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319 lines
9.8 KiB
HTML
319 lines
9.8 KiB
HTML
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#summary Flame tab
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<font face="Verdana">
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=Flame Tab Item Descriptions=
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<ul>
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<li>
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==Color==
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These settings affect color. There is no set combination to make a perfect image. Once you've settled on a design you like,
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play with different color combinations to give it the desired final look.
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<ul>
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<li>
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===Brightness===
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The brightness of the final output image.
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Range: 0.05 - 50.
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Render State: Density filtering.
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</li>
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<li>
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===Gamma===
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The gamma of the final output image. Higher values will give better color, but will reveal more scattered points.
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Lower values will reduce scattered points but will wash the colors out to white.
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Range: 1 - 9999.
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Render State: Final accumulation.
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</li>
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<li>
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===Gamma Threshold===
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The gamma threshold of the final output image. Higher values will reduce scattered points, but will also reduce color quality.
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Lower values will reveal more scattered points, but give better color.
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Range: 0 - 10.
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Render State: Final accumulation.
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</li>
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<li>
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===Vibrancy===
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The scale factor to apply to the alpha channel log scaling when gamma correcting the final output image. Higher values will
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give more saturated colors. Lower values will wash the colors out to white.
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Range: 0 - 1.
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Render State: Final accumulation.
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</li>
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<li>
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===Highlight Power===
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The highlight power of the final image. Set this to a value greater than zero if the colors don't look right.
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A more thorough discussion of highlight power from the original flam3 documentation is <a href="https://code.google.com/p/flam3/wiki/HighlightPower">here</a> and <a href="https://code.google.com/p/flam3/wiki/NewFeatures">here</a>.
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Range: -1 - 2.
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Render State: Final accumulation.
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</li>
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<li>
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===Background===
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The background color of the image. Ignored on the final image output if transparency is used.
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Range: 0-255 for RGB.
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Render State: Full render.
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</li>
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<li>
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===Palette Mode===
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The mode used for palette indexing when accumulating to the histogram.
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Step: If the specified palette index is a fraction, round down to the nearest integer.
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Linear: Blend the specified index with the one after it.
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Render State: Full render.
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</li>
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</ul>
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</li>
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<li>
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==Geometry==
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<ul>
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<li>
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===Width===
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The width in pixels of the viewable area. Read only.
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</li>
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<li>
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===Height===
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The height in pixels of the viewable area. Read only.
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</li>
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<li>
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===Center X===
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The center offset of the camera. The image will move in the opposite direction on the X axis.
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Range: -10 - 10.
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Render State: Full render.
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</li>
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<li>
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===Center Y===
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The center offset of the camera. The image will move in the opposite direction on the Y axis.
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Range: -10 - 10.
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Render State: Full render.
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</li>
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<li>
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===Scale===
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The number of pixels in the final image that correspond to the distance from 0 to 1 in the Cartesian rendering plane.
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Increasing zooms in, decreasing zooms out. Quality is not scaled when this value is adjusted, so increased values
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will degrade the final image quality.
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Range: 10 - 3000.
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Render State: Full render.
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</li>
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<li>
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===Zoom===
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The zoom level of the final image. Quality is scaled when this value is adjusted, so rendering time is greatly increased.
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Range: 0 - 5.
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Render State: Full render.
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</li>
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<li>
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===Rotate===
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The rotation of the final image.
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Range: -180 - 180.
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Render State: Full render.
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</li>
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</ul>
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</li>
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<li>
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==Filter==
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<ul>
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<li>
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===Spatial Filter Width===
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The width of the spatial filter applied to the final image.
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Range: 0.1 - 10.
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Render State: Full render.
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</li>
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<li>
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===Spatial Filter Type===
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The type of the spatial filter applied to the final image.
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Render State: Full render.
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</li>
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<li>
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===Temporal Filter Width===
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The width of the temporal filter used during animation. This value has no effect on the
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interactive renderer, however it's stored in the Xml when saved.
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Render State: Unchanged.
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</li>
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<li>
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===Temporal Filter Type===
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The type of the temporal filter used during animation. This value has no effect on the
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interactive renderer, however it's stored in the Xml when saved.
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Render State: Unchanged.
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</li>
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<li>
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===DE Filter Min Radius===
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The minimum filter radius to use when performing density filtering. Increasing this value
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will add additional blurring even in high density areas, which is generally undesirable. This must
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always be less than or equal to the DE max radius.
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A more thorough discussion of density filtering from the original flam3 documentation is <a href="https://code.google.com/p/flam3/wiki/DensityEstimation">here</a>.
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Range: 0 - 25.
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Render State: Full render.
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</li>
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<li>
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===DE Filter Max Radius===
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The maximum filter radius to use when performing density filtering. Increasing this value
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will add additional blurring only to low density areas, which is generally desirable. This must
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always be greater than or equal to the DE min radius.
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When using OpenCL, if this value multiplied by the supersample is greater than 9, the performance
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of density filtering will drop to that of the CPU. This is because a filter size greater than 9
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cannot fit into local shared memory.
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Range: 0 - 25.
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Render State: Full render.
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</li>
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<li>
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===DE Curve===
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The speed with which the density filter values decrease when moving away from the center pixel
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being filtered. This value will almost never need to be anything other than the default of 0.40.
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Range: 0.01 - 5.
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Render State: Full render.
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</li>
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</ul>
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</li>
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<li>
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==Iteration==
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<ul>
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<li>
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===Passes===
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The number of steps to break iteration into, applying density filtering each time.
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This value should never be anothing other than one and will most likely be removed in a future release.
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Range: 1 - 3.
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Render State: Full render.
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</li>
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<li>
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===Temporal Samples===
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The number of temporal samples used to blend between frames during animation. This value has no effect on the
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interactive renderer, however it's stored in the Xml when saved.
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Range: 1 - 5,000.
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Render State: Unchanged.
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</li>
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<li>
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===Quality===
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The number of iterations per pixel in the final output image. Suggested values:
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CPU, Interactive: 10
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OpenCL, Interactive: 20 - 60
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Final Render: 2000+
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Values greater than 2000 don't offer much noticeable improvement.
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Range: 1 - 200,000.
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Render State: Full render.
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</li>
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<li>
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===Supersample===
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The value to multiply the dimensions of the histogram and density filter buffer by
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to help eliminate jagged lines. During interactive editing, it should always be one,
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and should only be increased when preparing for a final render. Values greater than one
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will greatly impact performance and will increase memory usage.
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While a value of 2 offers some visual improvement, values greater than 2 don't offer noticeable improvement.
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Range: 1 - 4.
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Render State: Full render.
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</li>
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<li>
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===Affine Interpolation===
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The method to use when interpolating affine transforms during animation. This value has no effect on the
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interactive renderer, however it's stored in the Xml when saved.
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Render State: Unchanged.
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</li>
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<li>
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===Interpolation===
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The method to use when interpolating flames during animation. This value has no effect on the
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interactive renderer, however it's stored in the Xml when saved.
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Render State: Unchanged.
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</li>
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</ul>
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</li>
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</ul>
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