fractorium/Builds/MSVC/Installer/Product.wxs

189 lines
9.7 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="UTF-8"?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
<?define ProductVersion="0.4.1.5" ?>
<?define ProductName="Fractorium Beta $(var.ProductVersion) ($(var.GpuType))" ?>
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
<?define Manufacturer="Fractorium"?>
<!--
Original GUID,
<?define ProductCode="{703001af-6255-4671-9a69-571198b4c0dd}"?>
-->
<!--
Change this for every release.
-->
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
<?define ProductCode="{9C24521C-6721-490F-A21C-49AF87EE7074}"?>
<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
<Package
Keywords="Installer"
Platform="x64"
Description="$(var.Manufacturer)"
Comments="$(var.Manufacturer)"
Manufacturer="$(var.Manufacturer)"
InstallScope="perUser"
InstallerVersion="400"
InstallPrivileges="limited"
Compressed="yes"
Languages="1033"
SummaryCodepage="1252"
/>
<Upgrade Id="$(var.UpgradeCode)">
<UpgradeVersion Minimum="0.0.0"
IncludeMinimum="no"
OnlyDetect="no"
Maximum="$(var.ProductVersion)"
IncludeMaximum="no"
Property="PREVIOUSFOUND" />
</Upgrade>
<InstallExecuteSequence>
<RemoveExistingProducts After="InstallInitialize"/>
</InstallExecuteSequence>
<MediaTemplate EmbedCab="yes" />
<Icon Id="AddRemoveProgramsIcon" SourceFile="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\Fractorium.ico"/>
<Property Id="ARPPRODUCTICON" Value="AddRemoveProgramsIcon" />
<Feature Id="MainApplication" Title="Main Application" Level="1">
<ComponentGroupRef Id="ProductComponents" />
<ComponentGroupRef Id="PlatformComponents" />
<ComponentRef Id="FractoriumStartMenuShortcut"/>
<ComponentRef Id="FractoriumDesktopShortcut"/>
</Feature>
<WixVariable Id="WixUILicenseRtf" Value="$(var.SolutionDir)..\..\..\Data\gplv3.rtf" />
<WixVariable Id="WixUIBannerBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\banner.bmp" /><!--493 x 58 pixels -->
<WixVariable Id="WixUIDialogBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\dialog.bmp" /><!--493 × 312 pixels -->
<Property Id="MSIUSEREALADMINDETECTION" Value="1" />
<Property Id="MSIFASTINSTALL" Value="1" />
<Property Id="WIXUI_INSTALLDIR" Value="INSTALLFOLDER" />
<UIRef Id="WixUI_InstallDir" />
<UIRef Id="WixUI_ErrorProgressText" />
</Product>
<Fragment>
<Directory Id="TARGETDIR" Name="SourceDir" >
<!-- Doing this requires admin access, so we don't do it.
<Directory Id="ProgramFiles64Folder" >
<Directory Id="INSTALLFOLDER" Name="Fractorium" >
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
</Directory>
</Directory>
-->
<!-- Doing this doesn't require admin access.
It reports a ton of errors, but oddly enough, an MSI is still created with the errors.
-->
<Directory Id="AppDataFolder" >
<Directory Id="INSTALLFOLDER" Name="Fractorium" >
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
</Directory>
</Directory>
<!-- Shortcut folders-->
<Directory Id="ProgramMenuFolder" Name="Programs">
<Directory Id="ProgramMenuDirLevel1" Name="Fractorium" />
</Directory>
<Directory Id="DesktopFolder" Name="Desktop" />
</Directory>
</Fragment>
<Fragment>
<Component Id="FractoriumStartMenuShortcut" Directory="ProgramMenuDirLevel1" Guid="f1eaf3ba-9b61-48b6-8994-49ebc6b405aa">
<Shortcut Id="FractoriumStartMenuShortcut"
Directory="ProgramMenuDirLevel1"
Name="Fractorium"
Target="[INSTALLFOLDER]\Fractorium.exe"
WorkingDirectory="INSTALLFOLDER"
Icon="AddRemoveProgramsIcon"
/>
<Condition>1</Condition>
<RemoveFolder Id="FractoriumStartMenuShortcut" On="uninstall" />
<RegistryValue Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' Type='string' Value='' KeyPath='yes' />
</Component>
<Component Id="FractoriumDesktopShortcut" Directory="DesktopFolder" Guid="b73ff21c-08ac-47ad-a510-b3ce90e43979">
<Shortcut Id="FractoriumDesktopShortcut"
Directory="DesktopFolder"
Name="Fractorium"
Target="[INSTALLFOLDER]\Fractorium.exe"
WorkingDirectory="INSTALLFOLDER"
Icon="AddRemoveProgramsIcon"
/>
<RemoveFolder Id="FractoriumDesktopShortcut" On="uninstall" />
<Condition>1</Condition>
<RegistryValue Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' Type='string' Value='' KeyPath='yes' />
</Component>
</Fragment>
<Fragment>
<ComponentGroup Id="ProductComponents" Directory="INSTALLFOLDER">
<Component Id="Fractorium.exe" Guid="ccc04ca4-c747-4330-8cfd-bdd943b185c0">
<File Id="Fractorium.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Fractorium.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="EmberRender.exe" Guid="12d49219-9269-495a-b8e4-3d33cb32d280">
<File Id="EmberRender.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberRender.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="EmberAnimate.exe" Guid="ae362704-93a3-48dc-a13b-7c4eabd87ee1">
<File Id="EmberAnimate.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberAnimate.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="EmberGenome.exe" Guid="7a93f079-216a-4d1c-9b02-8ca93a6a8daa">
<File Id="EmberGenome.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberGenome.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" />
</Component>
<Component Id="Ember.dll" Guid="c0f80dee-7a16-4d6a-b7ed-d6cd162154eb">
<File Id="Ember.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Ember.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="EmberCL.dll" Guid="21c0e372-c605-4e0d-9ba8-94e38949833b">
<File Id="EmberCL.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberCL.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="libpng16.dll" Guid="0a1605f8-e041-45a3-956b-10efdfa9da20">
<File Id="libpng16.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\libpng16.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="libxml2.dll" Guid="bb3aa687-7a3d-4d16-a27c-28529b472754">
<File Id="libxml2.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\libxml2.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="tbb.dll" Guid="ffa1b2ec-32d5-41aa-9380-fb04d8139103">
<File Id="tbb.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\tbb.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="msvcp120.dll" Guid="8f1ffde7-c1bd-45fb-8bc8-26dde552eafd">
<File Id="msvcp120.dll" Source="$(var.ProjectDir)\msvcp120.dll" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="msvcr120.dll" Guid="50c9bc27-c547-4a03-9f6c-cd416f449dd8">
<File Id="msvcr120.dll" Source="$(var.ProjectDir)\msvcr120.dll" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="vccorlib120.dll" Guid="affe33e7-1e64-4bb0-a062-2b56f77459b4">
<File Id="vccorlib120.dll" Source="$(var.ProjectDir)\vccorlib120.dll" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="flam3palettes.xml" Guid="d3adb0bb-14ef-4923-99d9-a5784b7ef04e">
<File Id="flam3palettes.xml" Source="$(var.SolutionDir)..\..\..\Data\flam3-palettes.xml" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="VersionHistory.txt" Guid="8b031217-9e7d-4700-9ab8-2593a4e002b6">
<File Id="VersionHistory.txt" Source="$(var.SolutionDir)..\..\..\Data\Version History.txt" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="Qt5Core.dll" Guid="0198dd4b-9bbb-4ea2-86e3-6ea0f4f6ac51">
<File Id="Qt5Core.dll" Source="$(env.QTDIR)\bin\Qt5Core.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="Qt5Gui.dll" Guid="7f93dcc2-55db-4920-83d7-e06c23f7719a">
<File Id="Qt5Gui.dll" Source="$(env.QTDIR)\bin\Qt5Gui.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="Qt5OpenGL.dll" Guid="dad0a1ca-366c-4df8-aaa1-ae0de31f157a">
<File Id="Qt5OpenGL.dll" Source="$(env.QTDIR)\bin\Qt5OpenGL.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
<Component Id="Qt5Widgets.dll" Guid="006bb2f1-7a38-426f-ba2c-5196d1d6c24d">
<File Id="Qt5Widgets.dll" Source="$(env.QTDIR)\bin\Qt5Widgets.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
</ComponentGroup>
</Fragment>
<Fragment>
<ComponentGroup Id="PlatformComponents" Directory="INSTALLFOLDERPLATFORMS">
<Component Id="qwindows.dll" Guid="627b7f5a-8fa6-4c78-a6b7-81fcdd8fdd63">
<File Id="qwindows.dll" Source="$(env.QTDIR)\plugins\platforms\qwindows.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64"/>
</Component>
</ComponentGroup>
</Fragment>
</Wix>