fractorium/Builds/MSVC/VS2013/EmberAnimate.vcxproj

352 lines
22 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|Win32">
<Configuration>ReleaseNvidia</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ReleaseNvidia|x64">
<Configuration>ReleaseNvidia</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{35285FCF-6FA8-410E-841B-70AE744D38B8}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>EmberAnimate</RootNamespace>
<ProjectName>EmberAnimate</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Obj\$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<StringPooling>true</StringPooling>
<FloatingPointExceptions>false</FloatingPointExceptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb_debug.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(ProjectDir)..\..\..\..\tbb\build\vsproject\ia32\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(AMDAPPSDKROOT)\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<StringPooling>true</StringPooling>
<FloatingPointExceptions>false</FloatingPointExceptions>
--User changes -Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(AMDAPPSDKROOT)\lib\x86_64;$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NVIDIA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ProgramDataBaseFileName>$(TargetDir)$(TargetName).pdb</ProgramDataBaseFileName>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\Source\Ember;$(ProjectDir)..\..\..\Source\EmberCommon;$(ProjectDir)..\..\..\Source\EmberCL;$(ProjectDir)..\..\..\..\glm;$(ProjectDir)..\..\..\..\tbb\include;$(ProjectDir)..\..\..\..\libjpeg;$(ProjectDir)..\..\..\..\libpng;$(ProjectDir)..\..\..\..\libxml2\include;$(CUDA_PATH)include</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4251</DisableSpecificWarnings>
<PrecompiledHeaderFile>EmberCommonPch.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<StringPooling>true</StringPooling>
<FloatingPointExceptions>false</FloatingPointExceptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opencl.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CUDA_PATH)lib\$(PlatformName)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>xcopy /F /Y /R /D "$(SolutionDir)$(Platform)\$(Configuration)\*.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.dll" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)intel64\$(Configuration)\tbb.pdb" "$(OutDir)"
xcopy /F /Y /R /D "$(SolutionDir)..\..\..\Data\flam3-palettes.xml" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico" />
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\libjpeg\jpeg.vcxproj">
<Project>{019dbd2a-273d-4ba4-bf86-b5efe2ed76b1}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\libpng\projects\vstudio\libpng\libpng.vcxproj">
<Project>{d6973076-9317-4ef2-a0b8-b7a18ac0713e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\libxml2\win32\VC10\libxml2.vcxproj">
<Project>{1d6039f6-5078-416f-a3af-a36efc7e6a1c}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\tbb\build\vs2010\tbb.vcxproj">
<Project>{f62787dd-1327-448b-9818-030062bcfaa5}</Project>
</ProjectReference>
<ProjectReference Include="Ember.vcxproj">
<Project>{2bdb7a54-bb1a-476b-a6e5-f81e90ad4e67}</Project>
</ProjectReference>
<ProjectReference Include="EmberCL.vcxproj">
<Project>{f6a9102c-69a9-48fb-bc4b-49e49af43236}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Source\EmberAnimate\EmberAnimate.h" />
<ClInclude Include="..\..\..\Source\EmberAnimate\resource.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommon.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberCommonPch.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\EmberOptions.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\JpegUtils.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleGlob.h" />
<ClInclude Include="..\..\..\Source\EmberCommon\SimpleOpt.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Source\EmberAnimate\EmberAnimate.cpp" />
<ClCompile Include="..\..\..\Source\EmberCommon\EmberCommonPch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseNvidia|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\Source\EmberAnimate\EmberAnimate.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>