fractorium/Source/Ember/RendererBase.h

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0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
#pragma once
#include "Utils.h"
#include "Ember.h"
#include "DensityFilter.h"
/// <summary>
/// RendererBase, RenderCallback and EmberStats classes.
/// </summary>
namespace EmberNs
{
/// <summary>
/// Function pointers present a major restriction when dealing
/// with member functions, and that is they can only point to
/// static ones. So instead of a straight function pointer, use
/// a callback class with a single virtual callback
/// member function.
/// Template argument expected to be float or double.
/// </summary>
class EMBER_API RenderCallback
{
public:
/// <summary>
/// Virtual destructor to ensure anything declared in derived classes gets cleaned up.
/// </summary>
virtual ~RenderCallback() { }
/// <summary>
/// Empty progress function to be implemented in derived classes to take action on progress updates.
/// </summary>
/// <param name="ember">The ember currently being rendered</param>
/// <param name="foo">An extra dummy parameter</param>
/// <param name="fraction">The progress fraction from 0-100</param>
/// <param name="stage">The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation.</param>
/// <param name="etaMs">The estimated milliseconds to completion of the current stage</param>
/// <returns>Override should return 0 if an abort is requested, else 1 to continue rendering</returns>
virtual int ProgressFunc(Ember<float>& ember, void* foo, double fraction, int stage, double etaMs) { return 0; }
virtual int ProgressFunc(Ember<double>& ember, void* foo, double fraction, int stage, double etaMs) { return 0; }
};
/// <summary>
/// Render statistics for the number of iterations ran,
/// number of bad values calculated during iteration, and
/// the total time for the entire render from the start of
/// iteration to the end of final accumulation.
/// </summary>
class EMBER_API EmberStats
{
public:
/// <summary>
/// Constructor which sets all values to 0.
/// </summary>
EmberStats()
{
Clear();
}
void Clear()
{
m_Iters = 0;
m_Badvals = 0;
m_IterMs = 0;
m_RenderMs = 0;
}
EmberStats& operator += (const EmberStats& stats)
{
m_Iters += stats.m_Iters;
m_Badvals += stats.m_Badvals;
m_IterMs += stats.m_IterMs;
m_RenderMs += stats.m_RenderMs;
return *this;
}
size_t m_Iters, m_Badvals;
double m_IterMs, m_RenderMs;
};
/// <summary>
/// The types of available renderers.
/// Add more in the future as different rendering methods are experimented with.
/// Possible values might be: CPU+OpenGL, Particle, Inverse.
/// </summary>
enum eRendererType { CPU_RENDERER, OPENCL_RENDERER };
/// <summary>
/// A base class with virtual functions to allow both templating and polymorphism to work together.
/// Derived classes will implement all of these functions.
/// Note that functions which return a decimal number use the most precise type, double.
/// </summary>
class EMBER_API RendererBase : public EmberReport
{
public:
RendererBase();
virtual ~RendererBase() { }
//Non-virtual processing functions.
void ChangeVal(std::function<void(void)> func, eProcessAction action);
size_t MemoryRequired(size_t strips, bool includeFinal);
vector<QTIsaac<ISAAC_SIZE, ISAAC_INT>> RandVec();
bool RandVec(vector<QTIsaac<ISAAC_SIZE, ISAAC_INT>>& randVec);
bool PrepFinalAccumVector(vector<unsigned char>& pixels);
//Virtual processing functions.
virtual bool Ok() const;
virtual size_t MemoryAvailable();
virtual void SetEmber(Ember<float>& ember, eProcessAction action = FULL_RENDER) { }
virtual void SetEmber(vector<Ember<float>>& embers) { }
virtual void SetEmber(Ember<double>& ember, eProcessAction action = FULL_RENDER) { }
virtual void SetEmber(vector<Ember<double>>& embers) { }
//Abstract processing functions.
virtual bool CreateDEFilter(bool& newAlloc) = 0;
virtual bool CreateSpatialFilter(bool& newAlloc) = 0;
virtual bool CreateTemporalFilter(bool& newAlloc) = 0;
virtual void ComputeBounds() = 0;
virtual void ComputeCamera() = 0;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
virtual eRenderStatus Run(vector<unsigned char>& finalImage, double time = 0, size_t subBatchCountOverride = 0, bool forceOutput = false, size_t finalOffset = 0) = 0;
virtual EmberImageComments ImageComments(EmberStats& stats, size_t printEditDepth = 0, bool intPalette = false, bool hexPalette = true) = 0;
virtual DensityFilterBase* GetDensityFilter() = 0;
//Non-virtual renderer properties, getters only.
size_t SuperRasW() const;
size_t SuperRasH() const;
size_t SuperSize() const;
size_t FinalRowSize() const;
size_t FinalDimensions() const;
size_t FinalBufferSize() const;
size_t PixelSize() const;
size_t GutterWidth() const;
size_t DensityFilterOffset() const;
size_t TotalIterCount(size_t strips) const;
size_t ItersPerTemporalSample() const;
eProcessState ProcessState() const;
eProcessAction ProcessAction() const;
EmberStats Stats() const;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
//Non-virtual render getters and setters.
bool LockAccum() const;
void LockAccum(bool lockAccum);
bool EarlyClip() const;
void EarlyClip(bool earlyClip);
bool YAxisUp() const;
void YAxisUp(bool yup);
bool InsertPalette() const;
void InsertPalette(bool insertPalette);
bool ReclaimOnResize() const;
void ReclaimOnResize(bool reclaimOnResize);
bool Transparency() const;
void Transparency(bool transparency);
void SubBatchSize(size_t subBatchSize);
void Callback(RenderCallback* callback);
void ThreadCount(size_t threads, const char* seedString = nullptr);
size_t BytesPerChannel() const;
void BytesPerChannel(size_t bytesPerChannel);
size_t NumChannels() const;
eInteractiveFilter InteractiveFilter() const;
void InteractiveFilter(eInteractiveFilter filter);
//Virtual render properties, getters and setters.
virtual void NumChannels(size_t numChannels);
virtual size_t ThreadCount() const;
virtual size_t SubBatchSize() const;
virtual eRendererType RendererType() const;
//Abstract render properties, getters only.
virtual size_t Passes() const = 0;
virtual size_t TemporalSamples() const = 0;
virtual size_t HistBucketSize() const = 0;
virtual size_t FinalRasW() const = 0;
virtual size_t FinalRasH() const = 0;
virtual double ScaledQuality() const = 0;
virtual double LowerLeftX(bool gutter = true) const = 0;
virtual double LowerLeftY(bool gutter = true) const = 0;
virtual double UpperRightX(bool gutter = true) const = 0;
virtual double UpperRightY(bool gutter = true) const = 0;
//Non-virtual threading control.
void Reset();
void EnterRender();
void LeaveRender();
void EnterFinalAccum();
void LeaveFinalAccum();
void EnterResize();
void LeaveResize();
void Abort();
bool Aborted();
bool InRender();
bool InFinalAccum();
void* m_ProgressParameter;
protected:
bool m_EarlyClip;
bool m_YAxisUp;
bool m_Transparency;
bool m_LockAccum;
bool m_InRender;
bool m_InFinalAccum;
bool m_InsertPalette;
bool m_ReclaimOnResize;
volatile bool m_Abort;
size_t m_SuperRasW;
size_t m_SuperRasH;
size_t m_SuperSize;
size_t m_GutterWidth;
size_t m_DensityFilterOffset;
size_t m_NumChannels;
size_t m_BytesPerChannel;
size_t m_SubBatchSize;
size_t m_ThreadsToUse;
size_t m_VibGamCount;
size_t m_LastPass;
size_t m_LastTemporalSample;
double m_LastIterPercent;
size_t m_LastIter;
eProcessAction m_ProcessAction;
eProcessState m_ProcessState;
eInteractiveFilter m_InteractiveFilter;
EmberStats m_Stats;
RenderCallback* m_Callback;
vector<size_t> m_SubBatch;
vector<size_t> m_BadVals;
vector<QTIsaac<ISAAC_SIZE, ISAAC_INT>> m_Rand;
tbb::task_group m_TaskGroup;
CriticalSection m_RenderingCs, m_AccumCs, m_FinalAccumCs, m_ResizeCs;
Timing m_RenderTimer, m_IterTimer, m_ProgressTimer;
};
}