fractorium/Builds/CB/EmberRender.cbp

183 lines
6.4 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="EmberRender" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug x64">
<Option output="EmberRender" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_CONSOLE" />
<Add directory="../../Source/Ember" />
<Add directory="../../Source/EmberCommon" />
<Add directory="../../Source/EmberCL" />
<Add directory="../../../glm" />
<Add directory="../../../tbb/include" />
<Add directory="../../../libjpeg" />
<Add directory="../../../libpng" />
<Add directory="../../../libxml2/include" />
<Add directory="$(AMDAPPSDKROOT)/include" />
<Add directory="$(CUDA_PATH)include" />
</Compiler>
<Linker>
<Add library="opencl.lib" />
<Add library="Ws2_32.lib" />
<Add directory="$(AMDAPPSDKROOT)/lib/x86_64" />
<Add directory="$(CUDA_PATH)lib/Linux" />
</Linker>
</Target>
<Target title="ReleaseNvidia Win32">
<Option output="EmberRender" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_CONSOLE" />
<Add directory="../../Source/Ember" />
<Add directory="../../Source/EmberCommon" />
<Add directory="../../Source/EmberCL" />
<Add directory="../../../glm" />
<Add directory="../../../tbb/include" />
<Add directory="../../../libjpeg" />
<Add directory="../../../libpng" />
<Add directory="../../../libxml2/include" />
<Add directory="$(AMDAPPSDKROOT)/include" />
<Add directory="$(CUDA_PATH)include" />
</Compiler>
<Linker>
<Add library="opencl.lib" />
<Add library="Ws2_32.lib" />
<Add directory="$(AMDAPPSDKROOT)/lib/x86" />
<Add directory="$(CUDA_PATH)lib/Linux" />
</Linker>
</Target>
<Target title="ReleaseNvidia x64">
<Option output="EmberRender" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_CONSOLE" />
<Add directory="../../Source/Ember" />
<Add directory="../../Source/EmberCommon" />
<Add directory="../../Source/EmberCL" />
<Add directory="../../../glm" />
<Add directory="../../../tbb/include" />
<Add directory="../../../libjpeg" />
<Add directory="../../../libpng" />
<Add directory="../../../libxml2/include" />
<Add directory="$(CUDA_PATH)include" />
</Compiler>
<Linker>
<Add library="opencl.lib" />
<Add library="Ws2_32.lib" />
<Add directory="$(CUDA_PATH)lib/Linux" />
</Linker>
</Target>
<Target title="Release x64">
<Option output="EmberRender" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_CONSOLE" />
<Add directory="../../Source/Ember" />
<Add directory="../../Source/EmberCommon" />
<Add directory="../../Source/EmberCL" />
<Add directory="../../../glm" />
<Add directory="../../../tbb/include" />
<Add directory="../../../libjpeg" />
<Add directory="../../../libpng" />
<Add directory="../../../libxml2/include" />
<Add directory="$(AMDAPPSDKROOT)/include" />
<Add directory="$(CUDA_PATH)include" />
</Compiler>
<Linker>
<Add library="opencl.lib" />
<Add library="Ws2_32.lib" />
<Add directory="$(AMDAPPSDKROOT)/lib/x86_64" />
<Add directory="$(CUDA_PATH)lib/Linux" />
</Linker>
</Target>
<Target title="Release Win32">
<Option output="EmberRender" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_CONSOLE" />
<Add directory="../../Source/Ember" />
<Add directory="../../Source/EmberCommon" />
<Add directory="../../Source/EmberCL" />
<Add directory="../../../glm" />
<Add directory="../../../tbb/include" />
<Add directory="../../../libjpeg" />
<Add directory="../../../libpng" />
<Add directory="../../../libxml2/include" />
<Add directory="$(AMDAPPSDKROOT)/include" />
<Add directory="$(CUDA_PATH)include" />
</Compiler>
<Linker>
<Add library="opencl.lib" />
<Add library="Ws2_32.lib" />
<Add directory="$(AMDAPPSDKROOT)/lib/x86" />
<Add directory="$(CUDA_PATH)lib/Linux" />
</Linker>
</Target>
<Target title="Debug Win32">
<Option output="EmberRender" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_CONSOLE" />
<Add directory="../../Source/Ember" />
<Add directory="../../Source/EmberCommon" />
<Add directory="../../Source/EmberCL" />
<Add directory="../../../glm" />
<Add directory="../../../tbb/include" />
<Add directory="../../../libjpeg" />
<Add directory="../../../libpng" />
<Add directory="../../../libxml2/include" />
<Add directory="$(AMDAPPSDKROOT)/include" />
<Add directory="$(CUDA_PATH)include" />
</Compiler>
<Linker>
<Add library="opencl.lib" />
<Add library="Ws2_32.lib" />
<Add directory="$(AMDAPPSDKROOT)/lib/x86" />
<Add directory="$(CUDA_PATH)lib/Linux" />
</Linker>
</Target>
</Build>
<Unit filename="../../EmberCommon/EmberCommon.h" />
<Unit filename="../../EmberCommon/EmberCommonPch.cpp" />
<Unit filename="../../EmberCommon/EmberCommonPch.h" />
<Unit filename="../../EmberCommon/EmberOptions.h" />
<Unit filename="../../EmberCommon/JpegUtils.h" />
<Unit filename="../../EmberCommon/SimpleGlob.h" />
<Unit filename="../../EmberCommon/SimpleOpt.h" />
<Unit filename="../../EmberRender/EmberRender.cpp" />
<Unit filename="../../EmberRender/EmberRender.h" />
<Unit filename="../../EmberRender/EmberRender.rc" />
<Unit filename="../../EmberRender/resource.h" />
<Unit filename="../../Fractorium/Icons/Fractorium.ico" />
<Unit filename="ReadMe.txt" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>