
<< "\t\t}\n"
<< "\t\telse if (p <= 7 * precalcSqrtSumSquares)\n"
<< "\t\t{\n"
<< "\t\t vOut.x = -(xform->m_VariationWeights[" << varIndex << "] * (6 * precalcSqrtSumSquares - p));\n"
<< "\t\t vOut.y = -(xform->m_VariationWeights[" << varIndex << "] * precalcSqrtSumSquares);\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * precalcSqrtSumSquares;\n"
<< "\t\t vOut.y = -(xform->m_VariationWeights[" << varIndex << "] * (8 * precalcSqrtSumSquares - p));\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
};
/// <summary>
/// Sschecks.
/// </summary>
template <typename T>
class EMBER_API SschecksVariation : public ParametricVariation<T>
{
public:
SschecksVariation(T weight = 1.0) : ParametricVariation<T>("sschecks", eVariationId::VAR_SSCHECKS, weight, true)
{
Init();
}
PARVARCOPY(SschecksVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T dx, dy, r = m_Weight / (helper.m_PrecalcSumSquares + EPS);
int isXY = int(LRint(helper.In.x * m_InvSize) + LRint(helper.In.y * m_InvSize));
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
if (isXY & 1)
{
dx = -m_X + m_Rand * rand.Frand01<T>();
dy = -m_Y;
}
else
{
dx = m_X;
dy = m_Y + m_Rand * rand.Frand01<T>();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * (std::sin(helper.In.x) * r + dx);
helper.Out.y = m_Weight * (std::sin(helper.In.y) * r + dy);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string x = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string y = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string size = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rand = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string invSize = "parVars[" + ToUpper(m_Params[i++].Name()) + index;//Precalc.
ss << "\t{\n"
<< "\t\treal_t dx, dy, r = xform->m_VariationWeights[" << varIndex << "] / (precalcSumSquares + EPS);\n"
<< "\t\tint isXY = LRint(vIn.x * " << invSize << ") + LRint(vIn.y * " << invSize << ");\n"
<< "\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\tif (isXY & 1)\n"
<< "\t\t{\n"
<< "\t\t dx = -" << x << " + " << rand << " * MwcNext01(mwc);\n"
<< "\t\t dy = -" << y << ";\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t dx = " << x << ";\n"
<< "\t\t dy = " << y << " + " << rand << " * MwcNext01(mwc);\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (sin(vIn.x) * r + dx);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (sin(vIn.y) * r + dy);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "LRint" };
}
virtual void Precalc() override
{
m_InvSize = 1 / (m_Size + EPS);
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_X, prefix + "sschecks_x", T(0.5)));
m_Params.push_back(ParamWithName<T>(&m_Y, prefix + "sschecks_y", T(0.5)));
m_Params.push_back(ParamWithName<T>(&m_Size, prefix + "sschecks_size", T(0.5)));
m_Params.push_back(ParamWithName<T>(&m_Rand, prefix + "sschecks_rnd"));
m_Params.push_back(ParamWithName<T>(true, &m_InvSize, prefix + "sschecks_inv_size"));//Precalc.
}
private:
T m_X;
T m_Y;
T m_Size;
T m_Rand;
T m_InvSize;//Precalc.
};
/// <summary>
/// PhoenixJulia.
/// </summary>
template <typename T>
class EMBER_API PhoenixJuliaVariation : public ParametricVariation<T>
{
public:
PhoenixJuliaVariation(T weight = 1.0) : ParametricVariation<T>("phoenix_julia", eVariationId::VAR_PHOENIX_JULIA, weight, true)
{
Init();
}
PARVARCOPY(PhoenixJuliaVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T preX = helper.In.x * (m_XDistort + 1);
T preY = helper.In.y * (m_YDistort + 1);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T temp = std::atan2(preY, preX) * m_InvN + rand.Rand() * m_Inv2PiN;
T r = m_Weight * std::pow(helper.m_PrecalcSumSquares, m_Cn);
helper.Out.x = r * std::cos(temp);
helper.Out.y = r * std::sin(temp);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string power = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string dist = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string xDistort = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string yDistort = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string cN = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string invN = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string inv2PiN = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t preX = vIn.x * (" << xDistort << " + 1);\n"
<< "\t\treal_t preY = vIn.y * (" << yDistort << " + 1);\n"
<< "\t\treal_t temp = atan2(preY, preX) * " << invN << " + MwcNext(mwc) * " << inv2PiN << ";\n"
<< "\t\treal_t r = xform->m_VariationWeights[" << varIndex << "] * pow(precalcSumSquares, " << cN << ");\n"
<< "\n"
<< "\t\tvOut.x = r * cos(temp);\n"
<< "\t\tvOut.y = r * sin(temp);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
m_InvN = m_Dist / m_Power;
m_Inv2PiN = M_2PI / m_Power;
m_Cn = m_Dist / m_Power / 2;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Power, prefix + "phoenix_julia_power", 2));
m_Params.push_back(ParamWithName<T>(&m_Dist, prefix + "phoenix_julia_dist", 1));
m_Params.push_back(ParamWithName<T>(&m_XDistort, prefix + "phoenix_julia_x_distort", T(-T(0.5))));//Original omitted phoenix_ prefix.
m_Params.push_back(ParamWithName<T>(&m_YDistort, prefix + "phoenix_julia_y_distort"));
m_Params.push_back(ParamWithName<T>(true, &m_Cn, prefix + "phoenix_julia_cn"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_InvN, prefix + "phoenix_julia_invn"));
m_Params.push_back(ParamWithName<T>(true, &m_Inv2PiN, prefix + "phoenix_julia_inv2pin"));
}
private:
T m_Power;
T m_Dist;
T m_XDistort;
T m_YDistort;
T m_Cn;//Precalc.
T m_InvN;
T m_Inv2PiN;
};
/// <summary>
/// Mobius.
/// </summary>
template <typename T>
class EMBER_API MobiusVariation : public ParametricVariation<T>
{
public:
MobiusVariation(T weight = 1.0) : ParametricVariation<T>("Mobius", eVariationId::VAR_MOBIUS, weight)
{
Init();
}
PARVARCOPY(MobiusVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T uRe = m_Re_A * helper.In.x - m_Im_A * helper.In.y + m_Re_B;
T uIm = m_Re_A * helper.In.y + m_Im_A * helper.In.x + m_Im_B;
T vRe = m_Re_C * helper.In.x - m_Im_C * helper.In.y + m_Re_D;
T vIm = m_Re_C * helper.In.y + m_Im_C * helper.In.x + m_Im_D;
T vDenom = Zeps(SQR(vRe) + SQR(vIm));
helper.Out.x = m_Weight * (uRe * vRe + uIm * vIm) / vDenom;
helper.Out.y = m_Weight * (uIm * vRe - uRe * vIm) / vDenom;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string reA = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string imA = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string reB = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string imB = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string reC = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string imC = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string reD = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string imD = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t uRe = " << reA << " * vIn.x - " << imA << " * vIn.y + " << reB << ";\n"
<< "\t\treal_t uIm = " << reA << " * vIn.y + " << imA << " * vIn.x + " << imB << ";\n"
<< "\t\treal_t vRe = " << reC << " * vIn.x - " << imC << " * vIn.y + " << reD << ";\n"
<< "\t\treal_t vIm = " << reC << " * vIn.y + " << imC << " * vIn.x + " << imD << ";\n"
<< "\t\treal_t vDenom = Zeps(vRe * vRe + vIm * vIm);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (uRe * vRe + uIm * vIm) / vDenom;\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (uIm * vRe - uRe * vIm) / vDenom;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Zeps" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Re_A, prefix + "Mobius_Re_A", 1));//Original omitted Mobius_ prefix, which is incompatible with Ember's design.
m_Params.push_back(ParamWithName<T>(&m_Im_A, prefix + "Mobius_Im_A"));
m_Params.push_back(ParamWithName<T>(&m_Re_B, prefix + "Mobius_Re_B"));
m_Params.push_back(ParamWithName<T>(&m_Im_B, prefix + "Mobius_Im_B"));
m_Params.push_back(ParamWithName<T>(&m_Re_C, prefix + "Mobius_Re_C"));
m_Params.push_back(ParamWithName<T>(&m_Im_C, prefix + "Mobius_Im_C"));
m_Params.push_back(ParamWithName<T>(&m_Re_D, prefix + "Mobius_Re_D", 1));
m_Params.push_back(ParamWithName<T>(&m_Im_D, prefix + "Mobius_Im_D"));
}
private:
T m_Re_A;
T m_Im_A;
T m_Re_B;
T m_Im_B;
T m_Re_C;
T m_Im_C;
T m_Re_D;
T m_Im_D;
};
/// <summary>
/// MobiusN.
/// </summary>
template <typename T>
class EMBER_API MobiusNVariation : public ParametricVariation<T>
{
public:
MobiusNVariation(T weight = 1.0) : ParametricVariation<T>("MobiusN", eVariationId::VAR_MOBIUSN, weight, true, true, false, false, true)
{
Init();
}
PARVARCOPY(MobiusNVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
intmax_t n;
T z = 4 * m_Dist / m_Power;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T r = std::pow(helper.m_PrecalcSqrtSumSquares, z);
T alpha = helper.m_PrecalcAtanyx * m_Power;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T x = r * std::cos(alpha);
T y = r * std::sin(alpha);
T reU = m_Re_A * x - m_Im_A * y + m_Re_B;
T imU = m_Re_A * y + m_Im_A * x + m_Im_B;
T reV = m_Re_C * x - m_Im_C * y + m_Re_D;
T imV = m_Re_C * y + m_Im_C * x + m_Im_D;
T radV = reV * reV + imV * imV;
x = (reU * reV + imU * imV) / radV;
y = (imU * reV - reU * imV) / radV;
z = 1 / z;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
r = std::pow(std::sqrt(SQR(x) + SQR(y)), z);
n = Floor<T>(m_Power * rand.Frand01<T>());
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
alpha = (std::atan2(y, x) + n * M_2PI) / Floor<T>(m_Power);
helper.Out.x = m_Weight * r * std::cos(alpha);
helper.Out.y = m_Weight * r * std::sin(alpha);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string reA = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string imA = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string reB = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string imB = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string reC = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string imC = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string reD = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string imD = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string power = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string dist = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\tint n;\n"
<< "\n"
<< "\t\treal_t z = (real_t)(4.0) * " << dist << " / " << power << ";\n"
<< "\t\treal_t r = pow(precalcSqrtSumSquares, z);\n"
<< "\t\treal_t alpha = precalcAtanyx * " << power << ";\n"
<< "\t\treal_t x = r * cos(alpha);\n"
<< "\t\treal_t y = r * sin(alpha);\n"
<< "\t\treal_t reU = " << reA << " * x - " << imA << " * y + " << reB << ";\n"
<< "\t\treal_t imU = " << reA << " * y + " << imA << " * x + " << imB << ";\n"
<< "\t\treal_t reV = " << reC << " * x - " << imC << " * y + " << reD << ";\n"
<< "\t\treal_t imV = " << reC << " * y + " << imC << " * x + " << imD << ";\n"
<< "\t\treal_t radV = reV * reV + imV * imV;\n"
<< "\n"
<< "\t\tx = (reU * reV + imU * imV) / radV;\n"
<< "\t\ty = (imU * reV - reU * imV) / radV;\n"
<< "\n"
<< "\t\tz = (real_t)(1.0) / z;\n"
<< "\t\tr = pow(sqrt(SQR(x) + SQR(y)), z);\n"
<< "\t\tn = (int)floor(" << power << " * MwcNext01(mwc));\n"
<< "\t\talpha = (atan2(y, x) + n * M_2PI) / floor(" << power << ");\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * r * cos(alpha);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * r * sin(alpha);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
if (fabs(m_Power) < 1)
m_Power = 1;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Re_A, prefix + "MobiusNRe_A", 1));
m_Params.push_back(ParamWithName<T>(&m_Im_A, prefix + "MobiusNIm_A"));
m_Params.push_back(ParamWithName<T>(&m_Re_B, prefix + "MobiusNRe_B"));
m_Params.push_back(ParamWithName<T>(&m_Im_B, prefix + "MobiusNIm_B"));
m_Params.push_back(ParamWithName<T>(&m_Re_C, prefix + "MobiusNRe_C"));
m_Params.push_back(ParamWithName<T>(&m_Im_C, prefix + "MobiusNIm_C"));
m_Params.push_back(ParamWithName<T>(&m_Re_D, prefix + "MobiusNRe_D", 1));
m_Params.push_back(ParamWithName<T>(&m_Im_D, prefix + "MobiusNIm_D"));
m_Params.push_back(ParamWithName<T>(&m_Power, prefix + "MobiusN_Power", 2));
m_Params.push_back(ParamWithName<T>(&m_Dist, prefix + "MobiusN_Dist", 1));
}
private:
T m_Re_A;
T m_Im_A;
T m_Re_B;
T m_Im_B;
T m_Re_C;
T m_Im_C;
T m_Re_D;
T m_Im_D;
T m_Power;
T m_Dist;
};
/// <summary>
/// mobius_strip.
/// Original was "mobius", which conflicts with the other mobius variation.
/// Rename this mobius_strip for deconfliction, which breaks backward compatibility.
/// </summary>
template <typename T>
class EMBER_API MobiusStripVariation : public ParametricVariation<T>
{
public:
MobiusStripVariation(T weight = 1.0) : ParametricVariation<T>("mobius_strip", eVariationId::VAR_MOBIUS_STRIP, weight)
{
Init();
}
PARVARCOPY(MobiusStripVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T s, t, mx, my, mz, rx, ry, rz;
T deltaT, deltaS;
t = helper.In.x;
//Put t in range -rectX to +rectX, then map that to 0 - 2pi.
if (m_RectX == 0)
{
t = 0;
}
else
{
deltaT = (t + m_RectX) / (2 * m_RectX);
deltaT -= Floor<T>(deltaT);
t = M_2PI * deltaT;
}
s = helper.In.y;
//Put s in range -rectY to +rectY, then map that to -width to +width.
if (m_RectY == 0)
{
s = 0;
}
else
{
deltaS = (s + m_RectY) / (2 * m_RectY);
deltaS -= Floor<T>(deltaS);
s = 2 * m_Width * deltaS - m_Width;
}
//Initial "object" co-ordinates.
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
mx = (m_Radius + s * std::cos(t / 2)) * std::cos(t);
my = (m_Radius + s * std::cos(t / 2)) * std::sin(t);
mz = s * sin(t / 2);
//Rotate around X axis (change y & z) and store temporarily in R variables.
rx = mx;
ry = my * m_RotyCos + mz * m_RotySin;
rz = mz * m_RotyCos - my * m_RotySin;
//Rotate around Y axis (change x & z) and store back in M variables.
mx = rx * m_RotxCos - rz * m_RotxSin;
my = ry;
mz = rz * m_RotxCos + rx * m_RotxSin;
//Add final values in to variations totals.
helper.Out.x = m_Weight * mx;
helper.Out.y = m_Weight * my;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string radius = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string width = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rectX = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rectY = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rotateX = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rotateY = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rotxSin = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rotxCos = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rotySin = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rotyCos = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t s, t, mx, my, mz, rx, ry, rz;\n"
<< "\t\treal_t deltaT, deltaS;\n"
<< "\n"
<< "\t\tt = vIn.x;\n"
<< "\n"
<< "\t\tif (" << rectX << " == 0)\n"
<< "\t\t{\n"
<< "\t\t t = 0;\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t deltaT = (t + " << rectX << ") / (2 * " << rectX << ");\n"
<< "\t\t deltaT -= floor(deltaT);\n"
<< "\t\t t = M_2PI * deltaT;\n"
<< "\t\t}\n"
<< "\n"
<< "\t\ts = vIn.y;\n"
<< "\n"
<< "\t\tif (" << rectY << " == 0)\n"
<< "\t\t{\n"
<< "\t\t s = 0;\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t deltaS = (s + " << rectY << ") / (2 * " << rectY << ");\n"
<< "\t\t deltaS -= floor(deltaS);\n"
<< "\t\t s = 2 * " << width << " * deltaS - " << width << ";\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tmx = (" << radius << " + s * cos(t / 2)) * cos(t);\n"
<< "\t\tmy = (" << radius << " + s * cos(t / 2)) * sin(t);\n"
<< "\t\tmz = s * sin(t / 2);\n"
<< "\n"
<< "\t\trx = mx;\n"
<< "\t\try = my * " << rotyCos << " + mz * " << rotySin << ";\n"
<< "\t\trz = mz * " << rotyCos << " - my * " << rotySin << ";\n"
<< "\n"
<< "\t\tmx = rx * " << rotxCos << " - rz * " << rotxSin << ";\n"
<< "\t\tmy = ry;\n"
<< "\t\tmz = rz * " << rotxCos << " + rx * " << rotxSin << ";\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * mx;\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * my;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
m_RotxSin = std::sin(m_RotateX * M_2PI);
m_RotxCos = std::cos(m_RotateX * M_2PI);
m_RotySin = std::sin(m_RotateY * M_2PI);
m_RotyCos = std::cos(m_RotateY * M_2PI);
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Radius, prefix + "mobius_strip_radius", 2));
m_Params.push_back(ParamWithName<T>(&m_Width, prefix + "mobius_strip_width", 1));
m_Params.push_back(ParamWithName<T>(&m_RectX, prefix + "mobius_strip_rect_x", M_2PI));
m_Params.push_back(ParamWithName<T>(&m_RectY, prefix + "mobius_strip_rect_y", 1));
m_Params.push_back(ParamWithName<T>(&m_RotateX, prefix + "mobius_strip_rotate_x"));
m_Params.push_back(ParamWithName<T>(&m_RotateY, prefix + "mobius_strip_rotate_y"));
m_Params.push_back(ParamWithName<T>(true, &m_RotxSin, prefix + "mobius_strip_rotxsin"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_RotxCos, prefix + "mobius_strip_rotxcos"));
m_Params.push_back(ParamWithName<T>(true, &m_RotySin, prefix + "mobius_strip_rotysin"));
m_Params.push_back(ParamWithName<T>(true, &m_RotyCos, prefix + "mobius_strip_rotycos"));
}
private:
T m_Radius;
T m_Width;
T m_RectX;
T m_RectY;
T m_RotateX;
T m_RotateY;
T m_RotxSin;//Precalc.
T m_RotxCos;
T m_RotySin;
T m_RotyCos;
};
/// <summary>
/// Lissajous.
/// </summary>
template <typename T>
class EMBER_API LissajousVariation : public ParametricVariation<T>
{
public:
LissajousVariation(T weight = 1.0) : ParametricVariation<T>("Lissajous", eVariationId::VAR_LISSAJOUS, weight)
{
Init();
}
PARVARCOPY(LissajousVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T t = (m_Max - m_Min) * rand.Frand01<T>() + m_Min;
T y = rand.Frand01<T>() - T(0.5);
T x1 = sin(m_A * t + m_D);
T y1 = sin(m_B * t);
helper.Out.x = m_Weight * (x1 + m_C * t + m_E * y);
helper.Out.y = m_Weight * (y1 + m_C * t + m_E * y);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string min = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string max = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string a = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string b = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string c = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string d = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string e = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t t = (" << max << " - " << min << ") * MwcNext01(mwc) + " << min << ";\n"
<< "\t\treal_t y = MwcNext01(mwc) - (real_t)(0.5);\n"
<< "\t\treal_t x1 = sin(" << a << " * t + " << d << ");\n"
<< "\t\treal_t y1 = sin(" << b << " * t);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (x1 + " << c << " * t + " << e << " * y);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (y1 + " << c << " * t + " << e << " * y);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Min, prefix + "Lissajous_tmin", -T(M_PI)));
m_Params.push_back(ParamWithName<T>(&m_Max, prefix + "Lissajous_tmax", T(M_PI)));
m_Params.push_back(ParamWithName<T>(&m_A, prefix + "Lissajous_a", 3));
m_Params.push_back(ParamWithName<T>(&m_B, prefix + "Lissajous_b", 2));
m_Params.push_back(ParamWithName<T>(&m_C, prefix + "Lissajous_c"));
m_Params.push_back(ParamWithName<T>(&m_D, prefix + "Lissajous_d"));
m_Params.push_back(ParamWithName<T>(&m_E, prefix + "Lissajous_e"));
}
private:
T m_Min;
T m_Max;
T m_A;
T m_B;
T m_C;
T m_D;
T m_E;
};
/// <summary>
/// svf.
/// </summary>
template <typename T>
class EMBER_API SvfVariation : public ParametricVariation<T>
{
public:
SvfVariation(T weight = 1.0) : ParametricVariation<T>("svf", eVariationId::VAR_SVF, weight)
{
Init();
}
PARVARCOPY(SvfVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T cn = std::cos(m_N * helper.In.y);
T sx = std::sin(helper.In.x);
T cx = std::cos(helper.In.x);
T sy = std::sin(helper.In.y);
T cy = std::cos(helper.In.y);
helper.Out.x = m_Weight * (cy * (cn * cx));
helper.Out.y = m_Weight * (cy * (cn * sx));
helper.Out.z = m_Weight * (sy * cn);
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string n = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t cn = cos(" << n << " * vIn.y);\n"
<< "\t\treal_t sx = sin(vIn.x);\n"
<< "\t\treal_t cx = cos(vIn.x);\n"
<< "\t\treal_t sy = sin(vIn.y);\n"
<< "\t\treal_t cy = cos(vIn.y);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (cy * (cn * cx));\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (cy * (cn * sx));\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * (sy * cn);\n"
<< "\t}\n";
return ss.str();
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_N, prefix + "svf_n", 2));
}
private:
T m_N;
};
/// <summary>
/// target.
/// </summary>
template <typename T>
class EMBER_API TargetVariation : public ParametricVariation<T>
{
public:
TargetVariation(T weight = 1.0) : ParametricVariation<T>("target", eVariationId::VAR_TARGET, weight, true, true, false, false, true)
{
Init();
}
PARVARCOPY(TargetVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T a = helper.m_PrecalcAtanyx;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T t = std::log(helper.m_PrecalcSqrtSumSquares);
if (t < 0)
t -= m_SizeDiv2;
t = fmod(fabs(t), m_Size);
if (t < m_SizeDiv2)
a += m_Even;
else
a += m_Odd;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = helper.m_PrecalcSqrtSumSquares * std::cos(a);
helper.Out.y = helper.m_PrecalcSqrtSumSquares * std::sin(a);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string even = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string odd = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string size = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string sizeDiv2 = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t a = precalcAtanyx;\n"
<< "\t\treal_t t = log(precalcSqrtSumSquares);\n"
<< "\n"
<< "\t\tif (t < (real_t)(0.0))\n"
<< "\t\t t -= " << sizeDiv2 << ";\n"
<< "\n"
<< "\t\tt = fmod(fabs(t), " << size << ");\n"
<< "\n"
<< "\t\tif (t < " << sizeDiv2 << ")\n"
<< "\t\t a += " << even << ";\n"
<< "\t\telse\n"
<< "\t\t a += " << odd << ";\n"
<< "\n"
<< "\t\tvOut.x = precalcSqrtSumSquares * cos(a);\n"
<< "\t\tvOut.y = precalcSqrtSumSquares * sin(a);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
m_SizeDiv2 = m_Size * T(0.5);
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Even, prefix + "target_even", 0, eParamType::REAL_CYCLIC, 0, M_2PI));
m_Params.push_back(ParamWithName<T>(&m_Odd, prefix + "target_odd", 0, eParamType::REAL_CYCLIC, 0, M_2PI));
m_Params.push_back(ParamWithName<T>(&m_Size, prefix + "target_size", 1, eParamType::REAL, EPS, TMAX));
m_Params.push_back(ParamWithName<T>(true, &m_SizeDiv2, prefix + "target_size_2"));//Precalc.
}
private:
T m_Even;
T m_Odd;
T m_Size;
T m_SizeDiv2;//Precalc.
};
/// <summary>
/// taurus.
/// </summary>
template <typename T>
class EMBER_API TaurusVariation : public ParametricVariation<T>
{
public:
TaurusVariation(T weight = 1.0) : ParametricVariation<T>("taurus", eVariationId::VAR_TAURUS, weight)
{
Init();
}
PARVARCOPY(TaurusVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T sx = std::sin(helper.In.x);
T cx = std::cos(helper.In.x);
T sy = std::sin(helper.In.y);
T cy = std::cos(helper.In.y);
T ir = m_InvTimesR + (m_1MinusInv * (m_R * std::cos(m_N * helper.In.x)));
helper.Out.x = m_Weight * (cx * (ir + sy));
helper.Out.y = m_Weight * (sx * (ir + sy));
helper.Out.z = m_Weight * (m_Sor * cy) + (m_1MinusSor * helper.In.y);
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string r = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string n = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string inv = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string sor = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string invTimesR = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string oneMinusInv = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string oneMinusSor = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t sx = sin(vIn.x);\n"
<< "\t\treal_t cx = cos(vIn.x);\n"
<< "\t\treal_t sy = sin(vIn.y);\n"
<< "\t\treal_t cy = cos(vIn.y);\n"
<< "\t\treal_t ir = " << invTimesR << " + (" << oneMinusInv << " * (" << r << " * cos(" << n << " * vIn.x)));\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * (cx * (ir + sy));\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * (sx * (ir + sy));\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * (" << sor << " * cy) + (" << oneMinusSor << " * vIn.y);\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
m_InvTimesR = m_Inv * m_R;
m_1MinusInv = 1 - m_Inv;
m_1MinusSor = 1 - m_Sor;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_R, prefix + "taurus_r", 3));
m_Params.push_back(ParamWithName<T>(&m_N, prefix + "taurus_n", 5));
m_Params.push_back(ParamWithName<T>(&m_Inv, prefix + "taurus_inv", T(1.5)));
m_Params.push_back(ParamWithName<T>(&m_Sor, prefix + "taurus_sor", 1));
m_Params.push_back(ParamWithName<T>(true, &m_InvTimesR, prefix + "taurus_inv_times_r"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_1MinusInv, prefix + "taurus_1_minus_inv"));
m_Params.push_back(ParamWithName<T>(true, &m_1MinusSor, prefix + "taurus_1_minus_sor"));
}
private:
T m_R;
T m_N;
T m_Inv;
T m_Sor;
T m_InvTimesR;//Precalc.
T m_1MinusInv;
T m_1MinusSor;
};
/// <summary>
/// collideoscope.
/// </summary>
template <typename T>
class EMBER_API CollideoscopeVariation : public ParametricVariation<T>
{
public:
CollideoscopeVariation(T weight = 1.0) : ParametricVariation<T>("collideoscope", eVariationId::VAR_COLLIDEOSCOPE, weight, true, true, false, false, true)
{
Init();
}
PARVARCOPY(CollideoscopeVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
int alt;
T a = helper.m_PrecalcAtanyx;
T r = m_Weight * helper.m_PrecalcSqrtSumSquares;
if (a >= 0)
{
alt = int(a * m_KnPi);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
if ((alt & 1) == 0)
a = alt * m_PiKn + fmod(m_KaKn + a, m_PiKn);
else
a = alt * m_PiKn + fmod(-m_KaKn + a, m_PiKn);
}
else
{
alt = int(-a * m_KnPi);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
if ((alt & 1) == 1)
a = -(alt * m_PiKn + fmod(-m_KaKn - a, m_PiKn));
else
a = -(alt * m_PiKn + fmod(m_KaKn - a, m_PiKn));
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = r * std::cos(a);
helper.Out.y = r * std::sin(a);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string a = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string num = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string ka = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string knpi = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string kakn = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string pikn = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\tint alt;\n"
<< "\t\treal_t a = precalcAtanyx;\n"
<< "\t\treal_t r = xform->m_VariationWeights[" << varIndex << "] * precalcSqrtSumSquares;\n"
<< "\n"
<< "\t\tif (a >= 0)\n"
<< "\t\t{\n"
<< "\t\t alt = (int)(a * " << knpi << ");\n"
<< "\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\t if ((alt & 1) == 0)\n"
<< "\t\t a = alt * " << pikn << " + fmod(" << kakn << " + a, " << pikn << ");\n"
<< "\t\t else\n"
<< "\t\t a = alt * " << pikn << " + fmod(-" << kakn << " + a, " << pikn << ");\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t alt = (int)(-a * " << knpi << ");\n"
<< "\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\t if ((alt & 1) == 1)\n"
<< "\t\t a = -(alt * " << pikn << " + fmod(-" << kakn << " - a, " << pikn << "));\n"
<< "\t\t else\n"
<< "\t\t a = -(alt * " << pikn << " + fmod(" << kakn << " - a, " << pikn << "));\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tvOut.x = r * cos(a);\n"
<< "\t\tvOut.y = r * sin(a);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
m_Num = Zeps(m_Num);
m_KnPi = m_Num * T(M_1_PI);
m_PiKn = T(M_PI) / m_Num;
m_Ka = T(M_PI) * m_A;
m_KaKn = m_Ka / m_Num;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_A, prefix + "collideoscope_a", 0, eParamType::REAL_CYCLIC, 0, 1));
m_Params.push_back(ParamWithName<T>(&m_Num, prefix + "collideoscope_num", 1, eParamType::INTEGER));
m_Params.push_back(ParamWithName<T>(true, &m_Ka, prefix + "collideoscope_ka"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_KnPi, prefix + "collideoscope_kn_pi"));
m_Params.push_back(ParamWithName<T>(true, &m_KaKn, prefix + "collideoscope_ka_kn"));
m_Params.push_back(ParamWithName<T>(true, &m_PiKn, prefix + "collideoscope_pi_kn"));
}
private:
T m_A;
T m_Num;
T m_Ka;//Precalc.
T m_KnPi;
T m_KaKn;
T m_PiKn;
};
/// <summary>
/// bMod.
/// </summary>
template <typename T>
class EMBER_API BModVariation : public ParametricVariation<T>
{
public:
BModVariation(T weight = 1.0) : ParametricVariation<T>("bMod", eVariationId::VAR_BMOD, weight)
{
Init();
}
PARVARCOPY(BModVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T tau = T(0.5) * (std::log(Sqr(helper.In.x + 1) + SQR(helper.In.y)) - std::log(Sqr(helper.In.x - 1) + SQR(helper.In.y)));
T sigma = T(M_PI) - std::atan2(helper.In.y, helper.In.x + 1) - std::atan2(helper.In.y, 1 - helper.In.x);
if (tau < m_Radius && -tau < m_Radius)
tau = fmod(tau + m_Radius + m_Distance * m_Radius, 2 * m_Radius) - m_Radius;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T temp = std::cosh(tau) - std::cos(sigma);
helper.Out.x = m_Weight * std::sinh(tau) / temp;
helper.Out.y = m_Weight * std::sin(sigma) / temp;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string radius = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string dist = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t tau = (real_t)(0.5) * (log(Sqr(vIn.x + (real_t)(1.0)) + SQR(vIn.y)) - log(Sqr(vIn.x - (real_t)(1.0)) + SQR(vIn.y)));\n"
<< "\t\treal_t sigma = M_PI - atan2(vIn.y, vIn.x + (real_t)(1.0)) - atan2(vIn.y, (real_t)(1.0) - vIn.x);\n"
<< "\n"
<< "\t\tif (tau < " << radius << " && -tau < " << radius << ")\n"
<< "\t\t tau = fmod(tau + " << radius << " + " << dist << " * " << radius << ", (real_t)(2.0) * " << radius << ") - " << radius << ";\n"
<< "\n"
<< "\t\treal_t temp = cosh(tau) - cos(sigma);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * sinh(tau) / temp;\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sin(sigma) / temp;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Sqr" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Radius, prefix + "bMod_radius", 1, eParamType::REAL, 0, TMAX));
m_Params.push_back(ParamWithName<T>(&m_Distance, prefix + "bMod_distance", 0, eParamType::REAL_CYCLIC, 0, 2));
}
private:
T m_Radius;
T m_Distance;
};
/// <summary>
/// bSwirl.
/// </summary>
template <typename T>
class EMBER_API BSwirlVariation : public ParametricVariation<T>
{
public:
BSwirlVariation(T weight = 1.0) : ParametricVariation<T>("bSwirl", eVariationId::VAR_BSWIRL, weight)
{
Init();
}
PARVARCOPY(BSwirlVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T tau = T(0.5) * (std::log(Sqr(helper.In.x + 1) + SQR(helper.In.y)) - std::log(Sqr(helper.In.x - 1) + SQR(helper.In.y)));
T sigma = T(M_PI) - std::atan2(helper.In.y, helper.In.x + 1) - std::atan2(helper.In.y, 1 - helper.In.x);
sigma = sigma + tau * m_Out + m_In / tau;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T temp = std::cosh(tau) - std::cos(sigma);
helper.Out.x = m_Weight * std::sinh(tau) / temp;
helper.Out.y = m_Weight * std::sin(sigma) / temp;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string in = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string out = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t tau = (real_t)(0.5) * (log(Sqr(vIn.x + (real_t)(1.0)) + SQR(vIn.y)) - log(Sqr(vIn.x - (real_t)(1.0)) + SQR(vIn.y)));\n"
<< "\t\treal_t sigma = M_PI - atan2(vIn.y, vIn.x + (real_t)(1.0)) - atan2(vIn.y, (real_t)(1.0) - vIn.x);\n"
<< "\n"
<< "\t\tsigma = sigma + tau * " << out << " + " << in << " / tau;\n"
<< "\n"
<< "\t\treal_t temp = cosh(tau) - cos(sigma);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * sinh(tau) / temp;\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sin(sigma) / temp;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Sqr" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_In, prefix + "bSwirl_in"));
m_Params.push_back(ParamWithName<T>(&m_Out, prefix + "bSwirl_out"));
}
private:
T m_In;
T m_Out;
};
/// <summary>
/// bTransform.
/// </summary>
template <typename T>
class EMBER_API BTransformVariation : public ParametricVariation<T>
{
public:
BTransformVariation(T weight = 1.0) : ParametricVariation<T>("bTransform", eVariationId::VAR_BTRANSFORM, weight)
{
Init();
}
PARVARCOPY(BTransformVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T tau = T(0.5) * (std::log(Sqr(helper.In.x + 1) + SQR(helper.In.y)) - std::log(Sqr(helper.In.x - 1) + SQR(helper.In.y))) / m_Power + m_Move;
T sigma = T(M_PI) - std::atan2(helper.In.y, helper.In.x + 1) - std::atan2(helper.In.y, 1 - helper.In.x) + m_Rotate;
sigma = sigma / m_Power + M_2PI / m_Power * Floor<T>(rand.Frand01<T>() * m_Power);
if (helper.In.x >= 0)
tau += m_Split;
else
tau -= m_Split;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T temp = std::cosh(tau) - std::cos(sigma);
helper.Out.x = m_Weight * std::sinh(tau) / temp;
helper.Out.y = m_Weight * std::sin(sigma) / temp;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string rotate = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string power = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string move = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string split = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t tau = (real_t)(0.5) * (log(Sqr(vIn.x + (real_t)(1.0)) + SQR(vIn.y)) - log(Sqr(vIn.x - (real_t)(1.0)) + SQR(vIn.y))) / " << power << " + " << move << ";\n"
<< "\t\treal_t sigma = M_PI - atan2(vIn.y, vIn.x + (real_t)(1.0)) - atan2(vIn.y, (real_t)(1.0) - vIn.x) + " << rotate << ";\n"
<< "\n"
<< "\t\tsigma = sigma / " << power << " + M_2PI / " << power << " * floor(MwcNext01(mwc) * " << power << ");\n"
<< "\n"
<< "\t\tif (vIn.x >= 0)\n"
<< "\t\t tau += " << split << ";\n"
<< "\t\telse\n"
<< "\t\t tau -= " << split << ";\n"
<< "\n"
<< "\t\treal_t temp = cosh(tau) - cos(sigma);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * sinh(tau) / temp;\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sin(sigma) / temp;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Sqr" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Rotate, prefix + "bTransform_rotate"));
m_Params.push_back(ParamWithName<T>(&m_Power, prefix + "bTransform_power", 1, eParamType::INTEGER, 1, T(INT_MAX)));
m_Params.push_back(ParamWithName<T>(&m_Move, prefix + "bTransform_move"));
m_Params.push_back(ParamWithName<T>(&m_Split, prefix + "bTransform_split"));
}
private:
T m_Rotate;
T m_Power;
T m_Move;
T m_Split;
};
/// <summary>
/// bCollide.
/// </summary>
template <typename T>
class EMBER_API BCollideVariation : public ParametricVariation<T>
{
public:
BCollideVariation(T weight = 1.0) : ParametricVariation<T>("bCollide", eVariationId::VAR_BCOLLIDE, weight)
{
Init();
}
PARVARCOPY(BCollideVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T tau = T(0.5) * (std::log(Sqr(helper.In.x + 1) + SQR(helper.In.y)) - std::log(Sqr(helper.In.x - 1) + SQR(helper.In.y)));
T sigma = T(M_PI) - std::atan2(helper.In.y, helper.In.x + 1) - std::atan2(helper.In.y, 1 - helper.In.x);
int alt = int(sigma * m_CnPi);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
if ((alt & 1) == 0)
sigma = alt * m_PiCn + fmod(sigma + m_CaCn, m_PiCn);
else
sigma = alt * m_PiCn + fmod(sigma - m_CaCn, m_PiCn);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T temp = std::cosh(tau) - std::cos(sigma);
helper.Out.x = m_Weight * sinh(tau) / temp;
helper.Out.y = m_Weight * sin(sigma) / temp;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string a = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string num = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string ca = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string cnPi = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string caCn = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string piCn = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t tau = (real_t)(0.5) * (log(Sqr(vIn.x + (real_t)(1.0)) + SQR(vIn.y)) - log(Sqr(vIn.x - (real_t)(1.0)) + SQR(vIn.y)));\n"
<< "\t\treal_t sigma = M_PI - atan2(vIn.y, vIn.x + (real_t)(1.0)) - atan2(vIn.y, (real_t)(1.0) - vIn.x);\n"
<< "\t\tint alt = (int)(sigma * " << cnPi << ");\n"
<< "\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\tif ((alt & 1) == 0)\n"
<< "\t\t sigma = alt * " << piCn << " + fmod(sigma + " << caCn << ", " << piCn << ");\n"
<< "\t\telse\n"
<< "\t\t sigma = alt * " << piCn << " + fmod(sigma - " << caCn << ", " << piCn << ");\n"
<< "\n"
<< "\t\treal_t temp = cosh(tau) - cos(sigma);\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * sinh(tau) / temp;\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sin(sigma) / temp;\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "Sqr" };
}
virtual void Precalc() override
{
m_CnPi = m_Num * T(M_1_PI);
m_PiCn = T(M_PI) / m_Num;
m_Ca = T(M_PI) * m_A;
m_CaCn = m_Ca / m_Num;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_A, prefix + "bCollide_a", 0, eParamType::REAL_CYCLIC, 0, 1));
m_Params.push_back(ParamWithName<T>(&m_Num, prefix + "bCollide_num", 1, eParamType::INTEGER, 1, T(INT_MAX)));
m_Params.push_back(ParamWithName<T>(true, &m_Ca, prefix + "bCollide_ca"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_CnPi, prefix + "bCollide_cn_pi"));
m_Params.push_back(ParamWithName<T>(true, &m_CaCn, prefix + "bCollide_ca_cn"));
m_Params.push_back(ParamWithName<T>(true, &m_PiCn, prefix + "bCollide_pi_cn"));
}
private:
T m_A;
T m_Num;
T m_Ca;//Precalc.
T m_CnPi;
T m_CaCn;
T m_PiCn;
};
/// <summary>
/// eclipse.
/// </summary>
template <typename T>
class EMBER_API EclipseVariation : public ParametricVariation<T>
{
public:
EclipseVariation(T weight = 1.0) : ParametricVariation<T>("eclipse", eVariationId::VAR_ECLIPSE, weight)
{
Init();
}
PARVARCOPY(EclipseVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T x, c2;
if (fabs(helper.In.y) <= m_Weight)
{
c2 = std::sqrt(SQR(m_Weight) - SQR(helper.In.y));
if (fabs(helper.In.x) <= c2)
{
x = helper.In.x + m_Shift * m_Weight;
if (fabs(x) >= c2)
helper.Out.x = -(m_Weight * helper.In.x);
else
helper.Out.x = m_Weight * x;
}
else
{
helper.Out.x = m_Weight * helper.In.x;
}
helper.Out.y = m_Weight * helper.In.y;
}
else
{
helper.Out.x = m_Weight * helper.In.x;
helper.Out.y = m_Weight * helper.In.y;
}
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string shift = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t x, c2;\n"
<< "\n"
<< "\t\tif (fabs(vIn.y) <= xform->m_VariationWeights[" << varIndex << "])\n"
<< "\t\t{\n"
<< "\t\t c2 = sqrt(SQR(xform->m_VariationWeights[" << varIndex << "]) - SQR(vIn.y));\n"
<< "\n"
<< "\t\t if (fabs(vIn.x) <= c2)\n"
<< "\t\t {\n"
<< "\t\t x = vIn.x + " << shift << " * xform->m_VariationWeights[" << varIndex << "];\n"
<< "\n"
<< "\t\t if (fabs(x) >= c2)\n"
<< "\t\t vOut.x = -(xform->m_VariationWeights[" << varIndex << "] * vIn.x);\n"
<< "\t\t else\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * x;\n"
<< "\t\t }\n"
<< "\t\t else\n"
<< "\t\t {\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * vIn.x;\n"
<< "\t\t }\n"
<< "\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * vIn.y;\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t vOut.x = xform->m_VariationWeights[" << varIndex << "] * vIn.x;\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * vIn.y;\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Shift, prefix + "eclipse_shift", 0, eParamType::REAL_CYCLIC, -2, 2));
}
private:
T m_Shift;
};
/// <summary>
/// flipcircle.
/// </summary>
template <typename T>
class EMBER_API FlipCircleVariation : public ParametricVariation<T>
{
public:
FlipCircleVariation(T weight = 1.0) : ParametricVariation<T>("flipcircle", eVariationId::VAR_FLIP_CIRCLE, weight, true)
{
Init();
}
PARVARCOPY(FlipCircleVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
helper.Out.x = m_Weight * helper.In.x;
if (helper.m_PrecalcSumSquares > m_WeightSquared)
helper.Out.y = m_Weight * helper.In.y;
else
helper.Out.y = -(m_Weight * helper.In.y);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string ww = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * vIn.x;\n"
<< "\n"
<< "\t\tif (precalcSumSquares > " << ww << ")\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * vIn.y;\n"
<< "\t\telse\n"
<< "\t\t vOut.y = -(xform->m_VariationWeights[" << varIndex << "] * vIn.y);\n"
<< "\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
virtual void Precalc() override
{
m_WeightSquared = SQR(m_Weight);
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(true, &m_WeightSquared, prefix + "flipcircle_weight_squared"));
}
private:
T m_WeightSquared;
};
/// <summary>
/// flipy.
/// </summary>
template <typename T>
class EMBER_API FlipYVariation : public Variation<T>
{
public:
FlipYVariation(T weight = 1.0) : Variation<T>("flipy", eVariationId::VAR_FLIP_Y, weight) { }
VARCOPY(FlipYVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
helper.Out.x = m_Weight * helper.In.x;
if (helper.In.x > 0)
helper.Out.y = -(m_Weight * helper.In.y);
else
helper.Out.y = m_Weight * helper.In.y;
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t varIndex = IndexInXform();
ss << "\t{\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * vIn.x;\n"
<< "\n"
<< "\t\tif (vIn.x > 0)\n"
<< "\t\t vOut.y = -(xform->m_VariationWeights[" << varIndex << "] * vIn.y);\n"
<< "\t\telse\n"
<< "\t\t vOut.y = xform->m_VariationWeights[" << varIndex << "] * vIn.y;\n"
<< "\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
};
/// <summary>
/// eCollide.
/// </summary>
template <typename T>
class EMBER_API ECollideVariation : public ParametricVariation<T>
{
public:
ECollideVariation(T weight = 1.0) : ParametricVariation<T>("eCollide", eVariationId::VAR_ECOLLIDE, weight, true)
{
Init();
}
PARVARCOPY(ECollideVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T tmp = helper.m_PrecalcSumSquares + 1;
T tmp2 = 2 * helper.In.x;
T xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * T(0.5);
int alt;
if (xmax < 1)
xmax = 1;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T nu = std::acos(Clamp<T>(helper.In.x / xmax, -1, 1)); // -Pi < nu < Pi
if (helper.In.y > 0)
{
alt = int(nu * m_CnPi);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
if ((alt & 1) == 0)
nu = alt * m_PiCn + fmod(nu + m_CaCn, m_PiCn);
else
nu = alt * m_PiCn + fmod(nu - m_CaCn, m_PiCn);
}
else
{
alt = int(nu * m_CnPi);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
if ((alt & 1) == 0)
nu = alt * m_PiCn + fmod(nu + m_CaCn, m_PiCn);
else
nu = alt * m_PiCn + fmod(nu - m_CaCn, m_PiCn);
nu *= -1;
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * xmax * std::cos(nu);
helper.Out.y = m_Weight * std::sqrt(xmax - 1) * std::sqrt(xmax + 1) * sin(nu);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string a = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string num = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string ca = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string cnPi = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string caCn = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string piCn = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t tmp = precalcSumSquares + 1;\n"
<< "\t\treal_t tmp2 = 2 * vIn.x;\n"
<< "\t\treal_t xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * (real_t)(0.5);\n"
<< "\t\tint alt;\n"
<< "\n"
<< "\t\tif (xmax < 1)\n"
<< "\t\t xmax = 1;\n"
<< "\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\treal_t nu = acos(clamp(vIn.x / xmax, -(real_t)(1.0), (real_t)(1.0)));\n"
<< "\n"
<< "\t\tif (vIn.y > 0)\n"
<< "\t\t{\n"
<< "\t\t alt = (int)(nu * " << cnPi << ");\n"
<< "\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\t if ((alt & 1) == 0)\n"
<< "\t\t nu = alt * " << piCn << " + fmod(nu + " << caCn << ", " << piCn << ");\n"
<< "\t\t else\n"
<< "\t\t nu = alt * " << piCn << " + fmod(nu - " << caCn << ", " << piCn << ");\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t alt = (int)(nu * " << cnPi << ");\n"
<< "\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\t if ((alt & 1) == 0)\n"
<< "\t\t nu = alt * " << piCn << " + fmod(nu + " << caCn << ", " << piCn << ");\n"
<< "\t\t else\n"
<< "\t\t nu = alt * " << piCn << " + fmod(nu - " << caCn << ", " << piCn << ");\n"
<< "\n"
<< "\t\t nu *= -1;\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * xmax * cos(nu);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sqrt(xmax - 1) * sqrt(xmax + 1) * sin(nu);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "SafeSqrt" };
}
virtual void Precalc() override
{
m_CnPi = m_Num * T(M_1_PI);
m_PiCn = T(M_PI) / m_Num;
m_Ca = T(M_PI) * m_A;
m_CaCn = m_Ca / m_Num;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_A, prefix + "eCollide_a", 0, eParamType::REAL_CYCLIC, 0, 1));
m_Params.push_back(ParamWithName<T>(&m_Num, prefix + "eCollide_num", 1, eParamType::INTEGER, 1, T(INT_MAX)));
m_Params.push_back(ParamWithName<T>(true, &m_Ca, prefix + "eCollide_ca"));//Precalc.
m_Params.push_back(ParamWithName<T>(true, &m_CnPi, prefix + "eCollide_cn_pi"));
m_Params.push_back(ParamWithName<T>(true, &m_CaCn, prefix + "eCollide_ca_cn"));
m_Params.push_back(ParamWithName<T>(true, &m_PiCn, prefix + "eCollide_pi_cn"));
}
private:
T m_A;
T m_Num;
T m_Ca;//Precalc.
T m_CnPi;
T m_CaCn;
T m_PiCn;
};
/// <summary>
/// eJulia.
/// </summary>
template <typename T>
class EMBER_API EJuliaVariation : public ParametricVariation<T>
{
public:
EJuliaVariation(T weight = 1.0) : ParametricVariation<T>("eJulia", eVariationId::VAR_EJULIA, weight, true)
{
Init();
}
PARVARCOPY(EJuliaVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T x, r2 = helper.m_PrecalcSumSquares;
if (m_Sign == 1)
{
x = helper.In.x;
}
else
{
r2 = 1 / r2;
x = helper.In.x * r2;
}
T tmp = r2 + 1;
T tmp2 = 2 * x;
T xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * T(0.5);
ClampGteRef<T>(xmax, 1);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T mu = std::acosh(xmax);
T nu = std::acos(Clamp<T>(x / xmax, -1, 1));//-Pi < nu < Pi.
if (helper.In.y < 0)
nu *= -1;
nu = nu / m_Power + M_2PI / m_Power * Floor<T>(rand.Frand01<T>() * m_Power);
mu /= m_Power;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * std::cosh(mu) * std::cos(nu);
helper.Out.y = m_Weight * std::sinh(mu) * std::sin(nu);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string power = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string sign = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t x, r2 = precalcSumSquares;\n"
<< "\n"
<< "\t\tif (" << sign << " == 1)\n"
<< "\t\t{\n"
<< "\t\t x = vIn.x;\n"
<< "\t\t}\n"
<< "\t\telse\n"
<< "\t\t{\n"
<< "\t\t r2 = 1 / r2;\n"
<< "\t\t x = vIn.x * r2;\n"
<< "\t\t}\n"
<< "\n"
<< "\t\treal_t tmp = r2 + 1;\n"
<< "\t\treal_t tmp2 = 2 * x;\n"
<< "\t\treal_t xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * (real_t)(0.5);\n"
<< "\n"
<< "\t\tif (xmax < 1)\n"
<< "\t\t xmax = 1;\n"
<< "\n"
<< "\t\treal_t mu = acosh(xmax);\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\treal_t nu = acos(clamp(x / xmax, -(real_t)(1.0), (real_t)(1.0)));\n"
<< "\n"
<< "\t\tif (vIn.y < 0)\n"
<< "\t\t nu *= -1;\n"
<< "\n"
<< "\t\tnu = nu / " << power << " + M_2PI / " << power << " * floor(MwcNext01(mwc) * " << power << ");\n"
<< "\t\tmu /= " << power << ";\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * cosh(mu) * cos(nu);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sinh(mu) * sin(nu);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "SafeSqrt" };
}
virtual void Precalc() override
{
m_Sign = 1;
if (m_Power < 0)
m_Sign = -1;
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Power, prefix + "eJulia_power", 2, eParamType::INTEGER_NONZERO));
m_Params.push_back(ParamWithName<T>(true, &m_Sign, prefix + "eJulia_sign"));//Precalc.
}
private:
T m_Power;
T m_Sign;//Precalc.
};
/// <summary>
/// eMod.
/// </summary>
template <typename T>
class EMBER_API EModVariation : public ParametricVariation<T>
{
public:
EModVariation(T weight = 1.0) : ParametricVariation<T>("eMod", eVariationId::VAR_EMOD, weight, true)
{
Init();
}
PARVARCOPY(EModVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T tmp = helper.m_PrecalcSumSquares + 1;
T tmp2 = 2 * helper.In.x;
T xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * T(0.5);
ClampGteRef<T>(xmax, 1);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T mu = std::acosh(xmax);
T nu = std::acos(Clamp<T>(helper.In.x / xmax, -1, 1));//-Pi < nu < Pi.
if (helper.In.y < 0)
nu *= -1;
if (mu < m_Radius && -mu < m_Radius)
{
if (nu > 0)
mu = fmod(mu + m_Radius + m_Distance * m_Radius, 2 * m_Radius) - m_Radius;
else
mu = fmod(mu - m_Radius - m_Distance * m_Radius, 2 * m_Radius) + m_Radius;
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * std::cosh(mu) * std::cos(nu);
helper.Out.y = m_Weight * std::sinh(mu) * std::sin(nu);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string radius = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string dist = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t tmp = precalcSumSquares + 1;\n"
<< "\t\treal_t tmp2 = 2 * vIn.x;\n"
<< "\t\treal_t xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * (real_t)(0.5);\n"
<< "\n"
<< "\t\tif (xmax < 1)\n"
<< "\t\t xmax = 1;\n"
<< "\n"
<< "\t\treal_t mu = acosh(xmax);\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\treal_t nu = acos(clamp(vIn.x / xmax, -(real_t)(1.0), (real_t)(1.0)));\n"
<< "\n"
<< "\t\tif (vIn.y < 0)\n"
<< "\t\t nu *= -1;\n"
<< "\n"
<< "\t\tif (mu < " << radius << " && -mu < " << radius << ")\n"
<< "\t\t{\n"
<< "\t\t if (nu > 0)\n"
<< "\t\t mu = fmod(mu + " << radius << " + " << dist << " * " << radius << ", 2 * " << radius << ") - " << radius << ";\n"
<< "\t\t else\n"
<< "\t\t mu = fmod(mu - " << radius << " - " << dist << " * " << radius << ", 2 * " << radius << ") + " << radius << ";\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * cosh(mu) * cos(nu);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sinh(mu) * sin(nu);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "SafeSqrt" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Radius, prefix + "eMod_radius", 1, eParamType::REAL, 0, TMAX));
m_Params.push_back(ParamWithName<T>(&m_Distance, prefix + "eMod_distance", 0, eParamType::REAL_CYCLIC, 0, 2));
}
private:
T m_Radius;
T m_Distance;
};
/// <summary>
/// eMotion.
/// </summary>
template <typename T>
class EMBER_API EMotionVariation : public ParametricVariation<T>
{
public:
EMotionVariation(T weight = 1.0) : ParametricVariation<T>("eMotion", eVariationId::VAR_EMOTION, weight, true)
{
Init();
}
PARVARCOPY(EMotionVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T tmp = helper.m_PrecalcSumSquares + 1;
T tmp2 = 2 * helper.In.x;
T xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * T(0.5);
ClampGteRef<T>(xmax, 1);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T mu = std::acosh(xmax);
T nu = std::acos(Clamp<T>(helper.In.x / xmax, -1, 1));//-Pi < nu < Pi.
if (helper.In.y < 0)
nu *= -1;
if (nu < 0)
mu += m_Move;
else
mu -= m_Move;
if (mu <= 0)
{
mu *= -1;
nu *= -1;
}
nu += m_Rotate;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * std::cosh(mu) * std::cos(nu);
helper.Out.y = m_Weight * std::sinh(mu) * std::sin(nu);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string move = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rotate = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t tmp = precalcSumSquares + 1;\n"
<< "\t\treal_t tmp2 = 2 * vIn.x;\n"
<< "\t\treal_t xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * (real_t)(0.5);\n"
<< "\n"
<< "\t\tif (xmax < 1)\n"
<< "\t\t xmax = 1;\n"
<< "\n"
<< "\t\treal_t mu = acosh(xmax);\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\treal_t nu = acos(clamp(vIn.x / xmax, -(real_t)(1.0), (real_t)(1.0)));\n"
<< "\n"
<< "\t\tif (vIn.y < 0)\n"
<< "\t\t nu *= -1;\n"
<< "\n"
<< "\t\tif (nu < 0)\n"
<< "\t\t mu += " << move << ";\n"
<< "\t\telse\n"
<< "\t\t mu -= " << move << ";\n"
<< "\n"
<< "\t\tif (mu <= 0)\n"
<< "\t\t{\n"
<< "\t\t mu *= -1;\n"
<< "\t\t nu *= -1;\n"
<< "\t\t}\n"
<< "\n"
<< "\t\tnu += " << rotate << ";\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * cosh(mu) * cos(nu);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sinh(mu) * sin(nu);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "SafeSqrt" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Move, prefix + "eMotion_move"));
m_Params.push_back(ParamWithName<T>(&m_Rotate, prefix + "eMotion_rotate", 0, eParamType::REAL_CYCLIC, 0, M_2PI));
}
private:
T m_Move;
T m_Rotate;
};
/// <summary>
/// ePush.
/// </summary>
template <typename T>
class EMBER_API EPushVariation : public ParametricVariation<T>
{
public:
EPushVariation(T weight = 1.0) : ParametricVariation<T>("ePush", eVariationId::VAR_EPUSH, weight, true)
{
Init();
}
PARVARCOPY(EPushVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T tmp = helper.m_PrecalcSumSquares + 1;
T tmp2 = 2 * helper.In.x;
T xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * T(0.5);
ClampGteRef<T>(xmax, 1);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T mu = std::acosh(xmax);
T nu = std::acos(Clamp<T>(helper.In.x / xmax, -1, 1));//-Pi < nu < Pi.
if (helper.In.y < 0)
nu *= -1;
nu += m_Rotate;
mu *= m_Dist;
mu += m_Push;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * std::cosh(mu) * std::cos(nu);
helper.Out.y = m_Weight * std::sinh(mu) * std::sin(nu);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string push = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string dist = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string rotate = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t tmp = precalcSumSquares + 1;\n"
<< "\t\treal_t tmp2 = 2 * vIn.x;\n"
<< "\t\treal_t xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * (real_t)(0.5);\n"
<< "\n"
<< "\t\tif (xmax < 1)\n"
<< "\t\t xmax = 1;\n"
<< "\n"
<< "\t\treal_t mu = acosh(xmax);\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\treal_t nu = acos(clamp(vIn.x / xmax, -(real_t)(1.0), (real_t)(1.0)));\n"
<< "\n"
<< "\t\tif (vIn.y < 0)\n"
<< "\t\t nu *= -1;\n"
<< "\n"
<< "\t\tnu += " << rotate << ";\n"
<< "\t\tmu *= " << dist << ";\n"
<< "\t\tmu += " << push << ";\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * cosh(mu) * cos(nu);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sinh(mu) * sin(nu);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "SafeSqrt" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Push, prefix + "ePush_push"));
m_Params.push_back(ParamWithName<T>(&m_Dist, prefix + "ePush_dist", 1));
m_Params.push_back(ParamWithName<T>(&m_Rotate, prefix + "ePush_rotate", 0, eParamType::REAL_CYCLIC, T(-M_PI), T(M_PI)));
}
private:
T m_Push;
T m_Dist;
T m_Rotate;
};
/// <summary>
/// eRotate.
/// </summary>
template <typename T>
class EMBER_API ERotateVariation : public ParametricVariation<T>
{
public:
ERotateVariation(T weight = 1.0) : ParametricVariation<T>("eRotate", eVariationId::VAR_EROTATE, weight, true)
{
Init();
}
PARVARCOPY(ERotateVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T tmp = helper.m_PrecalcSumSquares + 1;
T tmp2 = 2 * helper.In.x;
T xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * T(0.5);
if (xmax < 1)
xmax = 1;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T nu = std::acos(Clamp<T>(helper.In.x / xmax, -1, 1));//-Pi < nu < Pi.
if (helper.In.y < 0)
nu *= -1;
nu = fmod(nu + m_Rotate + T(M_PI), M_2PI) - T(M_PI);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * xmax * std::cos(nu);
helper.Out.y = m_Weight * std::sqrt(xmax - 1) * std::sqrt(xmax + 1) * std::sin(nu);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string rotate = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t tmp = precalcSumSquares + 1;\n"
<< "\t\treal_t tmp2 = 2 * vIn.x;\n"
<< "\t\treal_t xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * (real_t)(0.5);\n"
<< "\n"
<< "\t\tif (xmax < 1)\n"
<< "\t\t xmax = 1;\n"
<< "\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\treal_t nu = acos(clamp(vIn.x / xmax, -(real_t)(1.0), (real_t)(1.0)));\n"
<< "\n"
<< "\t\tif (vIn.y < 0)\n"
<< "\t\t nu *= -1;\n"
<< "\n"
<< "\t\tnu = fmod(nu + " << rotate << " + M_PI, M_2PI) - M_PI;\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * xmax * cos(nu);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sqrt(xmax - 1) * sqrt(xmax + 1) * sin(nu);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "SafeSqrt" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Rotate, prefix + "eRotate_rotate", 0, eParamType::REAL_CYCLIC, T(-M_PI), T(M_PI)));
}
private:
T m_Rotate;
};
/// <summary>
/// eScale.
/// </summary>
template <typename T>
class EMBER_API EScaleVariation : public ParametricVariation<T>
{
public:
EScaleVariation(T weight = 1.0) : ParametricVariation<T>("eScale", eVariationId::VAR_ESCALE, weight, true)
{
Init();
}
PARVARCOPY(EScaleVariation)
virtual void Func(IteratorHelper<T>& helper, Point<T>& outPoint, QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand) override
{
T tmp = helper.m_PrecalcSumSquares + 1;
T tmp2 = 2 * helper.In.x;
T xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * T(0.5);
ClampGteRef<T>(xmax, 1);
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
T mu = std::acosh(xmax);
T nu = std::acos(Clamp<T>(helper.In.x / xmax, -1, 1));//-Pi < nu < Pi.
if (helper.In.y < 0)
nu *= -1;
mu *= m_Scale;
nu = fmod(fmod(m_Scale * (nu + T(M_PI) + m_Angle), M_2PI * m_Scale) - m_Angle - m_Scale * T(M_PI), M_2PI);
if (nu > T(M_PI))
nu -= M_2PI;
if (nu < -T(M_PI))
nu += M_2PI;
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
helper.Out.x = m_Weight * std::cosh(mu) * std::cos(nu);
helper.Out.y = m_Weight * std::sinh(mu) * std::sin(nu);
helper.Out.z = m_Weight * helper.In.z;
}
virtual string OpenCLString() const override
{
ostringstream ss, ss2;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t i = 0, varIndex = IndexInXform();
ss2 << "_" << XformIndexInEmber() << "]";
string index = ss2.str();
string scale = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
string angle = "parVars[" + ToUpper(m_Params[i++].Name()) + index;
ss << "\t{\n"
<< "\t\treal_t tmp = precalcSumSquares + 1;\n"
<< "\t\treal_t tmp2 = 2 * vIn.x;\n"
<< "\t\treal_t xmax = (SafeSqrt(tmp + tmp2) + SafeSqrt(tmp - tmp2)) * (real_t)(0.5);\n"
<< "\n"
<< "\t\tif (xmax < 1)\n"
<< "\t\t xmax = 1;\n"
<< "\n"
<< "\t\treal_t mu = acosh(xmax);\n"
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
<< "\t\treal_t nu = acos(clamp(vIn.x / xmax, -(real_t)(1.0), (real_t)(1.0)));\n"
<< "\n"
<< "\t\tif (vIn.y < 0)\n"
<< "\t\t nu *= -1;\n"
<< "\n"
<< "\t\tmu *= " << scale << ";\n"
<< "\t\tnu = fmod(fmod(" << scale << " * (nu + M_PI + " << angle << "), M_2PI * " << scale << ") - " << angle << " - " << scale << " * M_PI, M_2PI);\n"
<< "\n"
<< "\t\tif (nu > M_PI)\n"
<< "\t\t nu -= M_2PI;\n"
<< "\n"
<< "\t\tif (nu < -M_PI)\n"
<< "\t\t nu += M_2PI;\n"
<< "\n"
<< "\t\tvOut.x = xform->m_VariationWeights[" << varIndex << "] * cosh(mu) * cos(nu);\n"
<< "\t\tvOut.y = xform->m_VariationWeights[" << varIndex << "] * sinh(mu) * sin(nu);\n"
<< "\t\tvOut.z = xform->m_VariationWeights[" << varIndex << "] * vIn.z;\n"
<< "\t}\n";
return ss.str();
}
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
virtual vector<string> OpenCLGlobalFuncNames() const override
{
return vector<string> { "SafeSqrt" };
}
protected:
void Init()
{
string prefix = Prefix();
m_Params.clear();
m_Params.push_back(ParamWithName<T>(&m_Scale, prefix + "eScale_scale", 1, eParamType::REAL_NONZERO, 0, 1));
m_Params.push_back(ParamWithName<T>(&m_Angle, prefix + "eScale_angle", 0, eParamType::REAL_CYCLIC, 0, M_2PI));
}
private:
T m_Scale;
T m_Angle;
};
MAKEPREPOSTPARVAR(Funnel, funnel, FUNNEL)
MAKEPREPOSTVAR(Linear3D, linear3D, LINEAR3D)
MAKEPREPOSTPARVAR(PowBlock, pow_block, POW_BLOCK)
MAKEPREPOSTPARVAR(Squirrel, squirrel, SQUIRREL)
MAKEPREPOSTVAR(Ennepers, ennepers, ENNEPERS)
MAKEPREPOSTPARVAR(SphericalN, SphericalN, SPHERICALN)
MAKEPREPOSTPARVAR(Kaleidoscope, Kaleidoscope, KALEIDOSCOPE)
MAKEPREPOSTPARVAR(GlynnSim1, GlynnSim1, GLYNNSIM1)
MAKEPREPOSTPARVAR(GlynnSim2, GlynnSim2, GLYNNSIM2)
MAKEPREPOSTPARVAR(GlynnSim3, GlynnSim3, GLYNNSIM3)
MAKEPREPOSTPARVARASSIGN(Starblur, starblur, STARBLUR, eVariationAssignType::ASSIGNTYPE_SUM)
MAKEPREPOSTPARVARASSIGN(Sineblur, sineblur, SINEBLUR, eVariationAssignType::ASSIGNTYPE_SUM)
MAKEPREPOSTVARASSIGN(Circleblur, circleblur, CIRCLEBLUR, eVariationAssignType::ASSIGNTYPE_SUM)
MAKEPREPOSTPARVAR(Depth, depth, DEPTH)
MAKEPREPOSTPARVAR(CropN, cropn, CROPN)
MAKEPREPOSTPARVAR(ShredRad, shredrad, SHRED_RAD)
MAKEPREPOSTPARVAR(Blob2, blob2, BLOB2)
MAKEPREPOSTPARVAR(Julia3D, julia3D, JULIA3D)
MAKEPREPOSTPARVAR(Julia3Dz, julia3Dz, JULIA3DZ)
MAKEPREPOSTPARVAR(LinearT, linearT, LINEAR_T)
MAKEPREPOSTPARVAR(LinearT3D, linearT3D, LINEAR_T3D)
MAKEPREPOSTPARVAR(Ovoid, ovoid, OVOID)
MAKEPREPOSTPARVAR(Ovoid3D, ovoid3d, OVOID3D)
MAKEPREPOSTPARVARASSIGN(Spirograph, Spirograph, SPIROGRAPH, eVariationAssignType::ASSIGNTYPE_SUM)
MAKEPREPOSTVAR(Petal, petal, PETAL)
MAKEPREPOSTVAR(RoundSpher, roundspher, ROUNDSPHER)
MAKEPREPOSTVAR(RoundSpher3D, roundspher3D, ROUNDSPHER3D)
MAKEPREPOSTVAR(SpiralWing, spiralwing, SPIRAL_WING)
MAKEPREPOSTVAR(Squarize, squarize, SQUARIZE)
MAKEPREPOSTPARVAR(Sschecks, sschecks, SSCHECKS)
MAKEPREPOSTPARVAR(PhoenixJulia, phoenix_julia, PHOENIX_JULIA)
MAKEPREPOSTPARVAR(Mobius, Mobius, MOBIUS)
MAKEPREPOSTPARVAR(MobiusN, MobiusN, MOBIUSN)
MAKEPREPOSTPARVAR(MobiusStrip, mobius_strip, MOBIUS_STRIP)
MAKEPREPOSTPARVARASSIGN(Lissajous, Lissajous, LISSAJOUS, eVariationAssignType::ASSIGNTYPE_SUM)
MAKEPREPOSTPARVAR(Svf, svf, SVF)
MAKEPREPOSTPARVAR(Target, target, TARGET)
MAKEPREPOSTPARVAR(Taurus, taurus, TAURUS)
MAKEPREPOSTPARVAR(Collideoscope, collideoscope, COLLIDEOSCOPE)
MAKEPREPOSTPARVAR(BMod, bMod, BMOD)
MAKEPREPOSTPARVAR(BSwirl, bSwirl, BSWIRL)
MAKEPREPOSTPARVAR(BTransform, bTransform, BTRANSFORM)
MAKEPREPOSTPARVAR(BCollide, bCollide, BCOLLIDE)
MAKEPREPOSTPARVAR(Eclipse, eclipse, ECLIPSE)
MAKEPREPOSTPARVAR(FlipCircle, flipcircle, FLIP_CIRCLE)
MAKEPREPOSTVAR(FlipY, flipy, FLIP_Y)
MAKEPREPOSTPARVAR(ECollide, eCollide, ECOLLIDE)
MAKEPREPOSTPARVAR(EJulia, eJulia, EJULIA)
MAKEPREPOSTPARVAR(EMod, eMod, EMOD)
MAKEPREPOSTPARVAR(EMotion, eMotion, EMOTION)
MAKEPREPOSTPARVAR(EPush, ePush, EPUSH)
MAKEPREPOSTPARVAR(ERotate, eRotate, EROTATE)
MAKEPREPOSTPARVAR(EScale, eScale, ESCALE)
}