fractorium/Source/Fractorium/FinalRenderDialog.cpp

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#include "FractoriumPch.h"
#include "FinalRenderDialog.h"
#include "Fractorium.h"
/// <summary>
/// Constructor which sets up the GUI for the final rendering dialog.
/// Settings used to populate widgets with initial values.
/// This function contains the render function as a lambda.
/// </summary>
/// <param name="settings">Pointer to the global settings object to use</param>
/// <param name="parent">The parent widget</param>
/// <param name="f">The window flags. Default: 0.</param>
FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* settings, QWidget* parent, Qt::WindowFlags f)
: QDialog(parent, f)
{
ui.setupUi(this);
int row = 0, spinHeight = 20;
unsigned int i;
double dmax = numeric_limits<double>::max();
QTableWidget* table = ui.FinalRenderGeometryTable;
QTableWidgetItem* item = NULL;
m_Fractorium = (Fractorium*)parent;
m_Settings = settings;
ui.FinalRenderThreadCountSpin->setRange(1, Timing::ProcessorCount());
connect(ui.FinalRenderEarlyClipCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnEarlyClipCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderYAxisUpCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnYAxisUpCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderTransparencyCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnTransparencyCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderOpenCLCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnOpenCLCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoublePrecisionCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoublePrecisionCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderPlatformCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnPlatformComboCurrentIndexChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderKeepAspectCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnKeepAspectCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleNoneRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleWidthRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleHeightRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
SetupSpinner<SpinBox, int> (table, this, row, 1, m_WidthSpin, spinHeight, 10, 100000, 50, SIGNAL(valueChanged(int)), SLOT(OnWidthChanged(int)), true, 1980);
SetupSpinner<SpinBox, int> (table, this, row, 1, m_HeightSpin, spinHeight, 10, 100000, 50, SIGNAL(valueChanged(int)), SLOT(OnHeightChanged(int)), true, 1080);
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_QualitySpin, spinHeight, 1, dmax, 50, SIGNAL(valueChanged(double)), SLOT(OnQualityChanged(double)), true, 1000);
SetupSpinner<SpinBox, int> (table, this, row, 1, m_TemporalSamplesSpin, spinHeight, 1, 5000, 50, SIGNAL(valueChanged(int)), SLOT(OnTemporalSamplesChanged(int)), true, 1000);
SetupSpinner<SpinBox, int> (table, this, row, 1, m_SupersampleSpin, spinHeight, 1, 4, 1, SIGNAL(valueChanged(int)), SLOT(OnSupersampleChanged(int)), true, 2);
row++;//Memory usage.
TwoButtonWidget* tbw = new TwoButtonWidget("...", "Open", 22, 40, 22, table);
table->setCellWidget(row, 1, tbw);
table->item(row++, 1)->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
connect(tbw->m_Button1, SIGNAL(clicked(bool)), this, SLOT(OnFileButtonClicked(bool)), Qt::QueuedConnection);
connect(tbw->m_Button2, SIGNAL(clicked(bool)), this, SLOT(OnShowFolderButtonClicked(bool)), Qt::QueuedConnection);
m_PrefixEdit = new QLineEdit(table);
table->setCellWidget(row++, 1, m_PrefixEdit);
m_SuffixEdit = new QLineEdit(table);
table->setCellWidget(row++, 1, m_SuffixEdit);
ui.StartRenderButton->disconnect(SIGNAL(clicked(bool)));
connect(ui.StartRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnRenderClicked(bool)), Qt::QueuedConnection);
connect(ui.StopRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnCancelRenderClicked(bool)), Qt::QueuedConnection);
if (m_Wrapper.CheckOpenCL())
{
vector<string> platforms = m_Wrapper.PlatformNames();
//Populate combo boxes with available OpenCL platforms and devices.
for (i = 0; i < platforms.size(); i++)
ui.FinalRenderPlatformCombo->addItem(QString::fromStdString(platforms[i]));
//If init succeeds, set the selected platform and device combos to match what was saved in the settings.
if (m_Wrapper.Init(m_Settings->FinalPlatformIndex(), m_Settings->FinalDeviceIndex()))
{
ui.FinalRenderOpenCLCheckBox->setChecked( m_Settings->FinalOpenCL());
ui.FinalRenderPlatformCombo->setCurrentIndex(m_Settings->FinalPlatformIndex());
ui.FinalRenderDeviceCombo->setCurrentIndex( m_Settings->FinalDeviceIndex());
}
else
{
OnPlatformComboCurrentIndexChanged(0);
ui.FinalRenderOpenCLCheckBox->setChecked(false);
}
}
else
{
ui.FinalRenderOpenCLCheckBox->setChecked(false);
ui.FinalRenderOpenCLCheckBox->setEnabled(false);
}
ui.FinalRenderEarlyClipCheckBox->setChecked( m_Settings->FinalEarlyClip());
ui.FinalRenderYAxisUpCheckBox->setChecked( m_Settings->FinalYAxisUp());
ui.FinalRenderTransparencyCheckBox->setChecked( m_Settings->FinalTransparency());
ui.FinalRenderDoublePrecisionCheckBox->setChecked(m_Settings->FinalDouble());
ui.FinalRenderSaveXmlCheckBox->setChecked( m_Settings->FinalSaveXml());
ui.FinalRenderDoAllCheckBox->setChecked( m_Settings->FinalDoAll());
ui.FinalRenderDoSequenceCheckBox->setChecked( m_Settings->FinalDoSequence());
ui.FinalRenderKeepAspectCheckBox->setChecked( m_Settings->FinalKeepAspect());
ui.FinalRenderThreadCountSpin->setValue( m_Settings->FinalThreadCount());
m_WidthSpin->setValue(m_Settings->FinalWidth());
m_HeightSpin->setValue(m_Settings->FinalHeight());
m_QualitySpin->setValue(m_Settings->FinalQuality());
m_TemporalSamplesSpin->setValue(m_Settings->FinalTemporalSamples());
m_SupersampleSpin->setValue(m_Settings->FinalSupersample());
Scale((eScaleType)m_Settings->FinalScale());
if (m_Settings->FinalDoAllExt() == "jpg")
ui.FinalRenderJpgRadioButton->setChecked(true);
else
ui.FinalRenderPngRadioButton->setChecked(true);
//Explicitly call these to enable/disable the appropriate controls.
OnOpenCLCheckBoxStateChanged(ui.FinalRenderOpenCLCheckBox->isChecked());
OnDoAllCheckBoxStateChanged(ui.FinalRenderDoAllCheckBox->isChecked());
QSize s = size();
int desktopHeight = qApp->desktop()->availableGeometry().height();
s.setHeight(min(s.height(), (int)((double)desktopHeight * 0.90)));
setGeometry(QStyle::alignedRect(Qt::LeftToRight, Qt::AlignCenter, s, qApp->desktop()->availableGeometry()));
QWidget* w = SetTabOrder(this, ui.FinalRenderEarlyClipCheckBox, ui.FinalRenderYAxisUpCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderTransparencyCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderOpenCLCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoublePrecisionCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderSaveXmlCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoAllCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoSequenceCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderKeepAspectCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderScaleNoneRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderScaleWidthRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderScaleHeightRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderJpgRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderPngRadioButton);
w = SetTabOrder(this, w, ui.FinalRenderPlatformCombo);
w = SetTabOrder(this, w, ui.FinalRenderDeviceCombo);
w = SetTabOrder(this, w, ui.FinalRenderThreadCountSpin);
w = SetTabOrder(this, w, m_WidthSpin);
w = SetTabOrder(this, w, m_HeightSpin);
w = SetTabOrder(this, w, m_QualitySpin);
w = SetTabOrder(this, w, m_TemporalSamplesSpin);
w = SetTabOrder(this, w, m_SupersampleSpin);
w = SetTabOrder(this, w, tbw);
w = SetTabOrder(this, w, tbw->m_Button1);
w = SetTabOrder(this, w, tbw->m_Button2);
w = SetTabOrder(this, w, m_PrefixEdit);
w = SetTabOrder(this, w, m_SuffixEdit);
w = SetTabOrder(this, w, ui.FinalRenderTextOutput);
w = SetTabOrder(this, w, ui.StartRenderButton);
w = SetTabOrder(this, w, ui.StopRenderButton);
w = SetTabOrder(this, w, ui.CloseButton);
}
/// <summary>
/// GUI settings wrapper functions, getters only.
/// </summary>
bool FractoriumFinalRenderDialog::EarlyClip() { return ui.FinalRenderEarlyClipCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::YAxisUp() { return ui.FinalRenderYAxisUpCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::Transparency() { return ui.FinalRenderTransparencyCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::OpenCL() { return ui.FinalRenderOpenCLCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::Double() { return ui.FinalRenderDoublePrecisionCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::SaveXml() { return ui.FinalRenderSaveXmlCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::DoAll() { return ui.FinalRenderDoAllCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::DoSequence() { return ui.FinalRenderDoSequenceCheckBox->isChecked(); }
bool FractoriumFinalRenderDialog::KeepAspect() { return ui.FinalRenderKeepAspectCheckBox->isChecked(); }
QString FractoriumFinalRenderDialog::DoAllExt() { return ui.FinalRenderJpgRadioButton->isChecked() ? "jpg" : "png"; }
QString FractoriumFinalRenderDialog::Path() { return ui.FinalRenderGeometryTable->item(6, 1)->text(); }
void FractoriumFinalRenderDialog::Path(QString s) { ui.FinalRenderGeometryTable->item(6, 1)->setText(s); }
QString FractoriumFinalRenderDialog::Prefix() { return m_PrefixEdit->text(); }
QString FractoriumFinalRenderDialog::Suffix() { return m_SuffixEdit->text(); }
unsigned int FractoriumFinalRenderDialog::PlatformIndex() { return ui.FinalRenderPlatformCombo->currentIndex(); }
unsigned int FractoriumFinalRenderDialog::DeviceIndex() { return ui.FinalRenderDeviceCombo->currentIndex(); }
unsigned int FractoriumFinalRenderDialog::ThreadCount() { return ui.FinalRenderThreadCountSpin->value(); }
unsigned int FractoriumFinalRenderDialog::Width() { return m_WidthSpin->value(); }
unsigned int FractoriumFinalRenderDialog::Height() { return m_HeightSpin->value(); }
double FractoriumFinalRenderDialog::Quality() { return m_QualitySpin->value(); }
unsigned int FractoriumFinalRenderDialog::TemporalSamples() { return m_TemporalSamplesSpin->value(); }
unsigned int FractoriumFinalRenderDialog::Supersample() { return m_SupersampleSpin->value(); }
/// <summary>
/// Capture the current state of the Gui.
/// Used to hold options for performing the final render.
/// </summary>
/// <returns>The state of the Gui as a struct</returns>
FinalRenderGuiState FractoriumFinalRenderDialog::State()
{
FinalRenderGuiState state;
state.m_EarlyClip = EarlyClip();
state.m_YAxisUp = YAxisUp();
state.m_Transparency = Transparency();
state.m_OpenCL = OpenCL();
state.m_Double = Double();
state.m_SaveXml = SaveXml();
state.m_DoAll = DoAll();
state.m_DoSequence = DoSequence();
state.m_KeepAspect = KeepAspect();
state.m_Scale = Scale();
state.m_Path = Path();
state.m_DoAllExt = DoAllExt();
state.m_Prefix = Prefix();
state.m_Suffix = Suffix();
state.m_PlatformIndex = PlatformIndex();
state.m_DeviceIndex = DeviceIndex();
state.m_ThreadCount = ThreadCount();
state.m_Width = Width();
state.m_Height = Height();
state.m_Quality = Quality();
state.m_TemporalSamples = TemporalSamples();
state.m_Supersample = Supersample();
return state;
}
/// <summary>
/// Return the type of scaling desired based on what radio button has been selected.
/// </summary>
/// <returns>The type of scaling as an eScaleType enum</returns>
eScaleType FractoriumFinalRenderDialog::Scale()
{
if (ui.FinalRenderScaleNoneRadioButton->isChecked())
return SCALE_NONE;
else if (ui.FinalRenderScaleWidthRadioButton->isChecked())
return SCALE_WIDTH;
else if (ui.FinalRenderScaleHeightRadioButton->isChecked())
return SCALE_HEIGHT;
else
return SCALE_NONE;
}
/// <summary>
/// Set the type of scaling desired which will select the corresponding radio button.
/// </summary>
/// <param name="scale">The type of scaling to use</param>
void FractoriumFinalRenderDialog::Scale(eScaleType scale)
{
if (scale == SCALE_NONE)
ui.FinalRenderScaleNoneRadioButton->setChecked(true);
else if (scale == SCALE_WIDTH)
ui.FinalRenderScaleWidthRadioButton->setChecked(true);
else if (scale == SCALE_HEIGHT)
ui.FinalRenderScaleHeightRadioButton->setChecked(true);
else
ui.FinalRenderScaleNoneRadioButton->setChecked(true);
}
/// <summary>
/// Simple wrapper to put moving the cursor to the end in a signal
/// so it can be called from a thread.
/// </summary>
void FractoriumFinalRenderDialog::MoveCursorToEnd()
{
ui.FinalRenderTextOutput->moveCursor(QTextCursor::End, QTextCursor::MoveAnchor);
}
/// <summary>
/// Whether to use early clipping before spatial filtering.
/// </summary>
/// <param name="index">True to early clip, else don't.</param>
void FractoriumFinalRenderDialog::OnEarlyClipCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// Whether the positive Y axis of the final output image is up.
/// </summary>
/// <param name="yup">True if the positive y axis is up, else false.</param>
void FractoriumFinalRenderDialog::OnYAxisUpCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// Whether to use transparency in png images.
/// </summary>
/// <param name="index">True to use transparency, else don't.</param>
void FractoriumFinalRenderDialog::OnTransparencyCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// Set whether to use OpenCL in the rendering process or not.
/// </summary>
/// <param name="state">Use OpenCL if state == Qt::Checked, else don't.</param>
void FractoriumFinalRenderDialog::OnOpenCLCheckBoxStateChanged(int state)
{
bool checked = state == Qt::Checked;
ui.FinalRenderPlatformCombo->setEnabled(checked);
ui.FinalRenderDeviceCombo->setEnabled(checked);
ui.FinalRenderThreadCountSpin->setEnabled(!checked);
SetMemory();
}
/// <summary>
/// Set whether to use double or single precision in the rendering process or not.
/// This will recreate the entire controller.
/// </summary>
/// <param name="state">Use double if state == Qt::Checked, else float.</param>
void FractoriumFinalRenderDialog::OnDoublePrecisionCheckBoxStateChanged(int state)
{
SetMemory();
}
/// <summary>
/// Populate the the device combo box with all available
/// OpenCL devices for the selected platform.
/// Called when the platform combo box index changes.
/// </summary>
/// <param name="index">The selected index of the combo box</param>
void FractoriumFinalRenderDialog::OnPlatformComboCurrentIndexChanged(int index)
{
vector<string> devices = m_Wrapper.DeviceNames(index);
ui.FinalRenderDeviceCombo->clear();
for (size_t i = 0; i < devices.size(); i++)
ui.FinalRenderDeviceCombo->addItem(QString::fromStdString(devices[i]));
}
/// <summary>
/// The do all checkbox was changed.
/// If checked, render all embers available in the currently opened file, else
/// only render the current ember.
/// </summary>
/// <param name="state">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnDoAllCheckBoxStateChanged(int state)
{
ui.FinalRenderDoSequenceCheckBox->setEnabled(ui.FinalRenderDoAllCheckBox->isChecked());
ui.FinalRenderExtensionGroupBox->setEnabled(ui.FinalRenderDoAllCheckBox->isChecked());
}
/// <summary>
/// Whether to keep the aspect ratio of the desired width and height the same
/// as that of the original width and height.
/// </summary>
/// <param name="checked">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnKeepAspectCheckBoxStateChanged(int state)
{
if (state && m_Controller.get())
m_HeightSpin->SetValueStealth(m_WidthSpin->value() / m_Controller->OriginalAspect());
SetMemory();
}
/// <summary>
/// The scaling method radio button selection was changed.
/// </summary>
/// <param name="checked">The state of the radio button</param>
void FractoriumFinalRenderDialog::OnScaleRadioButtonChanged(bool checked)
{
if (checked)
SetMemory();
}
/// <summary>
/// The width spinner was changed, recompute required memory.
/// If the aspect ratio checkbox is checked, set the value of
/// the height spinner as well to be in proportion.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnWidthChanged(int d)
{
if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get())
m_HeightSpin->SetValueStealth(m_WidthSpin->value() / m_Controller->OriginalAspect());
SetMemory();
}
/// <summary>
/// The height spinner was changed, recompute required memory.
/// If the aspect ratio checkbox is checked, set the value of
/// the width spinner as well to be in proportion.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnHeightChanged(int d)
{
if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get())
m_WidthSpin->SetValueStealth(m_HeightSpin->value() * m_Controller->OriginalAspect());
SetMemory();
}
/// <summary>
/// The quality spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnQualityChanged(double d)
{
SetMemory();
}
/// <summary>
/// The temporal samples spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnTemporalSamplesChanged(int d)
{
SetMemory();
}
/// <summary>
/// The supersample spinner was changed, recompute required memory.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnSupersampleChanged(int d)
{
SetMemory();
}
/// <summary>
/// If a single ember is being rendered, show the save file dialog.
/// If a more than one is being rendered, show the save folder dialog.
/// Called when the ... file button is clicked.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnFileButtonClicked(bool checked)
{
bool doAll = ui.FinalRenderDoAllCheckBox->isChecked();
QString filename;
if (doAll)
filename = m_Fractorium->SetupSaveFolderDialog();
else
filename = m_Fractorium->SetupSaveImageDialog(m_Controller->Name());
if (filename != "")
{
if (doAll)
{
if (!filename.endsWith(QDir::separator()))
filename += "/";
}
QFileInfo fileInfo(filename);
QString path = fileInfo.absolutePath();
m_Settings->SaveFolder(path);//Any time they exit the box with a valid value, preserve it in the settings.
Path(filename);
SetMemory();
}
}
/// <summary>
/// Show the folder where the last rendered image was saved to.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnShowFolderButtonClicked(bool checked)
{
QString text = Path();
if (text != "")
{
QFileInfo fileInfo(text);
QString path = fileInfo.absolutePath();
QDir dir(path);
if (dir.exists())
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
}
}
/// <summary>
/// Start the render process.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnRenderClicked(bool checked)
{
if (CreateControllerFromGUI(true))
m_Controller->Render();
}
/// <summary>
/// Cancel the render.
/// </summary>
/// <param name="checked">Ignored</param>
void FractoriumFinalRenderDialog::OnCancelRenderClicked(bool checked)
{
if (m_Controller.get())
m_Controller->CancelRender();
}
/// <summary>
/// Uses the options and the ember to populate widgets.
/// Called when the dialog is initially shown.
/// </summary>
/// <param name="e">The event</param>
void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
{
#ifdef DO_DOUBLE
Ember<double> ed;
#else
Ember<float> ed;
#endif
if (CreateControllerFromGUI(true))
{
m_Fractorium->m_Controller->CopyEmber(ed);//Copy the current ember from the main window out in to a temp.
m_Controller->SetEmber(ed);//Copy the temp into the final render controller.
m_Controller->SetOriginalEmber(ed);
SetMemory();
m_Controller->ResetProgress();
}
QDir dir(m_Settings->SaveFolder());
QString name = m_Controller->Name();
if (dir.exists() && name != "")
Path(dir.absolutePath() + "/" + name + ".png");
ui.FinalRenderTextOutput->clear();
QDialog::showEvent(e);
}
/// <summary>
/// Close the dialog without running, or if running, cancel and exit.
/// Settings will not be saved.
/// Control will be returned to Fractorium::OnActionFinalRender().
/// </summary>
void FractoriumFinalRenderDialog::reject()
{
if (m_Controller.get())
{
m_Controller->CancelRender();
m_Controller->DeleteRenderer();
}
QDialog::reject();
}
/// <summary>
/// Create the controller from the options and optionally its underlying renderer.
/// </summary>
/// <returns>True if successful, else false.</returns>
bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
{
bool ok = true;
#ifdef DO_DOUBLE
size_t size = Double() ? sizeof(double) : sizeof(float);
Ember<double> ed;
Ember<double> orig;
EmberFile<double> efd;
#else
size_t size = sizeof(float);
Ember<float> ed;
Ember<float> orig;
EmberFile<float> efd;
#endif
if (!m_Controller.get() || (m_Controller->SizeOfT() != size))
{
//First check if a controller has already been created, and if so, save its embers and gracefully shut it down.
if (m_Controller.get())
{
m_Controller->CopyEmber(ed);//Convert float to double or save double verbatim;
m_Controller->CopyEmberFile(efd);
m_Controller->Shutdown();
}
//Create a float or double controller based on the GUI.
#ifdef DO_DOUBLE
if (Double())
m_Controller = auto_ptr<FinalRenderEmberControllerBase>(new FinalRenderEmberController<double>(this));
else
#endif
m_Controller = auto_ptr<FinalRenderEmberControllerBase>(new FinalRenderEmberController<float>(this));
//Restore the ember and ember file.
if (m_Controller.get())
{
m_Controller->SetEmber(ed);//Convert float to double or set double verbatim;
m_Controller->SetEmberFile(efd);
m_Fractorium->m_Controller->CopyEmber(orig);//Copy the current ember from the main window out in to a temp.
m_Controller->SetOriginalEmber(orig);
}
}
if (m_Controller.get())
{
if (createRenderer)
return m_Controller->CreateRendererFromGUI();
else
return true;
}
else
return false;
}
/// <summary>
/// Compute the amount of memory needed via call to SyncAndComputeMemory(), then
/// assign the result to the table cell as text.
/// </summary>
void FractoriumFinalRenderDialog::SetMemory()
{
if (isVisible() && CreateControllerFromGUI(true))
ui.FinalRenderGeometryTable->item(5, 1)->setText(QLocale(QLocale::English).toString(m_Controller->SyncAndComputeMemory()));
}