fractorium/makedeps.bat

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REM Make final output folder
mkdir Deps
REM Move to parent of deps folders
cd ..
git clone https://github.com/madler/zlib.git
git clone https://github.com/glennrp/libpng.git
git clone https://github.com/GNOME/libxml2.git
git clone https://github.com/g-truc/glm.git
REM Set VC paths
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set INCLUDE=%INCLUDE%;C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Include;C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include;C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Bin;
REM libjpeg
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copy fractorium\Builds\MSVC\WIN32.MAK libjpeg
cd libjpeg
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nmake /f makefile.vc setup-v10 CPU=i386
nmake nodebug=1 /f makefile.vc all CPU=i386
copy libjpeg.lib ..\fractorium\Deps
cd ..
REM zlib
cd zlib
nmake -f win32/Makefile.msc all
copy zlib.lib ..\fractorium\Deps
cd ..
REM libxml2
cd libxml2\win32
cscript configure.js compiler=msvc iconv=no zlib=yes include=..\..\zlib lib=..\..\fractorium\Deps
nmake /f Makefile.msvc all
cd bin.msvc
copy libxml2.dll ..\..\..\fractorium\Deps
copy libxml2.lib ..\..\..\fractorium\Deps
cd ..\..\..
REM libpng
cd libpng
mkdir zlib
copy ..\zlib\zlib.lib zlib
copy ..\zlib\zlib.h zlib
copy ..\zlib\zconf.h zlib
nmake -f scripts\makefile.vcwin32 all
copy libpng.lib ..\fractorium\Deps
cd ..
REM tbb
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cd tbb\build\vs2012
devenv.exe tbb.vcxproj /upgrade
msbuild tbb.vcxproj /p:Configuration=Release
copy X64\Release\tbb.dll ..\..\..\fractorium\Deps
copy X64\Release\tbb.lib ..\..\..\fractorium\Deps
cd ..\..\..
Features: --Add support for Exr files which use 32-bit floats for each RGBA channel. Seems to come out too washed out. --Allow for clearing an individual color curve. --Allow for saving multiple image types in EmberRender and EmberAnimate. All writes are threaded. --Remove --bpc command line argument. Add format png16 as a replacement. --Remove --enable_jpg_comments and --enable_png_comments command line arguments, and replace them with --enable_comments which applies to jpg, png and exr. --Add menu items to variations and affine spinners which allow for easy entry of specific numeric values like pi. --Make final render dialog be wider rather than so tall. Bug fixes: --Fix some OpenCL compile errors on Mac. --Remove ability to save bitmap files on all platforms but Windows. Code changes: --New dependency on OpenEXR. --Allow Curves class to interact with objects of a different template type. --Make m_Curves member of Ember always use float as template type. --Set the length of the curves array to always be 2^17 which should offer enough precision with new 32-bit float pixel types. --Set pixel types to always be 32-bit float. This results in a major reduction of code in the final accumulation part of Renderer.h/cpp. --Remove corresponding code from RendererCL and FinalAccumOpenCLKernelCreator. --Remove Transparency, NumChannels and BytesPerPixel setters from Renderer.h/cpp. --Add new global functions to format final image buffers and place all alpha calculation and scaling code in them. --Blending is no longer needed in OpenGLWidget because of the new pixel type. --Make new class, AffineDoubleSpinBox. --Attempt to make file save dialog code work the same on all OSes. --Remove some unused functions.
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openexr.cmd