fractorium/Source/Fractorium/FinalRenderEmberController.h

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#pragma once
#include "FractoriumSettings.h"
#include "FractoriumEmberController.h"
/// <summary>
/// FinalRenderEmberControllerBase and FinalRenderEmberController<T> classes.
/// </summary>
/// <summary>
/// FractoriumEmberController and Fractorium need each other, but each can't include the other.
/// So Fractorium includes this file, and Fractorium is declared as a forward declaration here.
/// </summary>
class Fractorium;
class FractoriumFinalRenderDialog;
/// <summary>
/// Used to hold the options specified in the current state of the Gui for performing the final render.
/// </summary>
struct FinalRenderGuiState
{
bool m_EarlyClip;
bool m_YAxisUp;
bool m_AlphaChannel;
bool m_Transparency;
bool m_OpenCL;
bool m_Double;
bool m_SaveXml;
bool m_DoAll;
bool m_DoSequence;
bool m_KeepAspect;
eScaleType m_Scale;
QString m_Path;
QString m_DoAllExt;
QString m_Prefix;
QString m_Suffix;
unsigned int m_PlatformIndex;
unsigned int m_DeviceIndex;
unsigned int m_ThreadCount;
unsigned int m_Width;
unsigned int m_Height;
double m_Quality;
unsigned int m_TemporalSamples;
unsigned int m_Supersample;
};
/// <summary>
/// FinalRenderEmberControllerBase serves as a non-templated base class with virtual
/// functions which will be overridden in a derived class that takes a template parameter.
/// Although not meant to be used as an interactive renderer, it derives from FractoriumEmberControllerBase
/// to access a few of its members to avoid having to redefine them here.
/// </summary>
class FinalRenderEmberControllerBase : public FractoriumEmberControllerBase
{
friend FractoriumFinalRenderDialog;
public:
FinalRenderEmberControllerBase(FractoriumFinalRenderDialog* finalRender);
virtual ~FinalRenderEmberControllerBase() { }
virtual unsigned __int64 SyncAndComputeMemory() { return 0; }
virtual QString Name() const { return ""; }
virtual void ResetProgress(bool total = true) { }
virtual void SetOriginalEmber(Ember<float>& ember) { }
#ifdef DO_DOUBLE
virtual void SetOriginalEmber(Ember<double>& ember) { }
#endif
virtual double OriginalAspect() { return 1; }
void CancelRender();
bool CreateRendererFromGUI();
protected:
bool m_Run;
bool m_PreviewRun;
unsigned int m_ImageCount;
unsigned int m_FinishedImageCount;
QFuture<void> m_Result;
QFuture<void> m_FinalPreviewResult;
std::function<void (void)> m_FinalRenderFunc;
std::function<void (void)> m_FinalPreviewRenderFunc;
FractoriumSettings* m_Settings;
FractoriumFinalRenderDialog* m_FinalRender;
FinalRenderGuiState m_GuiState;
OpenCLWrapper m_Wrapper;
CriticalSection m_PreviewCs;
Timing m_RenderTimer;
Timing m_TotalTimer;
};
/// <summary>
/// Templated derived class which implements all interaction functionality between the embers
/// of a specific template type and the final render dialog;
/// </summary>
template<typename T>
class FinalRenderEmberController : public FinalRenderEmberControllerBase
{
public:
FinalRenderEmberController(FractoriumFinalRenderDialog* finalRender);
virtual ~FinalRenderEmberController() { }
virtual void SetEmber(const Ember<float>& ember, bool verbatim = false);
virtual void CopyEmber(Ember<float>& ember);
virtual void SetEmberFile(const EmberFile<float>& emberFile);
virtual void CopyEmberFile(EmberFile<float>& emberFile);
virtual void SetOriginalEmber(Ember<float>& ember);
#ifdef DO_DOUBLE
virtual void SetEmber(const Ember<double>& ember, bool verbatim = false);
virtual void CopyEmber(Ember<double>& ember);
virtual void SetEmberFile(const EmberFile<double>& emberFile);
virtual void CopyEmberFile(EmberFile<double>& emberFile);
virtual void SetOriginalEmber(Ember<double>& ember);
#endif
virtual double OriginalAspect();
virtual int ProgressFunc(Ember<T>& ember, void* foo, double fraction, int stage, double etaMs);
virtual bool Render();
virtual bool CreateRenderer(eRendererType renderType, unsigned int platform, unsigned int device, bool shared = true);
virtual unsigned int SizeOfT() { return sizeof(T); }
virtual unsigned __int64 SyncAndComputeMemory();
virtual QString Name() const { return QString::fromStdString(m_Ember.m_Name); }
virtual void ResetProgress(bool total = true);
void CancelPreviewRender();
protected:
void Sync(Ember<T>& ember);
Ember<T> m_Ember;
Ember<T> m_OriginalEmber;
Ember<T> m_PreviewEmber;
EmberFile<T> m_EmberFile;
EmberToXml<T> m_XmlWriter;
auto_ptr<EmberNs::Renderer<T, T>> m_FinalPreviewRenderer;
};
template class FinalRenderEmberController<float>;
#ifdef DO_DOUBLE
template class FinalRenderEmberController<double>;
#endif